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author | Eugene Sandulenko | 2018-03-17 13:48:52 +0100 |
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committer | Eugene Sandulenko | 2018-03-17 13:48:52 +0100 |
commit | 41a35c736b1a2efd9fd13051dadb8fb6bc2233c1 (patch) | |
tree | 7c59596d9c92600bac8d7a79e1960e2ed3a69130 | |
parent | 8b5335869dba3962dcb34619a1098b1a0aee3409 (diff) | |
download | scummvm-rg350-41a35c736b1a2efd9fd13051dadb8fb6bc2233c1.tar.gz scummvm-rg350-41a35c736b1a2efd9fd13051dadb8fb6bc2233c1.tar.bz2 scummvm-rg350-41a35c736b1a2efd9fd13051dadb8fb6bc2233c1.zip |
BLADERUNNER: Added Hasan actor
-rw-r--r-- | engines/bladerunner/module.mk | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/hasan.cpp | 315 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 9 |
4 files changed, 326 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index 6589a743df..e7d0a0bb03 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -73,6 +73,7 @@ MODULE_OBJS = \ script/ai/governor_kolvig.o \ script/ai/grigorian.o \ script/ai/guzza.o \ + script/ai/hasan.o \ script/ai/hawkers_barkeep.o \ script/ai/hawkers_parrot.o \ script/ai/holloway.o \ diff --git a/engines/bladerunner/script/ai/hasan.cpp b/engines/bladerunner/script/ai/hasan.cpp new file mode 100644 index 0000000000..ed2ebc717f --- /dev/null +++ b/engines/bladerunner/script/ai/hasan.cpp @@ -0,0 +1,315 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptHasan::AIScriptHasan(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _var1 = 6; + _var2 = 1; + _var3 = 0; + _var4 = 0; + _var5 = 0; + _var6 = 0; +} + +void AIScriptHasan::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _var1 = 6; + _var2 = 1; + _var3 = 0; + _var4 = 0; + _var5 = 0; + _var6 = 0; + + Actor_Put_In_Set(kActorHasan, 0); + Actor_Set_At_XYZ(kActorHasan, -214.0f, 0.0f, -1379.0f, 371); + Actor_Set_Goal_Number(kActorHasan, 0); +} + +bool AIScriptHasan::Update() { + if (Global_Variable_Query(kVariableChapter) != 3 || Actor_Query_Goal_Number(kActorHasan) >= 300) + return false; + + Actor_Set_Goal_Number(kActorHasan, 300); + return true; +} + +void AIScriptHasan::TimerExpired(int timer) { + //return false; +} + +void AIScriptHasan::CompletedMovementTrack() { + //return false; +} + +void AIScriptHasan::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptHasan::ClickedByPlayer() { + //return false; +} + +void AIScriptHasan::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptHasan::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptHasan::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptHasan::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptHasan::ShotAtAndMissed() { + // return false; +} + +bool AIScriptHasan::ShotAtAndHit() { + return false; +} + +void AIScriptHasan::Retired(int byActorId) { + // return false; +} + +int AIScriptHasan::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptHasan::GoalChanged(int currentGoalNumber, int newGoalNumber) { + if (newGoalNumber == 300) { + Actor_Put_In_Set(kActorHasan, kSetFreeSlotH); + Actor_Set_At_Waypoint(kActorHasan, 40, 0); + } + return false; +} + +bool AIScriptHasan::UpdateAnimation(int *animation, int *frame) { + if (_var4) { + _var4--; + } + if (_var5) { + _var5--; + } + + switch (_animationState) { + case 0: + if (_var6 == 1) { + *animation = 922; + if (_var3) { + _var3--; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(922)) { + _animationFrame = 0; + _var6 = 0; + *animation = 921; + _var1 = Random_Query(6, 14); + _var2 = 2 * Random_Query(0, 1) - 1; + _var4 = Random_Query(40, 60); + } + if (_animationFrame >= 10 && _animationFrame <= 14) { + _var3 = Random_Query(0, 1); + } + } + } else if (_var6 == 2) { + *animation = 923; + if (_var3) { + _var3--; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(923)) { + _animationFrame = 0; + _var6 = 0; + *animation = 921; + _var1 = Random_Query(6, 14); + _var2 = 2 * Random_Query(0, 1) - 1; + _var5 = Random_Query(40, 60); + } + if (_animationFrame == 14) { + _var3 = Random_Query(3, 10); + } + if (_animationFrame == 23) { + _var3 = Random_Query(0, 4); + } + } + } else if (_var6 == 0) { + *animation = 921; + if (_var3) { + _var3--; + } else { + _animationFrame += _var2; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(921)) { + _animationFrame = 0; + } + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(921) - 1; + } + if (!--_var1) { + _var2 = 2 * Random_Query(0, 1) - 1; + _var1 = Random_Query(6, 14); + _var3 = Random_Query(0, 4); + } + if (!_animationFrame) { + _var6 = Random_Query(0, 2); + } + if (_var6 == 1 && _var4) { + _var6 = 0; + } + if (_var6 == 2 && _var5) { + _var6 = 0; + } + } + } + break; + + case 1: + *animation = 925; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(925)) { + _animationFrame = 0; + } + break; + + case 2: + *animation = 926; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(926)) { + _animationFrame = 0; + _animationState = 1; + *animation = 925; + } + break; + + case 3: + *animation = 927; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(927)) { + _animationFrame = 0; + _animationState = 1; + *animation = 925; + } + break; + + case 4: + *animation = 928; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(928)) { + _animationFrame = 0; + _animationState = 1; + *animation = 925; + } + break; + + case 5: + *animation = 929; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(929)) { + _animationFrame = 0; + _animationState = 1; + *animation = 925; + } + break; + + case 6: + *animation = 930; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(930)) { + _animationFrame = 0; + _animationState = 1; + *animation = 925; + } + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptHasan::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + _animationState = 0; + _var6 = 0; + _animationFrame = 0; + break; + + case 3: + _animationState = 1; + _var6 = 0; + _animationFrame = 0; + break; + + case 12: + case 13: + case 14: + case 15: + case 16: + _animationState = 6; + _var6 = 0; + _animationFrame = 0; + break; + + default: + break; + } + return true; +} + +void AIScriptHasan::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptHasan::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptHasan::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptHasan::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index f8d0a7235f..98ad4c152f 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -59,6 +59,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorTyrellGuard] = new AIScriptTyrellGuard(_vm); // 17 _AIScripts[kActorEarlyQ] = new AIScriptEarlyQ(_vm); // 18 _AIScripts[kActorZuben] = new AIScriptZuben(_vm); // 19 + _AIScripts[kActorHasan] = new AIScriptHasan(_vm); // 20 _AIScripts[kActorMarcus] = new AIScriptMarcus(_vm); // 21 _AIScripts[kActorMia] = new AIScriptMia(_vm); // 22 _AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm); // 23 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 2ebe11a936..edbb198040 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -261,6 +261,15 @@ DECLARE_SCRIPT(Zuben) void dialogue(); END_SCRIPT +DECLARE_SCRIPT(Hasan) + int _var1; + int _var2; + int _var3; + int _var4; + int _var5; + int _var6; +END_SCRIPT + DECLARE_SCRIPT(Marcus) END_SCRIPT |