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author | Strangerke | 2014-05-26 20:42:16 +0200 |
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committer | Strangerke | 2014-05-26 20:42:16 +0200 |
commit | 40fe6193b168ebb4b5dfa9ebc489e791559afc13 (patch) | |
tree | 48b75cf198d24c0d487f7030e420cab153045637 | |
parent | 2878863fa486fdbf2cc2593a8c1ce633434e375e (diff) | |
download | scummvm-rg350-40fe6193b168ebb4b5dfa9ebc489e791559afc13.tar.gz scummvm-rg350-40fe6193b168ebb4b5dfa9ebc489e791559afc13.tar.bz2 scummvm-rg350-40fe6193b168ebb4b5dfa9ebc489e791559afc13.zip |
MADS: Fix a bug in scene 701 (door sprite playing in weird orders)
-rw-r--r-- | engines/mads/nebular/nebular_scenes7.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp index 605484707f..b31a35913b 100644 --- a/engines/mads/nebular/nebular_scenes7.cpp +++ b/engines/mads/nebular/nebular_scenes7.cpp @@ -233,7 +233,7 @@ void Scene701::step() { case 72: _vm->_sound->command(17); - _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0); + _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0); _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 73); |