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author | Travis Howell | 2004-08-26 15:39:24 +0000 |
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committer | Travis Howell | 2004-08-26 15:39:24 +0000 |
commit | 4075398e6c8591cbb1e8fed2532e073ce7927f99 (patch) | |
tree | 679c61046e167ac6a3917013a90edeee97756199 | |
parent | e54006b5b8eb5970adf73db3aad3251c8eb4fc83 (diff) | |
download | scummvm-rg350-4075398e6c8591cbb1e8fed2532e073ce7927f99.tar.gz scummvm-rg350-4075398e6c8591cbb1e8fed2532e073ce7927f99.tar.bz2 scummvm-rg350-4075398e6c8591cbb1e8fed2532e073ce7927f99.zip |
Original games always used screen height instead of pop() value.
svn-id: r14783
-rw-r--r-- | scumm/script_v6he.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp index f7cebb2deb..766f1fac28 100644 --- a/scumm/script_v6he.cpp +++ b/scumm/script_v6he.cpp @@ -426,7 +426,10 @@ void ScummEngine_v6he::o6_roomOps() { case 174: // SO_ROOM_SCREEN b = pop(); a = pop(); - initScreens(a, b); + if (_heversion >= 71) + initScreens(a, _screenHeight); + else + initScreens(a, b); break; case 175: // SO_ROOM_PALETTE |