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author | Max Horn | 2004-10-11 22:27:26 +0000 |
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committer | Max Horn | 2004-10-11 22:27:26 +0000 |
commit | 42863d5cc24a89e955b91804cdfbafeeb8dd404b (patch) | |
tree | fa2df482a134ebc6d648be261034a2329143850a | |
parent | bdf66b1a072b93bfb128f7a6368b500b81d0036f (diff) | |
download | scummvm-rg350-42863d5cc24a89e955b91804cdfbafeeb8dd404b.tar.gz scummvm-rg350-42863d5cc24a89e955b91804cdfbafeeb8dd404b.tar.bz2 scummvm-rg350-42863d5cc24a89e955b91804cdfbafeeb8dd404b.zip |
cleanup / updated some comments
svn-id: r15524
-rw-r--r-- | scumm/actor.cpp | 5 | ||||
-rw-r--r-- | scumm/player_mod.cpp | 2 | ||||
-rw-r--r-- | scumm/player_v2.cpp | 10 | ||||
-rw-r--r-- | scumm/script_v2.cpp | 2 |
4 files changed, 8 insertions, 11 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index f0da57d535..34166f86b8 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -589,10 +589,9 @@ void Actor::putActor(int dstX, int dstY, byte newRoom) { _vm->stopTalk(); } - // HACK: The green transparency of the tank in the Hall of Oddities is + // WORKAROUND: The green transparency of the tank in the Hall of Oddities is // is positioned one pixel too far to the left. This appears to be a // bug in the original game as well. - if (_vm->_gameId == GID_SAMNMAX && newRoom == 16 && number == 5 && dstX == 235 && dstY == 236) dstX++; @@ -1491,8 +1490,6 @@ void Actor::walkActor() { Common::Point foundPath; if (_vm->_version >= 7) { - // FIXME - this is kind of a hack right now but it fixes the - // walk scripts in The Dig. if (moving & MF_FROZEN) { if (moving & MF_TURN) { new_dir = updateActorDirection(false); diff --git a/scumm/player_mod.cpp b/scumm/player_mod.cpp index 64ad8e4eae..4f917072f0 100644 --- a/scumm/player_mod.cpp +++ b/scumm/player_mod.cpp @@ -51,7 +51,7 @@ Player_MOD::Player_MOD(ScummEngine *scumm) { Player_MOD::~Player_MOD() { // Detach the premix callback handler - _mixer->setupPremix(0, 0); + _mixer->setupPremix(0); for (int i = 0; i < MOD_MAXCHANS; i++) { if (!_channels[i].id) continue; diff --git a/scumm/player_v2.cpp b/scumm/player_v2.cpp index f9940086e2..bf6bde1f4c 100644 --- a/scumm/player_v2.cpp +++ b/scumm/player_v2.cpp @@ -382,7 +382,7 @@ Player_V2::Player_V2(ScummEngine *scumm, bool pcjr) { Player_V2::~Player_V2() { mutex_up(); // Detach the premix callback handler - _mixer->setupPremix(0, 0); + _mixer->setupPremix(0); mutex_down(); _system->deleteMutex (_mutex); } @@ -537,10 +537,6 @@ int Player_V2::getSoundStatus(int nr) const { } -void Player_V2::premix_proc(void *param, int16 *buf, uint len) { - ((Player_V2 *) param)->do_mix(buf, len); -} - void Player_V2::clear_channel(int i) { ChannelInfo *channel = &_channels[i]; memset(channel, 0, sizeof(ChannelInfo)); @@ -796,6 +792,10 @@ void Player_V2::next_freqs(ChannelInfo *channel) { } } +void Player_V2::premix_proc(void *param, int16 *buf, uint len) { + ((Player_V2 *) param)->do_mix(buf, len); +} + void Player_V2::do_mix(int16 *data, uint len) { mutex_up(); uint step; diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 16168acc64..583513c05e 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -447,7 +447,7 @@ void ScummEngine_v2::writeVar(uint var, int value) { // script 164. Unfortunatly, when New Kid is reenabled (var[175] = 0) in // script 89, script 164 isn't reran to redraw it. Why? Dunno. Hack? Yes. if ((var == 175) && (_gameId == GID_MANIAC) && (vm.slot[_currentScript].number == 89)) - runScript(164, 0, 0, 0); + runScript(164, 0, 0, 0); } void ScummEngine_v2::getResultPosIndirect() { |