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author | Nicolas Bacca | 2006-02-05 14:00:35 +0000 |
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committer | Nicolas Bacca | 2006-02-05 14:00:35 +0000 |
commit | 419caac2b922f69e4c48afb20ba6d0961a2c0e42 (patch) | |
tree | 6fe4ce33397eeccbcbc1a1b250fd997cd7e5c4fb | |
parent | a480fa97883cacf359db6720379379db72ee1f29 (diff) | |
download | scummvm-rg350-419caac2b922f69e4c48afb20ba6d0961a2c0e42.tar.gz scummvm-rg350-419caac2b922f69e4c48afb20ba6d0961a2c0e42.tar.bz2 scummvm-rg350-419caac2b922f69e4c48afb20ba6d0961a2c0e42.zip |
Fix QVGA Smartphone detection
svn-id: r20397
-rw-r--r-- | gui/Actions.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/Actions.cpp b/gui/Actions.cpp index 17db422c99..e32e2df2f0 100644 --- a/gui/Actions.cpp +++ b/gui/Actions.cpp @@ -51,7 +51,7 @@ Actions::~Actions() { void Actions::init(GameDetector &detector) { #ifdef _WIN32_WCE // For WinCE: now use software + Factory pattern to create correct objects - if (!CEDevice::hasSmartphoneResolution()) + if (!CEDevice::isSmartphone()) CEActionsPocket::init(detector); else CEActionsSmartphone::init(detector); |