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author | Kari Salminen | 2007-08-19 23:33:22 +0000 |
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committer | Kari Salminen | 2007-08-19 23:33:22 +0000 |
commit | 42e257b08d5bfec8a3f132135117f680dbef5683 (patch) | |
tree | 8364cd31eafa8ac169a4e97f53e19fb78da6c7d3 | |
parent | 72fd923cf5b714f5905b9f01547dc421ce7a1eb4 (diff) | |
download | scummvm-rg350-42e257b08d5bfec8a3f132135117f680dbef5683.tar.gz scummvm-rg350-42e257b08d5bfec8a3f132135117f680dbef5683.tar.bz2 scummvm-rg350-42e257b08d5bfec8a3f132135117f680dbef5683.zip |
Removed superfluous variable checkings. Made it so that Apple IIGS mixing code doesn't try to mix MIDI sounds yet as mixing them isn't yet supported.
svn-id: r28673
-rw-r--r-- | engines/agi/sound.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp index c06921c4ae..8459c86928 100644 --- a/engines/agi/sound.cpp +++ b/engines/agi/sound.cpp @@ -667,7 +667,11 @@ uint32 SoundMgr::mixSound(void) { return BUFFER_SIZE; // Handle Apple IIGS sound mixing here - if (_vm->_soundemu == SOUND_EMU_APPLE2GS && _playing && _playingSound != -1) { + if (_vm->_soundemu == SOUND_EMU_APPLE2GS) { + AgiSoundType type = (AgiSoundType) _vm->_game.sounds[_playingSound]->type(); + // Currently we only support mixing a single sample in Apple IIGS mixing code. + if (type != AGI_SOUND_SAMPLE) + return IIGS_BUFFER_SIZE; //IIgsWaveInfo &waveInfo = _IIgsChannel.ins.oscList(0).waves[0]; //uint period = noteToPeriod(fracToInt(_IIgsChannel.note + FRAC_HALF)); |