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authorTravis Howell2004-08-26 15:39:24 +0000
committerTravis Howell2004-08-26 15:39:24 +0000
commit4075398e6c8591cbb1e8fed2532e073ce7927f99 (patch)
tree679c61046e167ac6a3917013a90edeee97756199
parente54006b5b8eb5970adf73db3aad3251c8eb4fc83 (diff)
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Original games always used screen height instead of pop() value.
svn-id: r14783
-rw-r--r--scumm/script_v6he.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp
index f7cebb2deb..766f1fac28 100644
--- a/scumm/script_v6he.cpp
+++ b/scumm/script_v6he.cpp
@@ -426,7 +426,10 @@ void ScummEngine_v6he::o6_roomOps() {
case 174: // SO_ROOM_SCREEN
b = pop();
a = pop();
- initScreens(a, b);
+ if (_heversion >= 71)
+ initScreens(a, _screenHeight);
+ else
+ initScreens(a, b);
break;
case 175: // SO_ROOM_PALETTE