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authorMax Horn2006-04-03 12:11:04 +0000
committerMax Horn2006-04-03 12:11:04 +0000
commit41f71238f2b0e420cc641a249ddc2b2e3c345b6b (patch)
treee071dc544da312be5e99cef2101e79d0ba43aeda
parentb9acc7a2852a733a64e56031294924e68700c2d9 (diff)
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Removing outdated and obsolete comment
svn-id: r21578
-rw-r--r--engines/scumm/plugin.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp
index 9e361ee021..d799dc2650 100644
--- a/engines/scumm/plugin.cpp
+++ b/engines/scumm/plugin.cpp
@@ -450,17 +450,6 @@ static const ScummGameSettings extra_versions[] = {
#endif
- // TODO: Maybe the HE games (at least those which are using GID_HEGAME) should
- // be using a seperate table: Most of them in the existing scumm_settings table
- // could be realized by mapping to one of "HE NNN" entries found at the end
- // of this table. This would both slightly reduce the executable's size as
- // well as simplify maintanance.
- // To do this, we could add an "alias" table that maps a game ID to another
- // game/variant ID, but *only* internally (for purposes of setting up the
- // version/heversion/features etc). In particular, no auto-upgrading of
- // targets and no user visible differences to the current behavior.
-
-
{"fbear", "HE 61", GID_FBEAR, 6, 61, MDT_ADLIB | MDT_MIDI, GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformPC},
{"fbear", "HE 70", GID_FBEAR, 6, 70, MDT_NONE, GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformWindows},