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authorPaul Gilbert2014-04-17 19:26:47 -0400
committerPaul Gilbert2014-04-17 19:26:47 -0400
commit40f2b01dfb20ac68986d44765dd7b045b6f5861b (patch)
tree001731c4c81010f8854b577ec3c70c90cbdee272
parent45084a4702bbdbc4a560470fa1dc12dba3549a61 (diff)
parent0483ad2e0d4ffce4a09d47e044c8de12258c705f (diff)
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Merge branch 'mads' of github.com:/dreammaster/scummvm into mads
-rw-r--r--engines/mads/nebular/nebular_scenes.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp789
-rw-r--r--engines/mads/nebular/nebular_scenes3.h52
3 files changed, 837 insertions, 6 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp
index 67c32fdaa1..6a78903645 100644
--- a/engines/mads/nebular/nebular_scenes.cpp
+++ b/engines/mads/nebular/nebular_scenes.cpp
@@ -111,6 +111,8 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
return new Scene303(vm);
case 304:
return new Scene304(vm);
+ case 307:
+ return new Scene307(vm);
// Scene group #8
case 804:
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 6d60395c86..68c2783f7e 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -53,7 +53,7 @@ void Scene3xx::setPlayerSpritesPrefix() {
|| ((_scene->_nextSceneId >= 387) && (_scene->_nextSceneId <= 391))) {
_game._player._spritesPrefix = "";
_game._player._spritesChanged = true;
- }
+ }
_game._player._scalingVelocity = true;
if (oldName != _game._player._spritesPrefix)
@@ -129,6 +129,109 @@ void Scene3xx::sceneEntrySound() {
}
}
+void Scene3xx::initForceField(ForceField *force, bool flag) {
+ force->_flag = flag;
+ force->_vertical = 0;
+ force->_horizontal = 0;
+ force->_timer = 0;
+
+ for (int count = 0; count < 40; count++)
+ force->_seqId[count] = -1;
+
+ if (force->_flag)
+ _vm->_sound->command(24);
+}
+
+int Scene3xx::computeScale(int low, int high, int id) {
+ int diff = high - (low + 2);
+ int quotient = diff / 20;
+ int remainder = diff % 20;
+ int value = low + 2 + (quotient * id) + (remainder / (id + 1));
+
+ return (value);
+}
+
+void Scene3xx::handleForceField(ForceField *force, int *sprites) {
+ if (_game._trigger >= 150) {
+ int id = _game._trigger - 150;
+ if (id < 40) {
+ if (id < 20)
+ force->_vertical--;
+ else
+ force->_horizontal--;
+
+ force->_seqId[id] = -1;
+ }
+ return;
+ }
+
+ if (!force->_flag || (_scene->_frameStartTime < force->_timer) || (force->_vertical + force->_horizontal >= 5))
+ return;
+
+ if (_vm->getRandomNumber(1, 1000) <= (200 + ((40 - (force->_vertical + force->_horizontal)) << 5))) {
+ int id = -1;
+ for (int i = 0; i < 100; i++) {
+ int randIdx = _vm->getRandomNumber(0, 39);
+ if (force->_seqId[randIdx] < 0) {
+ id = randIdx;
+ break;
+ }
+ }
+
+ if (id < 0) {
+ for (int i = 0; i < 40; i++) {
+ if (force->_seqId[i] < 0) {
+ id = i;
+ break;
+ }
+ }
+ }
+
+ int speedX, speedY;
+ int posX, posY;
+ int randVal = _vm->getRandomNumber(1, 100);
+ int spriteId;
+ bool mirror;
+
+ if (id >= 20) {
+ spriteId = 2;
+ mirror = (randVal <= 50);
+ posX = mirror ? 315 : 5;
+ posY = computeScale(15, 119, id - 20);
+ speedX = 1000 * (mirror ? -1 : 1);
+ speedY = 0;
+ } else if (randVal <= 50) {
+ spriteId = 1;
+ mirror = false;
+ posX = computeScale(21, 258, id);
+ posY = 0;
+ speedX = 0;
+ speedY = 600;
+ } else {
+ spriteId = 0;
+ mirror = false;
+ posX = computeScale(21, 258, id);
+ posY = 155;
+ speedX = 0;
+ speedY = -600;
+ }
+
+ if (id >= 0) {
+ force->_seqId[id] = _scene->_sequences.addSpriteCycle(sprites[spriteId], mirror, 2, 0, 0, 0);
+ _scene->_sequences.setDepth(force->_seqId[id], 8);
+ _scene->_sequences.setMsgPosition(force->_seqId[id], Common::Point(posX, posY));
+ _scene->_sequences.sub70C52(force->_seqId[id], 2, speedX, speedY);
+ _scene->_sequences.addSubEntry(force->_seqId[id], SEQUENCE_TRIGGER_EXPIRE, 0, 150 + id);
+ if (spriteId == 2)
+ force->_horizontal++;
+ else
+ force->_vertical++;
+ }
+ }
+
+ force->_timer = _scene->_frameStartTime + 4;
+}
+
/*------------------------------------------------------------------------*/
void Scene301::setup() {
@@ -166,7 +269,7 @@ void Scene302::enter() {
_game._player._stepEnabled = false;
_game._player._visible = false;
- _scene->loadAnimation(formAnimName('a',-1), 71);
+ _scene->loadAnimation(formAnimName('a', -1), 71);
sceneEntrySound();
}
@@ -231,7 +334,7 @@ void Scene304::enter() {
if (_scene->_priorSceneId == 303) {
_game._player._visible = false;
_game._player._stepEnabled = false;
- _scene->loadAnimation(formAnimName('a',-1), 60);
+ _scene->loadAnimation(formAnimName('a', -1), 60);
} else {
if (_globals[kSexOfRex] == REX_MALE)
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('a', 0));
@@ -264,7 +367,7 @@ void Scene304::step() {
if (_game._trigger == 60)
_scene->_nextSceneId = 311;
- if (_game._trigger >= 70) {
+ if (_game._trigger >= 70) {
switch (_game._trigger) {
case 70: {
_game._player._visible = false;
@@ -316,7 +419,7 @@ void Scene304::step() {
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 75);
break;
- case 75:
+ case 75:
_globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 2, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
@@ -336,7 +439,7 @@ void Scene304::step() {
_scene->_sequences.addTimer(120, 78);
break;
- case 78:
+ case 78:
_scene->_nextSceneId = 316;
break;
@@ -348,5 +451,679 @@ void Scene304::step() {
/*------------------------------------------------------------------------*/
+void Scene307::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+ _scene->addActiveVocab(0x11);
+ _scene->addActiveVocab(0x2F7);
+}
+
+void Scene307::handleRexDialog(int quote) {
+ Common::String curQuote = _game.getQuote(_action._activeAction._verbId);
+ if (_vm->_font->getWidth(curQuote, _scene->_textSpacing) > 200) {
+ Common::String subQuote1;
+ _game.splitQuote(curQuote, subQuote1, _subQuote2);
+ _scene->_kernelMessages.add(Common::Point(0, -14), 0x1110, 34, 0, 240, subQuote1);
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 1, 180, _subQuote2);
+ } else
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 1, 120, curQuote);
+}
+
+void Scene307::handlePrisonerEncounter() {
+ switch (_action._activeAction._verbId) {
+ case 275:
+ setDialogNode(5);
+ break;
+
+ case 277:
+ setDialogNode(4);
+ break;
+
+ case 276:
+ setDialogNode(6);
+ break;
+ }
+}
+
+void Scene307::handlePrisonerSpeech(int firstQuoteId, int number, long time) {
+ int height = number * 14;
+ int posY;
+
+ if (height < 60)
+ posY = 65 - height;
+ else
+ posY = 78 - (height / 2);
+
+ _scene->_kernelMessages.reset();
+ _activePrisonerFl = true;
+
+ int quoteId = firstQuoteId;
+ for (int count = 0; count < number; count++) {
+ _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
+ _scene->_kernelMessages.add(Common::Point(5, posY), 0xFDFC, 0, 81, time, _game.getQuote(quoteId));
+ posY += 14;
+ quoteId++;
+ }
+}
+
+void Scene307::setDialogNode(int node) {
+ switch (node) {
+ case 0:
+ handlePrisonerSpeech(0x153, 2, 120);
+ _scene->_userInterface.setup(kInputBuildingSentences);
+ break;
+
+ case 1:
+ _globals[kMetBuddyBeast] = true;
+ handlePrisonerSpeech(0x10F, 2, 9999999);
+ warning("TODO: talk_init(&dialog1);");
+ break;
+
+ case 2:
+ _globals[kMetBuddyBeast] = true;
+ handlePrisonerSpeech(0x111, 2, 9999999);
+ warning("TODO: talk_init(&dialog1);");
+ break;
+
+ case 4:
+ handlePrisonerSpeech(0x116, 1, 120);
+ _scene->_userInterface.setup(kInputBuildingSentences);
+ break;
+
+ case 5:
+ _globals[kKnowsBuddyBeast] = true;
+ handlePrisonerSpeech(0x117, 2, 9999999);
+ warning("TODO: talk_init(&dialog2);");
+ break;
+
+ case 6:
+ handlePrisonerSpeech(0x123, 1, 120);
+ _scene->_userInterface.setup(kInputBuildingSentences);
+ break;
+
+ case 7:
+ _globals[kKnowsBuddyBeast] = true;
+ handlePrisonerSpeech(0x124, 10, 9999999);
+ warning("TODO: sub71B9E(&dialog2, 0x11A, false);");
+ warning("TODO: sub71B9E(&dialog2, 0x11B, true);");
+ warning("TODO: sub71B9E(&dialog2, 0x120, true);");
+ warning("TODO: talk_init(&dialog2);");
+ break;
+
+ case 8:
+ handlePrisonerSpeech(0x12E, 6, 9999999);
+ warning("TODO: sub71B9E(&dialog2, 0x11A, false);");
+ warning("TODO: sub71B9E(&dialog2, 0x11B, false);");
+ warning("TODO: sub71B9E(&dialog2, 0x11C, true);");
+ warning("TODO: sub71B9E(&dialog2, 0x11D, true);");
+ warning("TODO: sub71B9E(&dialog2, 0x11F, true);");
+ warning("TODO: talk_init(&dialog2);");
+ break;
+
+ case 9:
+ handlePrisonerSpeech(0x134, 4, 9999999);
+ warning("TODO: sub71B9E(&dialog2, 0x11D, false);");
+ warning("TODO: talk_init(&dialog2);");
+ break;
+
+ case 10:
+ handlePrisonerSpeech(0x138, 6, 9999999);
+ warning("TODO: sub71B9E(&dialog2, 0x11E, false);");
+ warning("TODO: talk_init(&dialog2);");
+ break;
+
+ case 11:
+ handlePrisonerSpeech(0x13E, 6, 9999999);
+ warning("TODO: sub71B9E(&dialog2, 0x11F, false);");
+ warning("TODO: sub71B9E(&dialog2, 0x121, true);");
+ warning("TODO: talk_init(&dialog2);");
+ break;
+
+ case 12:
+ handlePrisonerSpeech(0x144, 4, 9999999);
+ warning("TODO: sub71B9E(&dialog2, 0x11C, false);");
+ warning("TODO: talk_init(&dialog2);");
+ break;
+
+ case 13:
+ handlePrisonerSpeech(0x148, 7, 9999999);
+ warning("TODO: sub71B9E(&dialog2, 0x120, false);");
+ warning("TODO: talk_init(&dialog2);");
+ break;
+
+ case 14:
+ handlePrisonerSpeech(0x14F, 3, 9999999);
+ warning("TODO: sub71B9E(&dialog2, 0x121, false);");
+ warning("TODO: talk_init(&dialog2);");
+ break;
+
+ case 15:
+ handlePrisonerSpeech(0x152, 1, 120);
+ _scene->_userInterface.setup(kInputBuildingSentences);
+ break;
+
+ case 16:
+ _globals[kKnowsBuddyBeast] = true;
+ handlePrisonerSpeech(0x10C, 1, 9999999);
+ warning("TODO: talk_init(&dialog2);");
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Scene307::handlePrisonerDialog() {
+ switch (_action._activeAction._verbId) {
+ case 0x11A:
+ setDialogNode(7);
+ break;
+
+ case 0x11B:
+ setDialogNode(8);
+ break;
+
+ case 0x11C:
+ setDialogNode(12);
+ break;
+
+ case 0x11D:
+ setDialogNode(9);
+ break;
+
+ case 0x11E:
+ setDialogNode(10);
+ break;
+
+ case 0x11F:
+ setDialogNode(11);
+ break;
+
+ case 0x120:
+ setDialogNode(13);
+ break;
+
+ case 0x121:
+ setDialogNode(14);
+ break;
+
+ case 0x122:
+ setDialogNode(15);
+ break;
+ }
+}
+
+void Scene307::handleDialog() {
+ if (_game._trigger == 0) {
+ _scene->_kernelMessages.reset();
+ _game._player._stepEnabled = false;
+ handleRexDialog(_action._activeAction._verbId);
+ } else {
+ _game._player._stepEnabled = true;
+
+ if (!_globals[kKnowsBuddyBeast]) {
+ handlePrisonerEncounter();
+ } else {
+ handlePrisonerDialog();
+ }
+ }
+}
+
+void Scene307::enter() {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*SC003x0");
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*SC003x1");
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites("*SC003x2");
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 0));
+
+ initForceField(&_forceField, true);
+
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(127, 78));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 15);
+
+ _animationMode = 0;
+ _fieldCollisionCounter = 0;
+
+ _scene->changeVariant(1);
+
+ _game.loadQuoteSet(0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0x10C, 0x104, 0x106, 0x107, 0x108, 0x105,
+ 0x109, 0x10A, 0x10B, 0x10D, 0x10E, 0x10F, 0x110, 0x111, 0x112, 0x113, 0x114, 0x115, 0x116, 0x117,
+ 0x118, 0x119, 0x11A, 0x11B, 0x11C, 0x11D, 0x11E, 0x11F, 0x120, 0x121, 0x122, 0x123, 0x124, 0x125,
+ 0x126, 0x127, 0x128, 0x129, 0x12A, 0x12B, 0x12C, 0x12D, 0x12E, 0x12F, 0x130, 0x131, 0x132, 0x133,
+ 0x134, 0x135, 0x136, 0x137, 0x138, 0x139, 0x13A, 0x13B, 0x13C, 0x13D, 0x13E, 0x13F, 0x140, 0x141,
+ 0x142, 0x143, 0x144, 0x145, 0x146, 0x147, 0x148, 0x149, 0x14A, 0x14B, 0x14C, 0x14D, 0x14E, 0x14F,
+ 0x150, 0x151, 0x152, 0x153, 0);
+
+ warning("TODO: sub71A50(&dialog1, 0x3F, 0x113, 0x114, 0x115, -1);");
+ warning("TODO: sub71A50(&dialog2, 0x40, 0x11A, 0x11B, 0x11C, 0x11D, 0x11E, 0x11F, 0x120, 0x121, 0x122, 0);");
+
+ if (!_game._visitedScenes._sceneRevisited)
+ warning("TODO: sub71B18(&dialog2, 0x11A, 0x122, 0);");
+ else if (_scene->_priorSceneId == 318)
+ warning("TODO: sub71B9E(&dialog2, 0x11E, -1);");
+
+
+ if (_scene->_priorSceneId == -2) {
+ if (_grateOpenedFl)
+ _vm->_sound->command(10);
+ else
+ _vm->_sound->command(3);
+ } else {
+ _afterPeeingFl = false;
+ _duringPeeingFl = false;
+ _guardTime = 0;
+ _grateOpenedFl = false;
+ _activePrisonerFl = false;
+ _prisonerTimer = 0;
+ _prisonerMessageId = 0x104;
+
+ if (_scene->_priorSceneId == 308) {
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game._player._playerPos = Common::Point(156, 113);
+ _game._player._facing = FACING_NORTH;
+ _animationMode = 1;
+ _vm->_sound->command(11);
+ _scene->loadAnimation(formAnimName('a', -1), 60);
+ } else if (_scene->_priorSceneId == 387) {
+ _game._player._playerPos = Common::Point(129, 108);
+ _game._player._facing = FACING_NORTH;
+ _vm->_sound->command(3);
+ _grateOpenedFl = true;
+ } else {
+ _game._player._playerPos = Common::Point(159, 109);
+ _game._player._facing = FACING_SOUTH;
+ _vm->_sound->command(3);
+ }
+ }
+
+ if (_grateOpenedFl) {
+ _scene->_hotspots.activate(17, false);
+
+ int idx = _scene->_dynamicHotspots.add(17, 0x2F7, -1, Common::Rect(117, 67, 117 + 19, 67 + 13));
+ int hotspotId = _scene->_dynamicHotspots.setPosition(idx, Common::Point(129, 104), FACING_NORTH);
+ _scene->_dynamicHotspots.setCursor(hotspotId, CURSOR_GO_UP);
+
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 2);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(127, 78));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 15);
+ }
+
+ _vm->_palette->setEntry(252, 63, 30, 20);
+ _vm->_palette->setEntry(253, 45, 15, 12);
+
+ sceneEntrySound();
+
+ if ((_scene->_priorSceneId == 318) || (_scene->_priorSceneId == 387))
+ _scene->_kernelMessages.addQuote(0xF3, 120, 0);
+}
+
+void Scene307::step() {
+ handleForceField(&_forceField, &_globals._spriteIndexes[0]);
+
+ if ((_animationMode == 1) && (_scene->_activeAnimation != nullptr)) {
+ if (_scene->_activeAnimation->getCurrentFrame() == 126) {
+ _forceField._flag = false;
+ _vm->_sound->command(5);
+ }
+
+ if (_scene->_activeAnimation->getCurrentFrame() == 194) {
+ _forceField._flag = true;
+ _vm->_sound->command(24);
+ }
+ }
+
+ if ((_animationMode == 2) && (_scene->_activeAnimation != nullptr)) {
+ if (_scene->_activeAnimation->getCurrentFrame() == 54)
+ _forceField._flag = false;
+
+ if (_scene->_activeAnimation->getCurrentFrame() == 150) {
+ _game._player._visible = false;
+ _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
+ }
+ }
+
+ if (_game._trigger == 60) {
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
+ _animationMode = 0;
+ _vm->_sound->command(9);
+ }
+
+ if ((_lastFrameTime != _scene->_frameStartTime) && !_duringPeeingFl) {
+ int32 elapsedTime = _lastFrameTime - _scene->_frameStartTime;
+ if ((elapsedTime > 0) && (elapsedTime <= 4)) {
+ _guardTime += elapsedTime;
+ _prisonerTimer += elapsedTime;
+ } else {
+ _guardTime++;
+ _prisonerTimer++;
+ }
+ _lastFrameTime = _scene->_frameStartTime;
+
+ if ((_guardTime > 3000) && !_duringPeeingFl && (_scene->_activeAnimation == nullptr)
+ && (_game._screenObjects._inputMode != 1) && _globals[kMetBuddyBeast] && !_activePrisonerFl) {
+ if (!_game._objects.isInInventory(OBJ_SCALPEL) && !_grateOpenedFl) {
+ _game._player._stepEnabled = false;
+ _game._player.walk(Common::Point(151, 119), FACING_SOUTHEAST);
+ _animationMode = 2;
+ _vm->_sound->command(11);
+ _scene->loadAnimation(formAnimName('b', -1), 70);
+ }
+ _guardTime = 0;
+ } else if ((_prisonerTimer > 300) && (_game._screenObjects._inputMode != 1) && (_scene->_activeAnimation == nullptr) && !_activePrisonerFl) {
+ if (!_globals[kMetBuddyBeast]) {
+ int idx = _scene->_kernelMessages.add(Common::Point(5, 51), 0xFDFC, 0, 81, 120, _game.getQuote(_prisonerMessageId));
+ _scene->_kernelMessages.setQuoted(idx, 4, true);
+ _prisonerMessageId++;
+ if (_prisonerMessageId > 0x10A)
+ _prisonerMessageId = 0x104;
+ } else if (_globals[kKnowsBuddyBeast] && (_vm->getRandomNumber(1, 3) == 1)) {
+ warning("TODO: if (_globals[kKnowsBuddyBeast] && (sub71C16(&dialog2, 0) > 1) && (_vm->getRandomNumber(1, 3) == 1)) {");
+ int idx = _scene->_kernelMessages.add(Common::Point(5, 51), 0xFDFC, 0, 81, 120, _game.getQuote(267));
+ _scene->_kernelMessages.setQuoted(idx, 4, true);
+ }
+ _prisonerTimer = 0;
+ }
+ }
+
+ if (_game._trigger == 70)
+ _scene->_nextSceneId = 318;
+
+ if (_game._trigger == 81) {
+ _prisonerTimer = 0;
+ if (_activePrisonerFl && (_guardTime > 2600))
+ _guardTime = 3000 - _vm->getRandomNumber(1, 800);
+
+ _activePrisonerFl = false;
+ }
+}
+
+void Scene307::actions() {
+ if (_action._lookFlag)
+ _vm->_dialogs->show(0x77FB);
+ else if (_game._screenObjects._inputMode == 1)
+ handleDialog();
+ else if (_action.isAction(VERB_TALKTO, 0x207) || _action.isAction(VERB_TALKTO, 0x18D) || _action.isAction(VERB_TALKTO, 0x21B)) {
+ int node, say;
+ if (_globals[kKnowsBuddyBeast]) {
+ say = 0x10E;
+ node = 16;
+ } else if (_globals[kMetBuddyBeast]) {
+ say = 0x10E;
+ node = 2;
+ } else {
+ say = 0x10D;
+ node = 1;
+ }
+
+ switch (_game._trigger) {
+ case 0:
+ handleRexDialog(say);
+ break;
+
+ case 1:
+ setDialogNode(node);
+ break;
+ }
+ } else if (_action.isAction(0x11C, 0x12C, 0x11)) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(239));
+ _scene->_sequences.addTimer(120, 1);
+ break;
+
+ case 1:
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RXCL_8");
+ _game._player._visible = false;
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 12, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, 3);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 2: {
+ int oldIdx = _globals._sequenceIndexes[5];
+ _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 12, 6, 0, 0);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 2, 3);
+ _scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 3);
+ }
+ break;
+
+ case 3: {
+ int oldIdx = _globals._sequenceIndexes[5];
+ _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
+ _scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], oldIdx);
+ _scene->_sequences.addTimer(48, 4);
+ }
+ break;
+
+ case 4:
+ _vm->_sound->command(26);
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 2);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(127, 78));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 15);
+ _scene->_sequences.addTimer(90, 5);
+ break;
+
+ case 5:
+ _vm->_sound->command(10);
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(241));
+ _scene->_sequences.addTimer(120, 6);
+ break;
+
+ case 6: {
+ _game._player._visible = true;
+ _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
+ _scene->_sequences.remove(_globals._sequenceIndexes[5]);
+ _grateOpenedFl = true;
+ _scene->_hotspots.activate(17, false);
+ int idx = _scene->_dynamicHotspots.add(17, 0x2F7, -1, Common::Rect(117, 67, 117 + 19, 67 + 13));
+ int hotspotId = _scene->_dynamicHotspots.setPosition(idx, Common::Point(129, 104), FACING_NORTH);
+ _scene->_dynamicHotspots.setCursor(hotspotId, CURSOR_GO_UP);
+ _game._objects.removeFromInventory(OBJ_SCALPEL, NOWHERE);
+ _scene->_kernelMessages.addQuote(0xF2, 120, 7);
+ }
+ break;
+
+ case 7:
+ _scene->_sprites.remove(_globals._spriteIndexes[5]);
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }else if (_action.isAction(0x2F7, 0x11)) {
+ if (_grateOpenedFl) {
+ switch (_game._trigger) {
+ case 0:
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RXCL_8");
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 60, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 3, -2);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(127, 78));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 15);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 18, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, 4);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 1:
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, -2);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(127, 78));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 15);
+ break;
+
+ case 2: {
+ int oldIdx = _globals._sequenceIndexes[5];
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 12, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 4, 10);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
+ _scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 3);
+ }
+ break;
+
+ case 3:
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 3);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(127, 78));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 11);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[5], Common::Point(129, 102));
+ _scene->_sequences.addTimer(48, 4);
+ break;
+
+ case 4:
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 2);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(127, 78));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
+ _scene->_sequences.remove(_globals._sequenceIndexes[5]);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 12, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 12, 14);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[5], Common::Point(129, 102));
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 5);
+ break;
+
+ case 5:
+ _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 15);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[5], Common::Point(129, 102));
+ _scene->_sequences.addTimer(48, 6);
+ break;
+
+ case 6:
+ _scene->_sequences.remove(_globals._sequenceIndexes[5]);
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(127, 78));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
+ _scene->_sequences.addTimer(48, 7);
+ break;
+
+ case 7:
+ _scene->_nextSceneId = 313;
+ break;
+
+ default:
+ break;
+ }
+ }
+ } else if (_action.isAction(0x20C, 0x21B) && (_game._storyMode != STORYMODE_NAUGHTY))
+ _vm->_dialogs->show(0x7803);
+ else if (_action.isAction(0x20C, 0x21B)) {
+ if (!_afterPeeingFl) {
+ switch (_game._trigger) {
+ case 0:
+ _vm->_sound->command(25);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('a', 0));
+ _duringPeeingFl = true;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 9, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, 2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 9);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ break;
+
+ case 1:
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 9, 5, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 3, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 9);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 2:
+ _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[3]);
+ _game._player._visible = true;
+ _scene->_sequences.addTimer(48, 3);
+ break;
+
+ case 3: {
+ _scene->_sprites.remove(_globals._spriteIndexes[3]);
+ _scene->_kernelMessages.reset();
+ int idx = _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 4, 120, _game.getQuote(237));
+ _scene->_kernelMessages.setQuoted(idx, 4, true);
+ }
+ break;
+
+ case 4:
+ _game._player._stepEnabled = true;
+ _duringPeeingFl = false;
+ _afterPeeingFl = true;
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ _scene->_kernelMessages.reset();
+ int idx = _scene->_kernelMessages.add(Common::Point(85, 39), 0x1110, 0, 0, 180, _game.getQuote(238));
+ _scene->_kernelMessages.setQuoted(idx, 4, true);
+ }
+ } else if (_action.isAction(VERB_LOOK, 0x11)) {
+ if (!_grateOpenedFl)
+ _vm->_dialogs->show(0x77F6);
+ else
+ _vm->_dialogs->show(0x77F7);
+ } else if (_action.isAction(VERB_LOOK, 0x1CB))
+ _vm->_dialogs->show(0x77F8);
+ else if (_action.isAction(VERB_LOOK, 0x216))
+ _vm->_dialogs->show(0x77F9);
+ else if (_action.isAction(VERB_LOOK, 0x21B))
+ _vm->_dialogs->show(0x77FA);
+ else if (_action.isAction(0x134, 0x12C))
+ _vm->_dialogs->show(0x77FC);
+ else if (_action.isAction(VERB_LOOK, 0x207))
+ _vm->_dialogs->show(0x77FD);
+ else if (_action.isAction(VERB_LOOK, 0xCD))
+ _vm->_dialogs->show(0x77FE);
+ else if (_action.isAction(0x242, 0x204)) {
+ switch (_fieldCollisionCounter) {
+ case 0:
+ _vm->_dialogs->show(0x77FF);
+ _fieldCollisionCounter = 1;
+ break;
+
+ case 1:
+ _vm->_dialogs->show(0x7800);
+ _fieldCollisionCounter = 2;
+ break;
+
+ case 2:
+ _vm->_dialogs->show(0x7801);
+ _fieldCollisionCounter = 3;
+ break;
+
+ case 3:
+ _vm->_dialogs->show(0x7802);
+ break;
+ }
+ } else
+ return;
+
+ _action._inProgress = false;
+}
+
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Nebular
} // End of namespace MADS
diff --git a/engines/mads/nebular/nebular_scenes3.h b/engines/mads/nebular/nebular_scenes3.h
index 74611a61f9..5b25e391eb 100644
--- a/engines/mads/nebular/nebular_scenes3.h
+++ b/engines/mads/nebular/nebular_scenes3.h
@@ -32,6 +32,14 @@ namespace MADS {
namespace Nebular {
+typedef struct {
+ bool _flag;
+ int _vertical;
+ int _horizontal;
+ int _seqId[40];
+ uint32 _timer;
+} ForceField;
+
class Scene3xx : public NebularScene {
protected:
/**
@@ -45,6 +53,11 @@ protected:
void setPlayerSpritesPrefix();
void sceneEntrySound();
+
+ void initForceField(ForceField *force, bool flag);
+ void handleForceField(ForceField *force, int *sprites);
+ int computeScale(int low, int high, int id);
+
public:
Scene3xx(MADSEngine *vm) : NebularScene(vm) {}
};
@@ -103,6 +116,45 @@ public:
virtual void postActions() {};
};
+class Scene307: public Scene3xx {
+private:
+ ForceField _forceField;
+
+ bool _afterPeeingFl;
+ bool _duringPeeingFl;
+ bool _grateOpenedFl;
+ bool _activePrisonerFl;
+
+ int _animationMode;
+ int _prisonerMessageId;
+ int _fieldCollisionCounter;
+
+ uint32 _lastFrameTime;
+ uint32 _guardTime;
+ uint32 _prisonerTimer;
+
+ Common::String _subQuote2;
+
+ // dialog1, dialog2;
+
+ void handleDialog();
+ void handleRexDialog(int quote);
+ void handlePrisonerDialog();
+ void handlePrisonerEncounter();
+ void setDialogNode(int node);
+ void handlePrisonerSpeech(int firstQuoteId, int number, long time);
+
+public:
+ Scene307(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions() {};
+ virtual void actions();
+ virtual void postActions() {};
+};
+
} // End of namespace Nebular
} // End of namespace MADS