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author | Filippos Karapetis | 2016-08-25 21:47:54 +0300 |
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committer | Filippos Karapetis | 2016-08-25 21:56:22 +0300 |
commit | 429759b48183f384bdc02c653b2f837e6fb058f0 (patch) | |
tree | 2dd5546e8ca87084741cd6ec85f947f871bf0826 | |
parent | ff628a6b627b098e51d2f458188c3fc3f3ea07b1 (diff) | |
download | scummvm-rg350-429759b48183f384bdc02c653b2f837e6fb058f0.tar.gz scummvm-rg350-429759b48183f384bdc02c653b2f837e6fb058f0.tar.bz2 scummvm-rg350-429759b48183f384bdc02c653b2f837e6fb058f0.zip |
SCI32: Also handle chase.dat in Phantasmagoria like phantsg.dir
This file is used during the chase sequence, and needs the same
read/write logic as phantsg.dir
-rw-r--r-- | engines/sci/engine/file.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/file.cpp b/engines/sci/engine/file.cpp index 156f6f51f7..8cecd8c82c 100644 --- a/engines/sci/engine/file.cpp +++ b/engines/sci/engine/file.cpp @@ -200,7 +200,7 @@ reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool u #ifdef ENABLE_SCI32 if (mode != _K_FILE_MODE_OPEN_OR_FAIL && ( - (g_sci->getGameId() == GID_PHANTASMAGORIA && filename == "phantsg.dir") || + (g_sci->getGameId() == GID_PHANTASMAGORIA && (filename == "phantsg.dir" || filename == "chase.dat")) || (g_sci->getGameId() == GID_PQSWAT && filename == "swat.dat"))) { debugC(kDebugLevelFile, " -> file_open opening %s for rewriting", wrappedName.c_str()); |