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authorEugene Sandulenko2016-07-28 11:33:15 +0300
committerEugene Sandulenko2016-07-28 11:33:15 +0300
commit40290fb244af0017d7219faf21511ad4d5e60c4f (patch)
tree8e6af34431900da6a22ee6439c94f40054a32ef5
parent49ee8d82d1c08e0822d9387e15ad84efb8d81201 (diff)
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CINE: Move debug channel registration to the first place in the constructor
Otherwise we could miss some of the debug output as the channels are not yet registered.
-rw-r--r--engines/cine/cine.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index d2f088dcd8..414fe49eb6 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -49,13 +49,14 @@ CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
_rnd("cine") {
- // Setup mixer
- syncSoundSettings();
-
DebugMan.addDebugChannel(kCineDebugScript, "Script", "Script debug level");
DebugMan.addDebugChannel(kCineDebugPart, "Part", "Part debug level");
DebugMan.addDebugChannel(kCineDebugSound, "Sound", "Sound debug level");
DebugMan.addDebugChannel(kCineDebugCollision, "Collision", "Collision debug level");
+
+ // Setup mixer
+ syncSoundSettings();
+
_console = new CineConsole(this);
g_cine = this;