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author | Paul Gilbert | 2011-09-17 22:30:50 +1000 |
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committer | Paul Gilbert | 2011-09-17 22:30:50 +1000 |
commit | 419f2b8927b5a202aaa634b97893d78aaf334fff (patch) | |
tree | c2e90571da9206d52551662285e1beb57d4cfc22 | |
parent | 413a48bbe3ef6110a6f36f360a9ab92b0ce46cf0 (diff) | |
download | scummvm-rg350-419f2b8927b5a202aaa634b97893d78aaf334fff.tar.gz scummvm-rg350-419f2b8927b5a202aaa634b97893d78aaf334fff.tar.bz2 scummvm-rg350-419f2b8927b5a202aaa634b97893d78aaf334fff.zip |
TSAGE: Implemented Blue Force scene 380 - Outside City Hall & Jail
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 130 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.h | 22 |
3 files changed, 155 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 162e0611a6..d962215ce6 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -108,8 +108,10 @@ Scene *BlueForceGame::createScene(int sceneNumber) { case 355: case 360: case 370: - case 380: error("Scene group 3 not implemented"); + case 380: + // Outside City Hall & Jail + return new Scene380(); case 385: // City Hall return new Scene385(); diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index 7b0e4bf57c..4a03fd13b0 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -3557,6 +3557,136 @@ void Scene390::signal() { } } +/*-------------------------------------------------------------------------- + * Scene 380 - Outside City Hall & Jail + * + *--------------------------------------------------------------------------*/ + +bool Scene380::Vechile::startAction(CursorType action, Event &event) { + Scene380 *scene = (Scene380 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 1; + scene->setAction(&scene->_sequenceManager, scene, 3802, &BF_GLOBALS._player, NULL); + return true; + default: + return NamedObject::startAction(action, event); + } +} + +bool Scene380::Door::startAction(CursorType action, Event &event) { + Scene380 *scene = (Scene380 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 2; + scene->setAction(&scene->_sequenceManager, scene, 3800, &BF_GLOBALS._player, &scene->_door, NULL); + return true; + default: + return NamedObject::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene380::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(380); + setZoomPercents(68, 80, 131, 100); + + BF_GLOBALS._sound1.fadeSound(33); + BF_GLOBALS._walkRegions.proc1(9); + + _door.postInit(); + _door.setVisage(380); + _door.setStrip(4); + _door.setPosition(Common::Point(132, 66)); + _door.setDetails(380, 12, 13, -1, 1, NULL); + + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); + BF_GLOBALS._player.changeZoom(-1); + + _vechile.postInit(); + _vechile.setVisage(380); + _vechile.fixPriority(109); + + if (BF_GLOBALS.getFlag(fWithLyle)) { + // Show vechile as car + _vechile.setStrip(3); + _vechile.setPosition(Common::Point(273, 125)); + _vechile.setDetails(580, 2, 3, -1, 1, NULL); + + BF_GLOBALS._player.setVisage(129); + BF_GLOBALS._walkRegions.proc1(12); + BF_GLOBALS._walkRegions.proc1(18); + BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.proc1(20); + BF_GLOBALS._walkRegions.proc1(25); + BF_GLOBALS._walkRegions.proc1(26); + BF_GLOBALS._walkRegions.proc1(27); + } else if (BF_GLOBALS.getFlag(onDuty)) { + // Show on duty motorcycle + _vechile.setStrip(2); + _vechile.setDetails(300, 11, 13, -1, 1, NULL); + _vechile.setPosition(Common::Point(252, 115)); + + BF_GLOBALS._player.setVisage(1341); + } else { + // Show off duty motorcycle + _vechile.setStrip(1); + _vechile.setDetails(580, 0, 1, -1, 1, NULL); + _vechile.setPosition(Common::Point(249, 110)); + + BF_GLOBALS._player.setVisage(129); + } + + BF_GLOBALS._player.updateAngle(_vechile._position); + BF_GLOBALS._sceneItems.push_back(&_door); + + switch (BF_GLOBALS._sceneManager._previousScene) { + case 50: + case 60: + case 330: + case 370: + BF_GLOBALS._player.setPosition(Common::Point(251, 100)); + BF_GLOBALS._player._strip = 3; + BF_GLOBALS._player.enableControl(); + break; + default: + BF_GLOBALS._player.disableControl(); + _sceneMode = 0; + setAction(&_sequenceManager, this, 3801, &BF_GLOBALS._player, &_door, NULL); + break; + } + + _item1.setDetails(7, 380, 0, 1, 2, 1); + _item2.setDetails(9, 380, 3, 4, 5, 1); + _item3.setDetails(17, 380, 6, 7, 8, 1); + _item4.setDetails(20, 380, 9, 10, 11, 1); + _item5.setDetails(15, 380, 14, 15, 16, 1); + _item6.setDetails(4, 380, 17, 18, 19, 1); + _item7.setDetails(19, 380, 20, 4, 21, 1); + _item8.setDetails(18, 380, 22, 23, 24, 1); + _item9.setDetails(6, 380, 25, 26, 27, 1); +} + +void Scene380::signal() { + switch (_sceneMode) { + case 1: + BF_GLOBALS._sceneManager.changeScene(60); + break; + case 2: + BF_GLOBALS._sceneManager.changeScene(385); + break; + default: + BF_GLOBALS._player.enableControl(); + } +} } // End of namespace BlueForce diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h index 7825154b25..dfc963c1ba 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.h +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -490,6 +490,28 @@ public: virtual void checkGun(); }; +class Scene380: public SceneExt { + /* Objects */ + class Vechile: public NamedObjectExt { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Door: public NamedObjectExt { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + SequenceManager _sequenceManager; + SpeakerGameText _gameTextSpeaker; + Vechile _vechile; + Door _door; + NamedHotspot _item1, _item2, _item3, _item4, _item5; + NamedHotspot _item6, _item7, _item8, _item9; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + class Scene385: public SceneExt { /* Items */ class Exit: public NamedHotspot { |