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authorNicolas Bacca2006-02-05 14:00:35 +0000
committerNicolas Bacca2006-02-05 14:00:35 +0000
commit419caac2b922f69e4c48afb20ba6d0961a2c0e42 (patch)
tree6fe4ce33397eeccbcbc1a1b250fd997cd7e5c4fb
parenta480fa97883cacf359db6720379379db72ee1f29 (diff)
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Fix QVGA Smartphone detection
svn-id: r20397
-rw-r--r--gui/Actions.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/Actions.cpp b/gui/Actions.cpp
index 17db422c99..e32e2df2f0 100644
--- a/gui/Actions.cpp
+++ b/gui/Actions.cpp
@@ -51,7 +51,7 @@ Actions::~Actions() {
void Actions::init(GameDetector &detector) {
#ifdef _WIN32_WCE
// For WinCE: now use software + Factory pattern to create correct objects
- if (!CEDevice::hasSmartphoneResolution())
+ if (!CEDevice::isSmartphone())
CEActionsPocket::init(detector);
else
CEActionsSmartphone::init(detector);