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author | Eugene Sandulenko | 2017-08-11 20:13:24 +0200 |
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committer | Eugene Sandulenko | 2017-08-11 20:13:24 +0200 |
commit | 41d8441ea8f38d39af8e53e29c5195568d6d6574 (patch) | |
tree | 1d93782507cd37ab8fddcc87fb1fd005fb87a06f | |
parent | cdd4b8b338ea16587fd97d0efa435205e388ba70 (diff) | |
download | scummvm-rg350-41d8441ea8f38d39af8e53e29c5195568d6d6574.tar.gz scummvm-rg350-41d8441ea8f38d39af8e53e29c5195568d6d6574.tar.bz2 scummvm-rg350-41d8441ea8f38d39af8e53e29c5195568d6d6574.zip |
SCUMM: Add missing break to INSANE code. Thanks to eriktorbjorn and GCC7
-rw-r--r-- | engines/scumm/insane/insane_ben.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp index b96ba56ea9..6697016983 100644 --- a/engines/scumm/insane/insane_ben.cpp +++ b/engines/scumm/insane/insane_ben.cpp @@ -776,6 +776,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].act[2].state = 106; break; } + break; default: smlayer_setActorFacing(0, 2, 20, 180); _actor[0].act[2].state = 16; |