diff options
author | Filippos Karapetis | 2014-05-20 01:16:15 +0300 |
---|---|---|
committer | Filippos Karapetis | 2014-05-20 01:17:01 +0300 |
commit | 42e8daf49d67e839c695b12518369faf58ce9ddd (patch) | |
tree | 5879af6fbf6580ffafb0b404ccbec340983eaa52 | |
parent | 33fb64a1bdf6e470ca63e03a4199e28cb8b6172b (diff) | |
download | scummvm-rg350-42e8daf49d67e839c695b12518369faf58ce9ddd.tar.gz scummvm-rg350-42e8daf49d67e839c695b12518369faf58ce9ddd.tar.bz2 scummvm-rg350-42e8daf49d67e839c695b12518369faf58ce9ddd.zip |
MADS: Replace hex values in dialogs with their decimal values
The decimal values make much more sense than their hex counterparts
in dialogs. Only scene groups 1 - 3 are affected, since the others
have decimal values already
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 304 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 334 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.cpp | 452 |
3 files changed, 545 insertions, 545 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index b2e07dc0e6..875c58ce42 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -127,7 +127,7 @@ void Scene101::sayDang() { break; case 73: - _vm->_dialogs->show(0x2785); + _vm->_dialogs->show(10117); _game._player._stepEnabled = true; break; } @@ -325,7 +325,7 @@ void Scene101::preActions() { void Scene101::actions() { if (_action._lookFlag) { - _vm->_dialogs->show(0x278D); + _vm->_dialogs->show(10125); _action._inProgress = false; return; } @@ -369,7 +369,7 @@ void Scene101::actions() { break; } } else { - _vm->_dialogs->show(0x2793); + _vm->_dialogs->show(10131); _action._inProgress = false; return; } @@ -414,18 +414,18 @@ void Scene101::actions() { if (_action.isAction(VERB_LOOK, 0x135) || (_action.isAction(VERB_LOOK, 0x137) && !_game._objects.isInInventory(OBJ_SHIELD_MODULATOR)) ) { if (_panelOpened) { if (_game._objects.isInRoom(OBJ_SHIELD_MODULATOR)) - _vm->_dialogs->show(0x2790); + _vm->_dialogs->show(10128); else - _vm->_dialogs->show(0x2791); + _vm->_dialogs->show(10129); } else { - _vm->_dialogs->show(0x278F); + _vm->_dialogs->show(10127); } _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x135) && _panelOpened) { - _vm->_dialogs->show(0x2792); + _vm->_dialogs->show(10130); _action._inProgress = false; return; } @@ -470,133 +470,133 @@ void Scene101::actions() { } if (_action.isAction(VERB_LOOK, 0x47)) { - _vm->_dialogs->show(0x2775); + _vm->_dialogs->show(10101); _action._inProgress = false; return; } if ((_action.isAction(VERB_LOOK) || _action.isAction(0x103)) && (_action.isAction(0x8E) || _action.isAction(0xF9))) { - _vm->_dialogs->show(0x2776); + _vm->_dialogs->show(10102); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0xA8) || _action.isAction(VERB_LOOK, 0xF8) || _action.isAction(0x7D, 0xA8) || _action.isAction(0x7D, 0xF8)) { - _vm->_dialogs->show(0x2777); + _vm->_dialogs->show(10103); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x91)) { - _vm->_dialogs->show(0x2778); + _vm->_dialogs->show(10104); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0xE1) || _action.isAction(0xD2, 0xE1)) { - _vm->_dialogs->show(0x2779); + _vm->_dialogs->show(10105); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x60)) { - _vm->_dialogs->show(0x277A); + _vm->_dialogs->show(10106); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x111)) { - _vm->_dialogs->show(0x277B); + _vm->_dialogs->show(10107); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x7B) || (_action.isAction(VERB_OPEN, 0x7B) && !_game._objects.isInInventory(OBJ_REBREATHER))) { - _vm->_dialogs->show(0x277D); + _vm->_dialogs->show(10109); _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x7B)) { - _vm->_dialogs->show(0x277E); + _vm->_dialogs->show(10110); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x166)) { - _vm->_dialogs->show(0x277F); + _vm->_dialogs->show(10111); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0xCA)) { - _vm->_dialogs->show(0x278E); + _vm->_dialogs->show(10126); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x63)) { - _vm->_dialogs->show(0x2780); + _vm->_dialogs->show(10112); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0xEB)) { - _vm->_dialogs->show(0x2781); + _vm->_dialogs->show(10113); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x78)) { - _vm->_dialogs->show(0x2782); + _vm->_dialogs->show(10114); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x190)) { - _vm->_dialogs->show(0x2783); + _vm->_dialogs->show(10115); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x138)) { - _vm->_dialogs->show(0x2784); + _vm->_dialogs->show(10116); _action._inProgress = false; return; } if (_action.isAction(VERB_TAKE, 0x111)) { - _vm->_dialogs->show(0x2786); + _vm->_dialogs->show(10118); _action._inProgress = false; return; } if (_action.isAction(VERB_TAKE, 0x91)) { - _vm->_dialogs->show(0x2787); + _vm->_dialogs->show(10119); _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x63)) { - _vm->_dialogs->show(0x2789); + _vm->_dialogs->show(10121); _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x60)) { - _vm->_dialogs->show(0x278A); + _vm->_dialogs->show(10122); _action._inProgress = false; return; } if (_action.isAction(VERB_CLOSE, 0x60)) { - _vm->_dialogs->show(0x278B); + _vm->_dialogs->show(10123); _action._inProgress = false; return; } if ((_action.isAction(VERB_LOOK) || _action.isAction(0x112)) && _action.isAction(0x17E)) { - _vm->_dialogs->show(0x278C); + _vm->_dialogs->show(10124); _action._inProgress = false; return; } @@ -742,7 +742,7 @@ void Scene102::step() { _fridgeCommentCount++; if (_fridgeCommentCount > 16384) { _fridgeOpenedDescr = true; - _vm->_dialogs->show(0x27E5); + _vm->_dialogs->show(10213); } } @@ -793,7 +793,7 @@ void Scene102::actions() { bool justOpenedFl = false; if (_action._lookFlag) { - _vm->_dialogs->show(0x27FA); + _vm->_dialogs->show(10234); _action._inProgress = false; return; } @@ -840,9 +840,9 @@ void Scene102::actions() { if (_action.isAction(VERB_LOOK, 0x122) || _action.isAction(VERB_OPEN, 0x122)) { if (_game._objects.isInRoom(OBJ_BURGER)) - _vm->_dialogs->show(0x27F6); + _vm->_dialogs->show(10230); else - _vm->_dialogs->show(0x27F5); + _vm->_dialogs->show(10229); _fridgeFirstOpenFl = false; _action._inProgress = false; @@ -864,13 +864,13 @@ void Scene102::actions() { } if (_action.isAction(VERB_CLOSE, 0x122)) { - _vm->_dialogs->show(0x27E5); + _vm->_dialogs->show(10213); _action._inProgress = false; return; } if (_action.isAction(VERB_TAKE, 0x122)) { - _vm->_dialogs->show(0x8); + _vm->_dialogs->show(8); _action._inProgress = false; return; } @@ -905,67 +905,67 @@ void Scene102::actions() { } if (_action.isAction(VERB_LOOK, 0x194)) { - _vm->_dialogs->show(0x27E4); + _vm->_dialogs->show(10212); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x79)) { - _vm->_dialogs->show(0x27DD); + _vm->_dialogs->show(10205); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x6E)) { - _vm->_dialogs->show(0x27DC); + _vm->_dialogs->show(10204); _action._inProgress = false; return; } if (_action.isAction(0x155, 0x46) || _action.isAction(VERB_LOOK, 0x46)) { - _vm->_dialogs->show(0x27DB); + _vm->_dialogs->show(10203); _action._inProgress = false; return; } if (_action.isAction(0x155, 0xFD) || _action.isAction(VERB_LOOK, 0xFD)) { - _vm->_dialogs->show(0x27DA); + _vm->_dialogs->show(10202); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x127)) { - _vm->_dialogs->show(0x27E7); + _vm->_dialogs->show(10215); _action._inProgress = false; return; } if (_action.isAction(VERB_PUT, 0x35, 0x127) && _game._objects.isInInventory(OBJ_BURGER)) { - _vm->_dialogs->show(0x27E8); + _vm->_dialogs->show(10216); _action._inProgress = false; return; } if (_action.isAction(VERB_PUT, 0x122) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) { - _vm->_dialogs->show(0x27E9); + _vm->_dialogs->show(10217); _action._inProgress = false; return; } if (_action.isAction(VERB_PUT, 0x127) && (_action.isAction(0x65) || _action.isAction(0x157))) { - _vm->_dialogs->show(0x27F6); + _vm->_dialogs->show(10230); _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x127)) { - _vm->_dialogs->show(0x27EA); + _vm->_dialogs->show(10218); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x52)) { - _vm->_dialogs->show(0x27EB); + _vm->_dialogs->show(10219); _action._inProgress = false; return; } @@ -973,12 +973,12 @@ void Scene102::actions() { if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(0x50) || _action.isAction(0x4F))) { if (_game._objects.isInInventory(OBJ_REBREATHER)) { if (!_action.isAction(0x50) && !_action.isAction(0x4F)) { - _vm->_dialogs->show(0x27F7); + _vm->_dialogs->show(10231); _action._inProgress = false; return; } } else if (_action.isAction(VERB_LOOK) || (_game._difficulty != DIFFICULTY_EASY)) { - _vm->_dialogs->show(0x27EE); + _vm->_dialogs->show(10222); _action._inProgress = false; return; } @@ -1011,7 +1011,7 @@ void Scene102::actions() { case 6: if (_game._objects.isInInventory(OBJ_REBREATHER) && !_game._visitedScenes.exists(106)) - _vm->_dialogs->show(0x27FD); + _vm->_dialogs->show(10237); _scene->_nextSceneId = 106; break; } @@ -1020,60 +1020,60 @@ void Scene102::actions() { } if (_action.isAction(VERB_LOOK, 0x118)) { - _vm->_dialogs->show(0x27F2); + _vm->_dialogs->show(10226); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x197) || _action.isAction(0xD3, 0x197)) { - _vm->_dialogs->show(0x27F3); + _vm->_dialogs->show(10227); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x70) || _action.isAction(VERB_WALKTO, 0x70)) { - _vm->_dialogs->show(0x27F4); + _vm->_dialogs->show(10228); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x71) || ((_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) && !_drawerDescrFl)) { - _vm->_dialogs->show(0x27EC); + _vm->_dialogs->show(10220); _drawerDescrFl = true; _action._inProgress = false; return; } if (_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) { - _vm->_dialogs->show(0x27ED); + _vm->_dialogs->show(10221); _action._inProgress = false; return; } if (_action.isAction(VERB_OPEN, 0x71)) { - _vm->_dialogs->show(0x27FC); + _vm->_dialogs->show(10236); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x47) || (_action.isAction(0x13F, 0x47) && !_chairDescrFl)) { _chairDescrFl = true; - _vm->_dialogs->show(0x27E2); + _vm->_dialogs->show(10210); _action._inProgress = false; return; } if (_action.isAction(0x13F, 0x47)) { - _vm->_dialogs->show(0x27E3); + _vm->_dialogs->show(10211); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0xDE)) { if (_globals[kMedicineCabinetOpen]) - _vm->_dialogs->show(0x27DF); + _vm->_dialogs->show(10207); else - _vm->_dialogs->show(0x27DE); + _vm->_dialogs->show(10206); _action._inProgress = false; return; @@ -1096,7 +1096,7 @@ void Scene102::actions() { case 2: _game._player._stepEnabled = true; _globals[kMedicineCabinetOpen] = false; - _vm->_dialogs->show(0x27E1); + _vm->_dialogs->show(10209); break; } _action._inProgress = false; @@ -1122,9 +1122,9 @@ void Scene102::actions() { _game._player._stepEnabled = true; _globals[kMedicineCabinetOpen] = true; if (_globals[kMedicineCabinetVirgin]) { - _vm->_dialogs->show(0x27E0); + _vm->_dialogs->show(10208); } else { - _vm->_dialogs->show(0x27DF); + _vm->_dialogs->show(10207); } _globals[kMedicineCabinetVirgin] = false; break; @@ -1172,38 +1172,38 @@ void Scene102::actions() { } if (_action.isAction(VERB_TAKE, 0x117)) { - _vm->_dialogs->show(0x27F0); + _vm->_dialogs->show(10224); _action._inProgress = false; return; } if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isAction(0x194)) { - _vm->_dialogs->show(0x27F1); + _vm->_dialogs->show(10225); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x89)) { - _vm->_dialogs->show(0x27F8); + _vm->_dialogs->show(10232); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x27) && !_game._objects.isInInventory(OBJ_BINOCULARS)) { - _vm->_dialogs->show(0x27F9); + _vm->_dialogs->show(10233); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x35) && (_action._mainObjectSource == 4)) { - _vm->_dialogs->show(0x321); + _vm->_dialogs->show(801); _action._inProgress = false; } } void Scene102::postActions() { if (_action.isAction(VERB_PUT, 0x127) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) { - _vm->_dialogs->show(0x27E9); + _vm->_dialogs->show(10217); _action._inProgress = false; } } @@ -1528,7 +1528,7 @@ void Scene103::actions() { void Scene103::postActions() { if (_action.isAction(27) && !_action.isAction(VERB_WALKTO)) { - _vm->_dialogs->show(0x2841); + _vm->_dialogs->show(10305); _action._inProgress = false; } else { if (_action.isAction(VERB_PUT, 85, 144)) { @@ -1616,7 +1616,7 @@ void Scene104::step() { break; case 2: - _vm->_dialogs->show(0x28A6); + _vm->_dialogs->show(10406); _scene->_reloadSceneFlag = true; break; } @@ -1655,7 +1655,7 @@ void Scene104::step() { break; case 3: - _vm->_dialogs->show(0x28A6); + _vm->_dialogs->show(10406); _scene->_reloadSceneFlag = true; break; } @@ -1687,7 +1687,7 @@ void Scene104::step() { break; case 2: - _vm->_dialogs->show(0x28A6); + _vm->_dialogs->show(10406); _scene->_reloadSceneFlag = true; break; } @@ -1725,15 +1725,15 @@ void Scene104::preActions() { void Scene104::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x28A5); + _vm->_dialogs->show(10405); else if (_action.isAction(VERB_LOOK, 0x5E)) - _vm->_dialogs->show(0x28A4); + _vm->_dialogs->show(10404); else if (_action.isAction(VERB_LOOK, 0x158)) - _vm->_dialogs->show(0x28A3); + _vm->_dialogs->show(10403); else if (_action.isAction(VERB_LOOK, 0x4D)) - _vm->_dialogs->show(0x28A1); + _vm->_dialogs->show(10401); else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x28A2); + _vm->_dialogs->show(10402); else return; @@ -1825,7 +1825,7 @@ void Scene105::step() { break; case 3: - _vm->_dialogs->show(0x290B); + _vm->_dialogs->show(10507); _scene->_reloadSceneFlag = true; _scene->_sequences.addTimer(90, 4); break; @@ -1855,7 +1855,7 @@ void Scene105::preActions() { void Scene105::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x2910); + _vm->_dialogs->show(10512); else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn105]) { if (_game._objects.isInInventory(OBJ_DEAD_FISH)) { int randVal = _vm->getRandomNumber(74, 76); @@ -1868,25 +1868,25 @@ void Scene105::actions() { _vm->_dialogs->showItem(OBJ_DEAD_FISH, 802, 0); } } else if (_action.isAction(VERB_LOOK, 0x195)) - _vm->_dialogs->show(0x2905); + _vm->_dialogs->show(10501); else if (_action.isAction(VERB_LOOK, 0x4D)) - _vm->_dialogs->show(0x2906); + _vm->_dialogs->show(10502); else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x2907); + _vm->_dialogs->show(10503); else if (_action.isAction(VERB_LOOK, 0xDD)) - _vm->_dialogs->show(0x2908); + _vm->_dialogs->show(10504); else if (_action.isAction(VERB_TAKE, 0xDD)) - _vm->_dialogs->show(0x2909); + _vm->_dialogs->show(10505); else if (_action.isAction(VERB_LOOK, 0xE0)) - _vm->_dialogs->show(0x290A); + _vm->_dialogs->show(10506); else if (_action.isAction(VERB_LOOK, 0x65)) - _vm->_dialogs->show(0x290C); + _vm->_dialogs->show(10508); else if (_action.isAction(VERB_LOOK, 0x158)) - _vm->_dialogs->show(0x290D); + _vm->_dialogs->show(10509); else if (_action.isAction(VERB_LOOK, 0xF5)) - _vm->_dialogs->show(0x290E); + _vm->_dialogs->show(10510); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x290F); + _vm->_dialogs->show(10511); else return; @@ -2064,7 +2064,7 @@ void Scene106::preActions() { void Scene106::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x2976); + _vm->_dialogs->show(10614); else if (_action.isAction(0x15C, 0xD9)) { _game._player._stepEnabled = false; _game._player._prepareWalkPos = Common::Point(95, 72); @@ -2074,31 +2074,31 @@ void Scene106::actions() { _game._player._frameNumber = 9; _backToShipFl = true; } else if (_action.isAction(VERB_LOOK, 0x13) || _action.isAction(0xD1, 0x13)) - _vm->_dialogs->show(0x2969); + _vm->_dialogs->show(10601); else if (_action.isAction(VERB_TAKE, 0x13)) - _vm->_dialogs->show(0x296A); + _vm->_dialogs->show(10602); else if (_action.isAction(VERB_LOOK, 0x12F) || _action.isAction(VERB_LOOK, 0x130)) - _vm->_dialogs->show(0x296B); + _vm->_dialogs->show(10603); else if (_action.isAction(VERB_TAKE, 0x12F) || _action.isAction(VERB_TAKE, 0x130)) - _vm->_dialogs->show(0x296C); + _vm->_dialogs->show(10604); else if (_action.isAction(VERB_LOOK, 0xF3)) - _vm->_dialogs->show(0x296D); + _vm->_dialogs->show(10605); else if (_action.isAction(VERB_LOOK, 0x109) || _action.isAction(0xD1, 0x109)) - _vm->_dialogs->show(0x296E); + _vm->_dialogs->show(10606); else if (_action.isAction(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE))) - _vm->_dialogs->show(0x296F); + _vm->_dialogs->show(10607); else if (_action.isAction(VERB_LOOK, 0x139) || _action.isAction(0xD1, 0x139)) - _vm->_dialogs->show(0x2970); + _vm->_dialogs->show(10608); else if (_action.isAction(VERB_LOOK, 0xD9)) - _vm->_dialogs->show(0x2971); + _vm->_dialogs->show(10609); else if (_action.isAction(VERB_OPEN, 0xD9)) - _vm->_dialogs->show(0x2972); + _vm->_dialogs->show(10610); else if (_action.isAction(VERB_CLOSE, 0xD9)) - _vm->_dialogs->show(0x2973); + _vm->_dialogs->show(10611); else if (_action.isAction(VERB_LOOK, 0x12E)) - _vm->_dialogs->show(0x2974); + _vm->_dialogs->show(10612); else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x2975); + _vm->_dialogs->show(10613); else return; @@ -2187,7 +2187,7 @@ void Scene107::preActions() { void Scene107::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x29D4); + _vm->_dialogs->show(10708); else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn107]) { if (_game._objects.isInInventory(OBJ_DEAD_FISH)) { int randVal = _vm->getRandomNumber(74, 76); @@ -2202,23 +2202,23 @@ void Scene107::actions() { } else if (_action.isAction(0x15D, 0xEE)) _scene->_nextSceneId = 105; else if (_action.isAction(VERB_LOOK, 0xEE)) - _vm->_dialogs->show(0x29CD); + _vm->_dialogs->show(10701); else if (_action.isAction(VERB_LOOK, 0x65) && (_action._mainObjectSource == 4)) - _vm->_dialogs->show(0x29CE); + _vm->_dialogs->show(10702); else if (_action.isAction(VERB_LOOK, 0x38)) - _vm->_dialogs->show(0x29CF); + _vm->_dialogs->show(10703); else if (_action.isAction(VERB_LOOK, 0x128)) - _vm->_dialogs->show(0x29D0); + _vm->_dialogs->show(10704); else if (_action.isAction(VERB_LOOK, 0x12F)) - _vm->_dialogs->show(0x29D1); + _vm->_dialogs->show(10705); else if (_action.isAction(VERB_LOOK, 0xF5)) - _vm->_dialogs->show(0x29D2); + _vm->_dialogs->show(10706); else if (_action.isAction(VERB_LOOK, 0x4D)) - _vm->_dialogs->show(0x29D3); + _vm->_dialogs->show(10707); else if (_action.isAction(VERB_LOOK, 0xDA)) - _vm->_dialogs->show(0x29D5); + _vm->_dialogs->show(10709); else if (_action.isAction(VERB_TAKE, 0xDA)) - _vm->_dialogs->show(0x29D6); + _vm->_dialogs->show(10710); else return; @@ -2279,7 +2279,7 @@ void Scene108::preActions() { void Scene108::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x2A3C); + _vm->_dialogs->show(10812); else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn108]) { if (_game._objects.isInInventory(OBJ_DEAD_FISH)) { int randVal = _vm->getRandomNumber(74, 76); @@ -2294,25 +2294,25 @@ void Scene108::actions() { } else if (_action.isAction(0x15D, 0xF4)) _scene->_nextSceneId = 107; else if (_action.isAction(VERB_LOOK, 0x4D)) - _vm->_dialogs->show(0x2A31); + _vm->_dialogs->show(10801); else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x2A32); + _vm->_dialogs->show(10802); else if (_action.isAction(VERB_LOOK, 0xF1)) - _vm->_dialogs->show(0x2A33); + _vm->_dialogs->show(10803); else if (_action.isAction(VERB_TAKE, 0xF1)) - _vm->_dialogs->show(0x2A34); + _vm->_dialogs->show(10804); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x2A35); + _vm->_dialogs->show(10805); else if (_action.isAction(VERB_TAKE, 0x129)) - _vm->_dialogs->show(0x2A36); + _vm->_dialogs->show(10806); else if (_action.isAction(VERB_LOOK, 0x65)) - _vm->_dialogs->show(0x2A37); + _vm->_dialogs->show(10807); else if (_action.isAction(VERB_LOOK, 0xFB)) - _vm->_dialogs->show(0x2A39); + _vm->_dialogs->show(10809); else if (_action.isAction(VERB_LOOK, 0xF4)) - _vm->_dialogs->show(0x2A3A); + _vm->_dialogs->show(10810); else if (_action.isAction(VERB_LOOK, 0x158)) - _vm->_dialogs->show(0x2A3B); + _vm->_dialogs->show(10811); else return; @@ -2509,7 +2509,7 @@ void Scene109::preActions() { void Scene109::actions() { if (_action._lookFlag) { - _vm->_dialogs->show(0x2AA0); + _vm->_dialogs->show(10912); _action._inProgress = false; return; } @@ -2667,7 +2667,7 @@ void Scene109::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2); int idx = _scene->_dynamicHotspots.add(53, 348, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(-3, 0), FACING_NORTHEAST); - _vm->_dialogs->show(0x2AA3); + _vm->_dialogs->show(10915); } break; @@ -2689,30 +2689,30 @@ void Scene109::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[3]); _game._objects.addToInventory(OBJ_BURGER); } else if (_action.isAction(VERB_LOOK, 0xF0)) - _vm->_dialogs->show(0x2A95); + _vm->_dialogs->show(10901); else if (_action.isAction(VERB_LOOK, 0x5A)) - _vm->_dialogs->show(0x2A96); + _vm->_dialogs->show(10902); else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isAction(0x5A)) - _vm->_dialogs->show(0x2A97); + _vm->_dialogs->show(10903); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x2A98); + _vm->_dialogs->show(10904); else if (_action.isAction(VERB_TAKE, 0x129)) - _vm->_dialogs->show(0x2A99); + _vm->_dialogs->show(10905); else if (_action.isAction(VERB_LOOK, 0x45)) - _vm->_dialogs->show(0x2A9A); + _vm->_dialogs->show(10906); else if (_action.isAction(VERB_LOOK, 0x178)) { if (_globals[kHoovicAlive]) - _vm->_dialogs->show(0x2A9B); + _vm->_dialogs->show(10907); else - _vm->_dialogs->show(0x2AA1); + _vm->_dialogs->show(10913); } else if (_action.isAction(VERB_LOOK, 0x146)) - _vm->_dialogs->show(0x2A9C); + _vm->_dialogs->show(10908); else if (_action.isAction(VERB_LOOK, 0xFC)) - _vm->_dialogs->show(0x2A9F); + _vm->_dialogs->show(10911); else if (_action.isAction(VERB_PUT, 0x146)) - _vm->_dialogs->show(0x2A9E); + _vm->_dialogs->show(10910); else if (_action.isAction(VERB_LOOK, 0x66)) - _vm->_dialogs->show(0x2AA2); + _vm->_dialogs->show(10914); else return; @@ -2832,21 +2832,21 @@ void Scene110::actions() { break; } } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, 0x3F)) - _vm->_dialogs->show(0x2AF9); + _vm->_dialogs->show(11001); else if (_action.isAction(VERB_LOOK, 0x40) || _action.isAction(0xD1, 0x40)) - _vm->_dialogs->show(0x2AFA); + _vm->_dialogs->show(11002); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x2AFB); + _vm->_dialogs->show(11003); else if (_action.isAction(VERB_TAKE, 0x129)) - _vm->_dialogs->show(0x2AFC); + _vm->_dialogs->show(11004); else if (_action.isAction(VERB_LOOK, 0x178)) - _vm->_dialogs->show(0x2AFD); + _vm->_dialogs->show(11005); else if (_action.isAction(VERB_LOOK, 0x41)) - _vm->_dialogs->show(0x2AFE); + _vm->_dialogs->show(11006); else if (_action.isAction(VERB_LOOK, 0x8F)) - _vm->_dialogs->show(0x2AFF); + _vm->_dialogs->show(11007); else if (_action.isAction(VERB_TAKE, 0x8F)) - _vm->_dialogs->show(0x2B00); + _vm->_dialogs->show(11008); else return; @@ -2983,17 +2983,17 @@ void Scene111::actions() { break; } } else if (_action.isAction(VERB_LOOK, 0x43)) - _vm->_dialogs->show(0x2B5D); + _vm->_dialogs->show(11101); else if (_action.isAction(VERB_LOOK, 0x116)) - _vm->_dialogs->show(0x2B5E); + _vm->_dialogs->show(11102); else if (_action.isAction(VERB_LOOK, 0x41)) - _vm->_dialogs->show(0x2B5F); + _vm->_dialogs->show(11103); else if (_action.isAction(VERB_LOOK, 0x153)) - _vm->_dialogs->show(0x2B60); + _vm->_dialogs->show(11104); else if (_action.isAction(VERB_LOOK, 0xC8)) - _vm->_dialogs->show(0x2B61); + _vm->_dialogs->show(11105); else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isAction(0x153) || _action.isAction(0xC8))) - _vm->_dialogs->show(0x2B62); + _vm->_dialogs->show(11106); else return; diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index e853c0a06b..47582cd8b6 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -273,7 +273,7 @@ void Scene201::step() { if (_game._trigger == 78) { _vm->_sound->command(40); - _vm->_dialogs->show(0x4E92); + _vm->_dialogs->show(20114); _scene->_reloadSceneFlag = true; } } @@ -292,30 +292,30 @@ void Scene201::actions() { _scene->_nextSceneId = 213; } } else if (_action.isAction(VERB_LOOK, 0x1A6)) { - _vm->_dialogs->show(0x4E85); + _vm->_dialogs->show(20101); } else if (_action.isAction(VERB_LOOK, 0x129)) { - _vm->_dialogs->show(0x4E86); + _vm->_dialogs->show(20102); } else if (_action.isAction(VERB_LOOK, 0x16F)) { - _vm->_dialogs->show(0x4E87); + _vm->_dialogs->show(20103); } else if (_action.isAction(VERB_LOOK, 0x142)) { - _vm->_dialogs->show(0x4E88); + _vm->_dialogs->show(20104); } else if (_action.isAction(VERB_LOOK, 0x18F)) { - _vm->_dialogs->show(0x4E89); + _vm->_dialogs->show(20105); } else if (_action.isAction(VERB_LOOK, 0x1B9)) { - _vm->_dialogs->show(0x4E8A); + _vm->_dialogs->show(20106); } else if (_action.isAction(VERB_LOOK, 0x192)) { - _vm->_dialogs->show(0x4E8B); + _vm->_dialogs->show(20107); } else if (_action.isAction(VERB_LOOK, 0x1BA)) { - _vm->_dialogs->show(0x4E8C); + _vm->_dialogs->show(20108); } else if (_action.isAction(VERB_LOOK, 0x83)) { - _vm->_dialogs->show(0x4E8E); + _vm->_dialogs->show(20110); } else if (_action.isAction(VERB_LOOK, 0x1B6)) { if (_globals[kMeteorologistEverSeen]) - _vm->_dialogs->show(0x4E90); + _vm->_dialogs->show(20112); else - _vm->_dialogs->show(0x4E8D); + _vm->_dialogs->show(20109); } else if (_action.isAction(VERB_LOOK, 0x16C)) { - _vm->_dialogs->show(0x4E91); + _vm->_dialogs->show(20113); } else return; } else { @@ -857,7 +857,7 @@ void Scene202::actions() { break; case 2: if (!_scene->_activeAnimation && !_meteorologistSpecial) { - _vm->_dialogs->show(0x4EFE); + _vm->_dialogs->show(20222); } _scene->_sequences.remove(_globals._sequenceIndexes[10]); _globals._sequenceIndexes[10] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[9], false, 6, 1, 0, 0); @@ -911,7 +911,7 @@ void Scene202::actions() { break; case 2: if (!_scene->_activeAnimation) - _vm->_dialogs->show(0x4EFE); + _vm->_dialogs->show(20222); _meteorologistSpecial = false; _scene->_sequences.remove(_globals._sequenceIndexes[10]); _globals._sequenceIndexes[9] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[9], false, 6, 1, 0, 0); @@ -944,15 +944,15 @@ void Scene202::actions() { else if (_globals[kMeteorologistStatus] == METEOROLOGIST_PRESENT) _vm->_dialogs->show(20220); } else if (_action.isAction(VERB_LOOK, 0x18E)) { - _vm->_dialogs->show(0x4EEE); + _vm->_dialogs->show(20206); } else if (_action.isAction(VERB_LOOK, 0x164)) { - _vm->_dialogs->show(0x4EEF); + _vm->_dialogs->show(20207); } else if (_action.isAction(VERB_LOOK, 0x175)) { - _vm->_dialogs->show(0x4EF0); + _vm->_dialogs->show(20208); } else if (_action.isAction(VERB_LOOK, 0x174)) { - _vm->_dialogs->show(0x4EF1); + _vm->_dialogs->show(20209); } else if (_action.isAction(VERB_LOOK, 0x142)) { - _vm->_dialogs->show(0x4EF2); + _vm->_dialogs->show(20210); } else if (_action.isAction(VERB_LOOK, 0xAA)) { if ((_game._player._playerPos == Common::Point(77, 105)) && (_game._player._facing == FACING_NORTH)) _vm->_dialogs->show(20212); @@ -961,13 +961,13 @@ void Scene202::actions() { } else if (_action.isAction(VERB_LOOK, NOUN_STRANGE_DEVICE)) { _vm->_dialogs->show(20213); } else if (_action.isAction(VERB_LOOK, 0x1B5)) { - _vm->_dialogs->show(0x4EF6); + _vm->_dialogs->show(20214); } else if (_action.isAction(VERB_LOOK, NOUN_SKULL)) { - _vm->_dialogs->show(0x4EF7); + _vm->_dialogs->show(20215); } else if (_action.isAction(VERB_TAKE, NOUN_SKULL)) { - _vm->_dialogs->show(0x4EF8); + _vm->_dialogs->show(20216); } else if (_action.isAction(VERB_LOOK, NOUN_BONES) && _action._commandSource == 4) { - _vm->_dialogs->show(0x4EF9); + _vm->_dialogs->show(20217); } _action._inProgress = false; @@ -1082,23 +1082,23 @@ void Scene203::preActions() { void Scene203::actions() { if (_action._savedFields._lookFlag) { - _vm->_dialogs->show(0x4F53); + _vm->_dialogs->show(20307); } else if (_action.isAction(VERB_WALK_TOWARDS, 0x83)) { _scene->_nextSceneId = 208; } else if (_action.isAction(VERB_WALK_TOWARDS, 0x82)) { _scene->_nextSceneId = 202; } else if (_action.isAction(VERB_LOOK, 0x142)) { - _vm->_dialogs->show(0x4F4D); + _vm->_dialogs->show(20301); } else if (_action.isAction(VERB_LOOK, 0x4D)) { - _vm->_dialogs->show(0x4F4E); + _vm->_dialogs->show(20302); } else if (_action.isAction(VERB_LOOK, 0x100)) { - _vm->_dialogs->show(0x4F4F); + _vm->_dialogs->show(20303); } else if (_action.isAction(VERB_LOOK, 0x82)) { - _vm->_dialogs->show(0x4F50); + _vm->_dialogs->show(20304); } else if (_action.isAction(VERB_LOOK, 0x1A6)) { - _vm->_dialogs->show(0x4F51); + _vm->_dialogs->show(20305); } else if (_action.isAction(VERB_LOOK, 0x30)) { - _vm->_dialogs->show(0x4F51); + _vm->_dialogs->show(20305); } else return; @@ -1536,7 +1536,7 @@ void Scene207::preActions() { void Scene207::actions() { if (_action._savedFields._lookFlag) { - _vm->_dialogs->show(0x50E7); + _vm->_dialogs->show(20711); } else if (_action.isAction(VERB_WALK_THROUGH, 0x70)) { _scene->_nextSceneId = 214; } else { @@ -1556,33 +1556,33 @@ void Scene207::actions() { } if (_action.isAction(VERB_LOOK, 0x69)) { - _vm->_dialogs->show(0x50DD); + _vm->_dialogs->show(20701); } else if (_action.isAction(VERB_LOOK, 0x1AF)) { - _vm->_dialogs->show(0x50DE); + _vm->_dialogs->show(20702); } else if (_action.isAction(VERB_LOOK, 0x141)) { - _vm->_dialogs->show(0x50DF); + _vm->_dialogs->show(20703); } else if (_action.isAction(VERB_LOOK, 0x3E)) { - _vm->_dialogs->show(0x50E0); + _vm->_dialogs->show(20704); } else if (_action.isAction(VERB_LOOK, 0x198)) { - _vm->_dialogs->show(0x50E1); + _vm->_dialogs->show(20705); } else if (_action.isAction(VERB_LOOK, 0x1AE)) { - _vm->_dialogs->show(0x50E2); + _vm->_dialogs->show(20706); } else if (_action.isAction(VERB_LOOK, 0xE8)) { - _vm->_dialogs->show(0x50E3); + _vm->_dialogs->show(20707); } else if (_action.isAction(VERB_LOOK, 0x12)) { - _vm->_dialogs->show(0x50E4); + _vm->_dialogs->show(20708); } else if (_action.isAction(VERB_LOOK, 0x1AC)) { - _vm->_dialogs->show(0x50E5); + _vm->_dialogs->show(20709); } else if (_action.isAction(VERB_LOOK, 0x185)) { - _vm->_dialogs->show(0x50E6); + _vm->_dialogs->show(20710); } else if (_action.isAction(VERB_TAKE, 0x141)) { - _vm->_dialogs->show(0x50E8); + _vm->_dialogs->show(20712); } else if (_action.isAction(VERB_TAKE, 0x12)) { - _vm->_dialogs->show(0x50E9); + _vm->_dialogs->show(20713); } else if (_action.isAction(VERB_LOOK, 0x14D)) { - _vm->_dialogs->show(0x50EA); + _vm->_dialogs->show(20714); } else if (_action.isAction(VERB_TAKE, 0x14D)) { - _vm->_dialogs->show(0x50EB); + _vm->_dialogs->show(20715); } else return; } @@ -1832,52 +1832,52 @@ void Scene208::actions() { } else if (_action.isAction(VERB_PUT, NOUN_BURGER, NOUN_LEAF_COVERED_PIT)) { subAction(4); if (_game._player._stepEnabled) { - _vm->_dialogs->show(0x514C); + _vm->_dialogs->show(20812); } } else if (_action.isAction(VERB_PUT, NOUN_DEAD_FISH, NOUN_LEAF_COVERED_PIT)) { subAction(5); if (_game._player._stepEnabled) { - _vm->_dialogs->show(0x514C); + _vm->_dialogs->show(20812); } } else if (_action.isAction(VERB_LOOK, 0x5D)) { - _vm->_dialogs->show(0x5141); + _vm->_dialogs->show(20801); } else if (_action.isAction(VERB_LOOK, 0xF6)) { - _vm->_dialogs->show(0x5142); + _vm->_dialogs->show(20802); } else if (_action.isAction(VERB_LOOK, 0x16F)) { - _vm->_dialogs->show(0x5143); + _vm->_dialogs->show(20803); } else if (_action.isAction(VERB_LOOK, 0x129)) { - _vm->_dialogs->show(0x5144); + _vm->_dialogs->show(20804); } else if (_action.isAction(VERB_LOOK, 0x1A1)) { - _vm->_dialogs->show(0x5145); + _vm->_dialogs->show(20805); } else if (_action.isAction(VERB_TAKE, 0x1A1)) { - _vm->_dialogs->show(0x5146); + _vm->_dialogs->show(20806); } else if (_action.isAction(VERB_LOOK, 0x9B)) { - _vm->_dialogs->show(0x5147); + _vm->_dialogs->show(20807); } else if (_action.isAction(VERB_LOOK, NOUN_DEEP_PIT)) { - _vm->_dialogs->show(0x5148); + _vm->_dialogs->show(20808); } else if (_action.isAction(VERB_LOOK, NOUN_PILE_OF_LEAVES)) { - _vm->_dialogs->show(0x5149); + _vm->_dialogs->show(20809); } else if (_action.isAction(VERB_LOOK, NOUN_LEAF_COVERED_PIT)) { if (_game._difficulty == DIFFICULTY_EASY) - _vm->_dialogs->show(0x514A); + _vm->_dialogs->show(20810); else - _vm->_dialogs->show(0x514B); + _vm->_dialogs->show(20811); } else if (_action.isAction(VERB_LOOK, 0x174) || _action.isAction(VERB_LOOK, 0x175)) { - _vm->_dialogs->show(0x514D); + _vm->_dialogs->show(20813); } else if (_action.isAction(VERB_TAKE, NOUN_LEAF_COVERED_PIT)) { - _vm->_dialogs->show(0x514E); + _vm->_dialogs->show(20814); } else if (_action.isAction(VERB_LOOK, NOUN_HUGE_LEGS)) { - _vm->_dialogs->show(0x514F); + _vm->_dialogs->show(20815); } else if (_action.isAction(VERB_TAKE, NOUN_HUGE_LEGS) || _action.isAction(VERB_PULL, NOUN_HUGE_LEGS)) { - _vm->_dialogs->show(0x5150); + _vm->_dialogs->show(20816); } else if (_action._savedFields._lookFlag == 0) { return; } else if (_globals[kRhotundaStatus] == 1) { - _vm->_dialogs->show(0x5153); + _vm->_dialogs->show(20819); } else if (_globals[kLeavesStatus] == 2) { - _vm->_dialogs->show(0x5152); + _vm->_dialogs->show(20818); } else { - _vm->_dialogs->show(0x5151); + _vm->_dialogs->show(20817); } _action._inProgress = false; @@ -2581,7 +2581,7 @@ void Scene209::handleMonkeyFall() { _fallFl = false; _counter = 0; _pauseMode = 0; - _vm->_dialogs->show(0x51AE); + _vm->_dialogs->show(20910); _game._player._stepEnabled = true; break; } @@ -3171,7 +3171,7 @@ void Scene209::preActions() { void Scene209::actions() { if (_action._lookFlag) { - _vm->_dialogs->show(0x51B0); + _vm->_dialogs->show(20912); _action._inProgress = false; return; } @@ -3315,7 +3315,7 @@ void Scene209::actions() { if (_action.isAction(VERB_LOOK, NOUN_MONKEY)) { _pitchFl = true; _game._player._stepEnabled = false; - _vm->_dialogs->show(0x51B2); + _vm->_dialogs->show(20914); _action._inProgress = false; return; } @@ -3387,69 +3387,69 @@ void Scene209::actions() { } if (_action.isAction(VERB_LOOK, 0x142)) { - _vm->_dialogs->show(0x51A5); + _vm->_dialogs->show(20901); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x1A3)) { - _vm->_dialogs->show(0x51A6); + _vm->_dialogs->show(20902); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x1A4)) { - _vm->_dialogs->show(0x51A7); + _vm->_dialogs->show(20903); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x1A6)) { - _vm->_dialogs->show(0x51A8); + _vm->_dialogs->show(20904); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x84)) { - _vm->_dialogs->show(0x51A9); + _vm->_dialogs->show(20905); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x1A2)) { - _vm->_dialogs->show(0x51AA); + _vm->_dialogs->show(20906); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x10F) && (_action._savedFields._mainObjectSource == 4)) { - _vm->_dialogs->show(0x51AB); + _vm->_dialogs->show(20907); _action._inProgress = false; return; } if (_action.isAction(VERB_GIVE, 0x17A, 0xE3) || _action.isAction(VERB_THROW, 0x17A, 0xE3)) { - _vm->_dialogs->show(0x51AD); + _vm->_dialogs->show(20909); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x175)) { - _vm->_dialogs->show(0x51B1); + _vm->_dialogs->show(20913); _action._inProgress = false; return; } if (_action.isAction(VERB_THROW, 0xE3) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) { if (!_action.isAction(0x114)) { - _vm->_dialogs->show(0x51B3); + _vm->_dialogs->show(20915); } _action._inProgress = false; return; } if (_action.isAction(VERB_THROW, 0x114, 0xE3)) { - _vm->_dialogs->show(0x51B4); + _vm->_dialogs->show(20916); _action._inProgress = false; return; } @@ -3457,27 +3457,27 @@ void Scene209::actions() { if (_action.isAction(VERB_LOOK, 0x100)) { if (_globals[kMonkeyStatus] == MONKEY_HAS_BINOCULARS) { if (_monkeyPosition == 1) - _vm->_dialogs->show(0x51B5); + _vm->_dialogs->show(20917); else - _vm->_dialogs->show(0x51B6); + _vm->_dialogs->show(20918); } else { if (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY) - _vm->_dialogs->show(0x51B5); + _vm->_dialogs->show(20917); else - _vm->_dialogs->show(0x51B7); + _vm->_dialogs->show(20919); } _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x3A4)) { - _vm->_dialogs->show(0x51B8); + _vm->_dialogs->show(20920); _action._inProgress = false; return; } if (_action.isAction(VERB_TAKE, 0x3A4)) { - _vm->_dialogs->show(0x51B9); + _vm->_dialogs->show(20921); _action._inProgress = false; return; } @@ -4327,7 +4327,7 @@ void Scene210::preActions() { void Scene210::actions() { if (_action.isAction(VERB_LOOK, 0x27, 0x1C0)) { - _vm->_dialogs->show(0x5219); + _vm->_dialogs->show(21017); } else if (_game._screenObjects._inputMode == 1) { handleConversations(); } else if (_action.isAction(VERB_TALKTO, 0x1DC) || @@ -4444,38 +4444,38 @@ void Scene210::actions() { } else if (_action.isAction(VERB_LOOK, 0xAA)) { if (_globals[kTwinklesStatus] == TWINKLES_GONE) { if (_game._storyMode == STORYMODE_NAUGHTY) - _vm->_dialogs->show(0x520B); + _vm->_dialogs->show(21003); else - _vm->_dialogs->show(0x520A); + _vm->_dialogs->show(21002); } else { - _vm->_dialogs->show(0x5209); + _vm->_dialogs->show(21001); } } else if (_action.isAction(VERB_LOOK, 0x31)) { - _vm->_dialogs->show(0x520C); + _vm->_dialogs->show(21004); } else if (_action.isAction(VERB_LOOK, 0xA7)) { - _vm->_dialogs->show(0x520D); + _vm->_dialogs->show(21005); } else if (_action.isAction(VERB_TAKE, 0xA7) || _action.isAction(VERB_TAKE, 0x31)) { - _vm->_dialogs->show(0x520E); + _vm->_dialogs->show(21006); } else if (_action.isAction(VERB_LOOK, 0x1C5)) { - _vm->_dialogs->show(0x520F); + _vm->_dialogs->show(21007); } else if (_action.isAction(VERB_LOOK, 0x3A)) { - _vm->_dialogs->show(0x5210); + _vm->_dialogs->show(21008); } else if (_action.isAction(VERB_LOOK, 0x1B0)) { - _vm->_dialogs->show(0x5211); + _vm->_dialogs->show(21009); } else if (_action.isAction(VERB_LOOK, 0x1DC)) { - _vm->_dialogs->show(0x5212); + _vm->_dialogs->show(21010); } else if (_action.isAction(0x13A, 0x1DC) || _action.isAction(0xA6, 0x1DC)) { - _vm->_dialogs->show(0x5213); + _vm->_dialogs->show(21011); } else if (_action.isAction(VERB_LOOK, 0x1BF)) { - _vm->_dialogs->show(0x5214); + _vm->_dialogs->show(21012); } else if (_action.isAction(VERB_LOOK, 0x5F)) { - _vm->_dialogs->show(0x5215); + _vm->_dialogs->show(21013); } else if (_action.isAction(VERB_LOOK, 0x53)) { - _vm->_dialogs->show(0x5216); + _vm->_dialogs->show(21014); } else if (_action.isAction(VERB_TAKE, 0x53)) { - _vm->_dialogs->show(0x5217); + _vm->_dialogs->show(21015); } else if (_action.isAction(VERB_LOOK, 0x1C0)) { - _vm->_dialogs->show(0x5218); + _vm->_dialogs->show(21016); } else { // Not handled return; @@ -4738,39 +4738,39 @@ void Scene211::preActions() { void Scene211::actions() { if (_action._lookFlag && (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY)) - _vm->_dialogs->show(0x5277); + _vm->_dialogs->show(21111); else if (_action.isAction(VERB_LOOK, 0x27, 0x100)) - _vm->_dialogs->show(0x527C); + _vm->_dialogs->show(21116); else if (_action.isAction(VERB_LOOK, 0x3A)) - _vm->_dialogs->show(0x526D); + _vm->_dialogs->show(21101); else if (_action.isAction(VERB_LOOK, 0x1B2)) - _vm->_dialogs->show(0x526E); + _vm->_dialogs->show(21102); else if (_action.isAction(VERB_LOOK, 0x100)) { if (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY) { if (_game._storyMode == STORYMODE_NAUGHTY) - _vm->_dialogs->show(0x526F); + _vm->_dialogs->show(21103); else - _vm->_dialogs->show(0x5270); + _vm->_dialogs->show(21104); } else { - _vm->_dialogs->show(0x5271); + _vm->_dialogs->show(21105); } } else if (_action.isAction(VERB_LOOK, 0x1B3)) { if (_game._storyMode == STORYMODE_NAUGHTY) - _vm->_dialogs->show(0x5272); + _vm->_dialogs->show(21106); else - _vm->_dialogs->show(0x5273); + _vm->_dialogs->show(21107); } else if (_action.isAction(VERB_LOOK, 0xB8)) - _vm->_dialogs->show(0x5274); + _vm->_dialogs->show(21108); else if (_action.isAction(VERB_LOOK, 0x1B1)) - _vm->_dialogs->show(0x5275); + _vm->_dialogs->show(21109); else if (_action.isAction(VERB_LOOK, 0x1AE)) - _vm->_dialogs->show(0x5276); + _vm->_dialogs->show(21110); else if (_action.isAction(VERB_LOOK, 0x144)) - _vm->_dialogs->show(0x5279); + _vm->_dialogs->show(21113); else if (_action.isAction(VERB_TAKE, 0x144)) - _vm->_dialogs->show(0x527A); + _vm->_dialogs->show(21114); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x527B); + _vm->_dialogs->show(21115); else return; @@ -4821,27 +4821,27 @@ void Scene212::preActions() { void Scene212::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x52D9); + _vm->_dialogs->show(21209); else if (_action.isAction(VERB_WALK_TOWARDS) && (_action.isObject(0x82) || _action.isObject(0xE8))) _scene->_nextSceneId = 208; else if (_action.isAction(VERB_WALK_TOWARDS, 0x3F)) _scene->_nextSceneId = 111; else if (_action.isAction(VERB_LOOK, 0x19C)) - _vm->_dialogs->show(0x52D1); + _vm->_dialogs->show(21201); else if (_action.isAction(VERB_LOOK, 0x129)) - _vm->_dialogs->show(0x52D2); + _vm->_dialogs->show(21202); else if (_action.isAction(VERB_LOOK, 0x41)) - _vm->_dialogs->show(0x52D3); + _vm->_dialogs->show(21203); else if (_action.isAction(VERB_LOOK, 0x142)) - _vm->_dialogs->show(0x52D4); + _vm->_dialogs->show(21204); else if (_action.isAction(VERB_LOOK, 0x82)) - _vm->_dialogs->show(0x52D5); + _vm->_dialogs->show(21205); else if (_action.isAction(VERB_LOOK, 0x175)) - _vm->_dialogs->show(0x52D6); + _vm->_dialogs->show(21206); else if (_action.isAction(VERB_LOOK, 0x110)) - _vm->_dialogs->show(0x52D7); + _vm->_dialogs->show(21207); else if (_action.isAction(VERB_LOOK, 0xE8)) - _vm->_dialogs->show(0x52D8); + _vm->_dialogs->show(21208); else return; @@ -4991,7 +4991,7 @@ void Scene214::step() { void Scene214::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x53B3); + _vm->_dialogs->show(21427); else if (_action.isAction(0x18A, 0xAA)) _scene->_nextSceneId = 207; else if (_action.isAction(VERB_TAKE, 0x114) && (_game._trigger || _game._objects.isInRoom(OBJ_POISON_DARTS))) { @@ -5053,60 +5053,60 @@ void Scene214::actions() { break; } } else if (_action.isAction(VERB_LOOK, 0x197)) - _vm->_dialogs->show(0x5399); + _vm->_dialogs->show(21401); else if (_action.isAction(VERB_LOOK, 0x7E)) - _vm->_dialogs->show(0x539A); + _vm->_dialogs->show(21402); else if (_action.isAction(VERB_LOOK, 0x1C3)) - _vm->_dialogs->show(0x539B); + _vm->_dialogs->show(21403); else if (_action.isAction(VERB_LOOK, 0x21)) - _vm->_dialogs->show(0x539C); + _vm->_dialogs->show(21404); else if (_action.isAction(VERB_LOOK, 0x1BB)) - _vm->_dialogs->show(0x539D); + _vm->_dialogs->show(21405); else if (_action.isAction(VERB_LOOK, 0x1BE)) { if (_game._storyMode == STORYMODE_NAUGHTY) { - _vm->_dialogs->show(0x539E); + _vm->_dialogs->show(21406); } else { - _vm->_dialogs->show(0x539F); + _vm->_dialogs->show(21407); } } else if (_action.isAction(VERB_LOOK, 0x1BC)) - _vm->_dialogs->show(0x53A0); + _vm->_dialogs->show(21408); else if (_action.isAction(VERB_TAKE, 0x1BE) || _action.isAction(VERB_TAKE, 0x1BC)) - _vm->_dialogs->show(0x53A1); + _vm->_dialogs->show(21409); else if (_action.isAction(VERB_LOOK, 0x13D)) - _vm->_dialogs->show(0x53A2); + _vm->_dialogs->show(21410); else if (_action.isAction(VERB_TAKE, 0x13D) || _action.isAction(VERB_TAKE, 0x48A)) - _vm->_dialogs->show(0x53A3); + _vm->_dialogs->show(21411); else if (_action.isAction(VERB_LOOK, 0x48A)) - _vm->_dialogs->show(0x53B4); + _vm->_dialogs->show(21428); else if (_action.isAction(VERB_LOOK, 0x114) && (_action._savedFields._mainObjectSource == 4)) - _vm->_dialogs->show(0x53A4); + _vm->_dialogs->show(21412); else if (_action.isAction(VERB_OPEN, 0x7E)) - _vm->_dialogs->show(0x53A6); + _vm->_dialogs->show(21414); else if (_action.isAction(VERB_TALKTO, 0x1C3)) - _vm->_dialogs->show(0x53A7); + _vm->_dialogs->show(21415); else if (_action.isAction(VERB_GIVE, 0x17A, 0x1C3)) - _vm->_dialogs->show(0x53A8); + _vm->_dialogs->show(21416); else if (_action.isAction(0x13A, 0x29, 0x1C3) || _action.isAction(0xA6, 0x29, 0x1C3)) - _vm->_dialogs->show(0x53A9); + _vm->_dialogs->show(21417); else if (_action.isAction(VERB_LOOK, 0x473)) - _vm->_dialogs->show(0x53AA); + _vm->_dialogs->show(21418); else if (_action.isAction(VERB_TAKE, 0x473)) - _vm->_dialogs->show(0x53AB); + _vm->_dialogs->show(21419); else if (_action.isAction(VERB_TAKE, 0x21)) - _vm->_dialogs->show(0x53AC); + _vm->_dialogs->show(21420); else if (_action.isAction(VERB_LOOK, 0x8A)) - _vm->_dialogs->show(0x53AD); + _vm->_dialogs->show(21421); else if (_action.isAction(VERB_LOOK, 0x29)) - _vm->_dialogs->show(0x53AE); + _vm->_dialogs->show(21422); else if (_action.isAction(VERB_LOOK, 0x160)) { if (_game._objects.isInRoom(OBJ_POISON_DARTS) && _game._objects.isInRoom(OBJ_BLOWGUN)) { - _vm->_dialogs->show(0x53AF); + _vm->_dialogs->show(21423); } else if (_game._objects.isInRoom(OBJ_POISON_DARTS) && !_game._objects.isInRoom(OBJ_BLOWGUN)) { - _vm->_dialogs->show(0x53B0); + _vm->_dialogs->show(21424); } else if (!_game._objects.isInRoom(OBJ_POISON_DARTS) && _game._objects.isInRoom(OBJ_BLOWGUN)) { - _vm->_dialogs->show(0x53B1); + _vm->_dialogs->show(21425); } else { - _vm->_dialogs->show(0x53B2); + _vm->_dialogs->show(21426); } } else return; @@ -5173,7 +5173,7 @@ void Scene215::step() { void Scene215::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x5405); + _vm->_dialogs->show(21509); else if (_action.isAction(VERB_TAKE, 0x17A)) { if (!_game._objects.isInInventory(OBJ_TWINKIFRUIT) || _game._trigger) { switch (_game._trigger) { @@ -5213,29 +5213,29 @@ void Scene215::actions() { } else if (_action.isAction(0x18A, 0xAA)) _scene->_nextSceneId = 210; else if (_action.isAction(VERB_LOOK, 0x21)) - _vm->_dialogs->show(0x53FD); + _vm->_dialogs->show(21501); else if (_action.isAction(VERB_LOOK, 0x1CB)) - _vm->_dialogs->show(0x53FE); + _vm->_dialogs->show(21502); else if (_action.isAction(VERB_LOOK, 0x3A3)) - _vm->_dialogs->show(0x53FF); + _vm->_dialogs->show(21503); else if (_action.isAction(VERB_LOOK, 0xD5)) - _vm->_dialogs->show(0x5400); + _vm->_dialogs->show(21504); else if (_action.isAction(VERB_LOOK, 0x197)) - _vm->_dialogs->show(0x5401); + _vm->_dialogs->show(21505); else if (_action.isAction(VERB_LOOK, 0x289)) - _vm->_dialogs->show(0x5402); + _vm->_dialogs->show(21506); else if (_action.isAction(VERB_LOOK, 0x17A) && (_action._savedFields._mainObjectSource == 4)) - _vm->_dialogs->show(0x5403); + _vm->_dialogs->show(21507); else if (_action.isAction(VERB_TAKE, 0x21)) - _vm->_dialogs->show(0x5406); + _vm->_dialogs->show(21510); else if (_action.isAction(VERB_TAKE, 0xD5)) - _vm->_dialogs->show(0x5407); + _vm->_dialogs->show(21511); else if (_action.isAction(VERB_LOOK, 0x1CA)) - _vm->_dialogs->show(0x5408); + _vm->_dialogs->show(21512); else if (_action.isAction(VERB_TAKE, 0x1CA)) - _vm->_dialogs->show(0x5409); + _vm->_dialogs->show(21513); else if (_action.isAction(VERB_TAKE, 0x3A3)) - _vm->_dialogs->show(0x540A); + _vm->_dialogs->show(21514); else return; diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index 40f2533f4b..5337c99cb7 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -859,7 +859,7 @@ void Scene307::step() { void Scene307::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x77FB); + _vm->_dialogs->show(30715); else if (_game._screenObjects._inputMode == 1) handleDialog(); else if (_action.isAction(VERB_TALKTO, 0x207) || _action.isAction(VERB_TALKTO, 0x18D) || _action.isAction(VERB_TALKTO, 0x21B)) { @@ -1043,7 +1043,7 @@ void Scene307::actions() { } } } else if (_action.isAction(0x20C, 0x21B) && (_game._storyMode != STORYMODE_NAUGHTY)) - _vm->_dialogs->show(0x7803); + _vm->_dialogs->show(30723); else if (_action.isAction(0x20C, 0x21B)) { if (!_afterPeeingFl) { switch (_game._trigger) { @@ -1096,40 +1096,40 @@ void Scene307::actions() { } } else if (_action.isAction(VERB_LOOK, 0x11)) { if (!_grateOpenedFl) - _vm->_dialogs->show(0x77F6); + _vm->_dialogs->show(30710); else - _vm->_dialogs->show(0x77F7); + _vm->_dialogs->show(30711); } else if (_action.isAction(VERB_LOOK, 0x1CB)) - _vm->_dialogs->show(0x77F8); + _vm->_dialogs->show(30712); else if (_action.isAction(VERB_LOOK, 0x216)) - _vm->_dialogs->show(0x77F9); + _vm->_dialogs->show(30713); else if (_action.isAction(VERB_LOOK, 0x21B)) - _vm->_dialogs->show(0x77FA); + _vm->_dialogs->show(30714); else if (_action.isAction(0x134, 0x12C)) - _vm->_dialogs->show(0x77FC); + _vm->_dialogs->show(30716); else if (_action.isAction(VERB_LOOK, 0x207)) - _vm->_dialogs->show(0x77FD); + _vm->_dialogs->show(30717); else if (_action.isAction(VERB_LOOK, 0xCD)) - _vm->_dialogs->show(0x77FE); + _vm->_dialogs->show(30718); else if (_action.isAction(0x242, 0x204)) { switch (_fieldCollisionCounter) { case 0: - _vm->_dialogs->show(0x77FF); + _vm->_dialogs->show(30719); _fieldCollisionCounter = 1; break; case 1: - _vm->_dialogs->show(0x7800); + _vm->_dialogs->show(30720); _fieldCollisionCounter = 2; break; case 2: - _vm->_dialogs->show(0x7801); + _vm->_dialogs->show(30721); _fieldCollisionCounter = 3; break; case 3: - _vm->_dialogs->show(0x7802); + _vm->_dialogs->show(30722); break; } } else @@ -1691,7 +1691,7 @@ void Scene311::step() { void Scene311::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x798F); + _vm->_dialogs->show(31119); else if (_checkGuardFl) { _checkGuardFl = false; _scene->_kernelMessages.reset(); @@ -1791,25 +1791,25 @@ void Scene311::actions() { break; } } else if (_action.isAction(VERB_LOOK, 0x1E4)) - _vm->_dialogs->show(0x7986); + _vm->_dialogs->show(31110); else if (_action.isAction(VERB_LOOK, 0x18D)) - _vm->_dialogs->show(0x7987); + _vm->_dialogs->show(31111); else if (_action.isAction(VERB_LOOK, 0x220) || _action.isAction(0x155, 0x220)) - _vm->_dialogs->show(0x7988); + _vm->_dialogs->show(31112); else if (_action.isAction(VERB_LOOK, 0x208) || _action.isAction(0x155, 0x208)) - _vm->_dialogs->show(0x7989); + _vm->_dialogs->show(31113); else if (_action.isAction(VERB_TAKE, 0x208)) - _vm->_dialogs->show(0x798A); + _vm->_dialogs->show(31114); else if (_action.isAction(VERB_LOOK, 0xCD) || _action.isAction(0x155, 0xCD)) - _vm->_dialogs->show(0x798B); + _vm->_dialogs->show(31115); else if (_action.isAction(VERB_TAKE, 0xCD)) - _vm->_dialogs->show(0x798C); + _vm->_dialogs->show(31116); else if (_action.isAction(VERB_LOOK, 0x2BA)) - _vm->_dialogs->show(0x798D); + _vm->_dialogs->show(31117); else if (_action.isAction(VERB_LOOK, 0x2B9)) - _vm->_dialogs->show(0x798E); + _vm->_dialogs->show(31118); else if (_action.isAction(VERB_LOOK, 0x11)) - _vm->_dialogs->show(0x7990); + _vm->_dialogs->show(31120); else return; @@ -1880,13 +1880,13 @@ void Scene313::actions() { else if (_action.isAction(0x2FB, 0x2EF)) { if (_globals[kSexOfRex] == REX_FEMALE) { _globals[kSexOfRex] = REX_MALE; - _vm->_dialogs->show(0x7A45); + _vm->_dialogs->show(31301); } _scene->_nextSceneId = 391; } else if (_action.isAction(0x2FB, 0x300)) { if (_globals[kSexOfRex] == REX_FEMALE) { _globals[kSexOfRex] = REX_MALE; - _vm->_dialogs->show(0x7A45); + _vm->_dialogs->show(31301); } _scene->_nextSceneId = 366; } else if (!_action.isAction(0x301, 0x2D4)) @@ -2267,7 +2267,7 @@ void Scene316::actions() { switch (_game._trigger) { case 0: if (_globals[kCityFlooded]) { - _vm->_dialogs->show(0x7B87); + _vm->_dialogs->show(31623); } else { _vm->_sound->command(45); _game._player._stepEnabled = false; @@ -2315,35 +2315,35 @@ void Scene316::actions() { break; } } else if (_action.isAction(VERB_LOOK, 0x22C)) - _vm->_dialogs->show(0x7B7A); + _vm->_dialogs->show(31610); else if (_action.isAction(VERB_LOOK, 0x1B6)) { if (_game._visitedScenes.exists(321)) - _vm->_dialogs->show(0x7B7C); + _vm->_dialogs->show(31612); else - _vm->_dialogs->show(0x7B7B); + _vm->_dialogs->show(31611); } else if (_action.isAction(VERB_LOOK, 0x2C6)) - _vm->_dialogs->show(0x7B7D); + _vm->_dialogs->show(31613); else if (_action.isAction(VERB_LOOK, 0x2C7)) - _vm->_dialogs->show(0x7B7E); + _vm->_dialogs->show(31614); else if (_action.isAction(VERB_LOOK, 0x1E0)) - _vm->_dialogs->show(0x7B7F); + _vm->_dialogs->show(31615); else if (_action.isAction(VERB_LOOK, 0xE2)) - _vm->_dialogs->show(0x7B80); + _vm->_dialogs->show(31616); else if (_action.isAction(VERB_LOOK, 0x226)) - _vm->_dialogs->show(0x7B81); + _vm->_dialogs->show(31617); else if (_action.isAction(VERB_LOOK, 0x11)) - _vm->_dialogs->show(0x7B82); + _vm->_dialogs->show(31618); else if (_action.isAction(VERB_LOOK, 0x2B9)) { if (!_globals[kAfterHavoc]) { if (_game._difficulty != DIFFICULTY_EASY) - _vm->_dialogs->show(0x7B84); + _vm->_dialogs->show(31620); else - _vm->_dialogs->show(0x7B83); + _vm->_dialogs->show(31619); } } else if (_action.isAction(VERB_LOOK, 0x89)) - _vm->_dialogs->show(0x7B85); + _vm->_dialogs->show(31621); else if (_action.isAction(VERB_LOOK, 0x257)) - _vm->_dialogs->show(0x7B86); + _vm->_dialogs->show(31622); else return; @@ -2843,7 +2843,7 @@ void Scene318::actions() { _vm->_dialogs->showItem(OBJ_AUDIO_TAPE, 0x7C5B); _game._objects.addToInventory(OBJ_AUDIO_TAPE); } else - _vm->_dialogs->show(0x7C5A); + _vm->_dialogs->show(31834); _action._inProgress = false; return; @@ -2851,84 +2851,84 @@ void Scene318::actions() { if (_action.isAction(VERB_LOOK, 0x165)) { if (_game._objects.isInRoom(OBJ_AUDIO_TAPE)) - _vm->_dialogs->show(0x7C59); + _vm->_dialogs->show(31833); else - _vm->_dialogs->show(0x7C5A); + _vm->_dialogs->show(31834); _action._inProgress = false; return; } if (_action.isAction(0x242, 0x488)) { - _vm->_dialogs->show(0x7C57); + _vm->_dialogs->show(31831); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x2D9)) { - _vm->_dialogs->show(0x7C4F); + _vm->_dialogs->show(31823); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x308)) { - _vm->_dialogs->show(0x7C51); + _vm->_dialogs->show(31825); _action._inProgress = false; return; } } else { // Not visible if (_action.isAction(VERB_LOOK, 0x2D9)) { - _vm->_dialogs->show(0x7C4E); + _vm->_dialogs->show(31822); _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x308)) { - _vm->_dialogs->show(0x7C50); + _vm->_dialogs->show(31824); _action._inProgress = false; return; } } if (_action.isAction(VERB_LOOK, 0x18D)) - _vm->_dialogs->show(0x7C42); + _vm->_dialogs->show(31810); else if (_action.isAction(VERB_LOOK, 0x89)) - _vm->_dialogs->show(0x7C43); + _vm->_dialogs->show(31811); else if (_action.isAction(VERB_LOOK, 0x2BA)) - _vm->_dialogs->show(0x7C44); + _vm->_dialogs->show(31812); else if (_action.isAction(VERB_LOOK, 0x2B3)) - _vm->_dialogs->show(0x7C45); + _vm->_dialogs->show(31813); else if (_action.isAction(VERB_LOOK, 0x2CB)) - _vm->_dialogs->show(0x7C46); + _vm->_dialogs->show(31814); else if (_action.isAction(VERB_LOOK, 0x216)) - _vm->_dialogs->show(0x7C47); + _vm->_dialogs->show(31815); else if (_action.isAction(VERB_LOOK, 0x319)) - _vm->_dialogs->show(0x7C48); + _vm->_dialogs->show(31816); else if (_action.isAction(VERB_LOOK, 0x477)) - _vm->_dialogs->show(0x7C49); + _vm->_dialogs->show(31817); else if (_action.isAction(VERB_LOOK, 0xE2)) - _vm->_dialogs->show(0x7C4A); + _vm->_dialogs->show(31818); else if (_action.isAction(VERB_LOOK, 0x2C9)) - _vm->_dialogs->show(0x7C4B); + _vm->_dialogs->show(31819); else if (_action.isAction(VERB_LOOK, 0x2C7)) - _vm->_dialogs->show(0x7C4C); + _vm->_dialogs->show(31820); else if (_action.isAction(VERB_LOOK, 0x2C8)) - _vm->_dialogs->show(0x7C4D); + _vm->_dialogs->show(31821); else if (_action.isAction(VERB_OPEN, 0x2C9)) - _vm->_dialogs->show(0x7C55); + _vm->_dialogs->show(31829); else if (_action.isAction(VERB_LOOK, 0x307)) - _vm->_dialogs->show(0x7C56); + _vm->_dialogs->show(31830); else if (_action.isAction(VERB_LOOK, 0x3A1)) - _vm->_dialogs->show(0x7C58); + _vm->_dialogs->show(31832); else if (_action.isAction(VERB_LOOK, 0x3A2)) - _vm->_dialogs->show(0x7C5C); + _vm->_dialogs->show(31836); else if (_action._lookFlag) { if (_game._player._visible || _game._objects.isInInventory(OBJ_SCALPEL)) - _vm->_dialogs->show(0x7C54); + _vm->_dialogs->show(31828); else if (_internVisibleFl) - _vm->_dialogs->show(0x7C52); + _vm->_dialogs->show(31826); else - _vm->_dialogs->show(0x7C53); + _vm->_dialogs->show(31827); } else return; @@ -3640,7 +3640,7 @@ void Scene320::step() { void Scene320::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x7D0B); + _vm->_dialogs->show(32011); else if ((_action.isAction(0x11A) || _action.isAction(VERB_PUSH)) && (_action.isAction(0x2E8) || _action.isAction(0x2E9) || _action.isAction(0x2EA) || _action.isAction(0x2EB) || _action.isAction(0x2DE) || _action.isAction(0x2DD) || _action.isAction(0x2E0) || _action.isAction(0x2E1) || @@ -3712,37 +3712,37 @@ void Scene320::actions() { } else if (_action.isAction(0x1CD, 0x2EF)) _scene->_nextSceneId = 311; else if (_action.isAction(VERB_LOOK, 0x2DC)) - _vm->_dialogs->show(0x7D01); + _vm->_dialogs->show(32001); else if (_action.isAction(VERB_LOOK, 0x2DB)) - _vm->_dialogs->show(0x7D02); + _vm->_dialogs->show(32002); else if (_action.isAction(VERB_LOOK, 0x1E4)) - _vm->_dialogs->show(0x7D03); + _vm->_dialogs->show(32003); else if (_action.isAction(VERB_LOOK, 0x2EF)) - _vm->_dialogs->show(0x7D04); + _vm->_dialogs->show(32004); else if (_action.isAction(VERB_LOOK, 0x2ED)) - _vm->_dialogs->show(0x7D05); + _vm->_dialogs->show(32005); else if (_action.isAction(VERB_LOOK, 0x2EE)) - _vm->_dialogs->show(0x7D06); + _vm->_dialogs->show(32006); else if (_action.isAction(VERB_LOOK, 0x2F1)) - _vm->_dialogs->show(0x7D06); + _vm->_dialogs->show(32006); else if (_action.isAction(VERB_LOOK, 0x2F3)) - _vm->_dialogs->show(0x7D08); + _vm->_dialogs->show(32008); else if (_action.isAction(VERB_LOOK, 0x2F0)) - _vm->_dialogs->show(0x7D09); + _vm->_dialogs->show(32009); else if (_action.isAction(VERB_LOOK, 0x2F2)) - _vm->_dialogs->show(0x7D0A); + _vm->_dialogs->show(32010); else if (_action.isAction(VERB_TAKE, 0x2ED)) - _vm->_dialogs->show(0x7D0C); + _vm->_dialogs->show(32012); else if (_action.isAction(VERB_TAKE, 0x2F2)) - _vm->_dialogs->show(0x7D0D); + _vm->_dialogs->show(32013); else if (_action.isAction(VERB_TAKE, 0x2EE) || _action.isAction(0x75, 0x2EE)) - _vm->_dialogs->show(0x7D0E); + _vm->_dialogs->show(32014); else if (_action.isAction(VERB_TAKE, 0x2F3)) - _vm->_dialogs->show(0x7D0F); + _vm->_dialogs->show(32015); else if (_action.isAction(VERB_TAKE, 0x2F1)) - _vm->_dialogs->show(0x7D10); + _vm->_dialogs->show(32016); else if (_action.isAction(VERB_TAKE, 0x2F0)) - _vm->_dialogs->show(0x7D11); + _vm->_dialogs->show(32017); else return; @@ -3953,7 +3953,7 @@ void Scene351::step() { void Scene351::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x8931); + _vm->_dialogs->show(35121); else if (_action.isAction(0x2F9, 0x16C)) _scene->_nextSceneId = 322; else if (_action.isAction(0x1AD, 0x2B3)) @@ -3991,30 +3991,30 @@ void Scene351::actions() { } } } else if (_action.isAction(VERB_LOOK, 0x180)) - _vm->_dialogs->show(0x8926); + _vm->_dialogs->show(35110); else if (_action.isAction(VERB_LOOK, 0x23A)) - _vm->_dialogs->show(0x8927); + _vm->_dialogs->show(35111); else if (_action.isAction(VERB_LOOK, 0x1E6)) - _vm->_dialogs->show(0x8928); + _vm->_dialogs->show(35112); else if (_action.isAction(VERB_LOOK, 0x239)) { if (_game._objects[0xF]._roomNumber == 351) - _vm->_dialogs->show(0x892A); + _vm->_dialogs->show(35114); else - _vm->_dialogs->show(0x8929); + _vm->_dialogs->show(35113); } else if (_action.isAction(VERB_LOOK, 0x2C7)) - _vm->_dialogs->show(0x892B); + _vm->_dialogs->show(35115); else if (_action.isAction(VERB_LOOK, 0x1E4)) - _vm->_dialogs->show(0x892C); + _vm->_dialogs->show(35116); else if (_action.isAction(VERB_LOOK, 0xD7)) - _vm->_dialogs->show(0x892D); + _vm->_dialogs->show(35117); else if (_action.isAction(VERB_LOOK, 0x16C)) - _vm->_dialogs->show(0x892E); + _vm->_dialogs->show(35118); else if (_action.isAction(VERB_LOOK, 0x59)) - _vm->_dialogs->show(0x892F); + _vm->_dialogs->show(35119); else if (_action.isAction(VERB_LOOK, 0x2B3)) - _vm->_dialogs->show(0x8930); + _vm->_dialogs->show(35120); else if (_action.isAction(VERB_LOOK, 0x1EB)) - _vm->_dialogs->show(0x8932); + _vm->_dialogs->show(35122); else return; @@ -4225,7 +4225,7 @@ void Scene352::preActions() { void Scene352::actions() { if (_action._lookFlag) { - _vm->_dialogs->show(0x8999); + _vm->_dialogs->show(35225); _action._inProgress = false; return; } @@ -4509,53 +4509,53 @@ void Scene352::actions() { break; } } else if (_action.isAction(VERB_LOOK, 0x1F3)) - _vm->_dialogs->show(0x898A); + _vm->_dialogs->show(35210); else if (_action.isAction(VERB_LOOK, 0xE2)) { if (_game._storyMode == STORYMODE_NAUGHTY) - _vm->_dialogs->show(0x898B); + _vm->_dialogs->show(35211); else - _vm->_dialogs->show(0x898C); + _vm->_dialogs->show(35212); } else if (_action.isAction(VERB_LOOK, 0x1CC)) - _vm->_dialogs->show(0x898D); + _vm->_dialogs->show(35213); else if (_action.isAction(VERB_LOOK, 0x2CD)) - _vm->_dialogs->show(0x898E); + _vm->_dialogs->show(35214); else if (_action.isAction(VERB_LOOK, 0x165) && (_action._savedFields._mainObjectSource == 4)) - _vm->_dialogs->show(0x898F); + _vm->_dialogs->show(35215); else if (_action.isAction(VERB_LOOK, 0x11)) - _vm->_dialogs->show(0x8990); + _vm->_dialogs->show(35216); else if (_action.isAction(VERB_LOOK, 0x3B6) && (_action._savedFields._mainObjectSource == 4)) - _vm->_dialogs->show(0x8991); + _vm->_dialogs->show(35217); else if (_action.isAction(VERB_LOOK, 0x2DA)) - _vm->_dialogs->show(0x8992); + _vm->_dialogs->show(35218); else if (_action.isAction(VERB_LOOK, 0x51)) - _vm->_dialogs->show(0x8993); + _vm->_dialogs->show(35219); else if (_action.isAction(VERB_LOOK, 0x2CE)) - _vm->_dialogs->show(0x8994); + _vm->_dialogs->show(35220); else if (_action.isAction(VERB_LOOK, 0x1F8)) { if (!_vaultOpenFl) - _vm->_dialogs->show(0x8995); + _vm->_dialogs->show(35221); } else if (_action.isAction(VERB_LOOK, 0x2F4)) - _vm->_dialogs->show(0x8996); + _vm->_dialogs->show(35222); else if (_action.isAction(VERB_LOOK, 0x2F5)) - _vm->_dialogs->show(0x8997); + _vm->_dialogs->show(35223); else if (_action.isAction(VERB_LOOK, 0x2B3)) - _vm->_dialogs->show(0x8998); + _vm->_dialogs->show(35224); else if (_action.isAction(VERB_TAKE, 0x2F5)) - _vm->_dialogs->show(0x899A); + _vm->_dialogs->show(35226); else if (_action.isAction(VERB_LOOK, 0x1E4)) - _vm->_dialogs->show(0x899D); + _vm->_dialogs->show(35229); else if (_action.isAction(VERB_LOOK, 0x239)) - _vm->_dialogs->show(0x899E); + _vm->_dialogs->show(35230); else if (_action.isAction(VERB_LOOK, 0x70)) - _vm->_dialogs->show(0x899F); + _vm->_dialogs->show(35231); else if (_action.isAction(VERB_LOOK, 0x160)) - _vm->_dialogs->show(0x89A0); + _vm->_dialogs->show(35232); else if (_action.isAction(VERB_LOOK, 0x3B5)) - _vm->_dialogs->show(0x89A1); + _vm->_dialogs->show(35233); else if (_action.isAction(VERB_LOOK, 0x257)) - _vm->_dialogs->show(0x89A2); + _vm->_dialogs->show(35234); else if (_action.isAction(VERB_LOOK, 0x1F5)) - _vm->_dialogs->show(0x89A3); + _vm->_dialogs->show(35235); else return; } @@ -4597,27 +4597,27 @@ void Scene353::enter() { void Scene353::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x89F3); + _vm->_dialogs->show(35315); else if (_action.isAction(0x18B, 0x70)) _scene->_nextSceneId = 352; else if (_action.isAction(0x1AD, 0x2B3)) _scene->_nextSceneId = 354; else if (_action.isAction(VERB_LOOK, 0x23D)) - _vm->_dialogs->show(0x89EE); + _vm->_dialogs->show(35310); else if (_action.isAction(VERB_LOOK, 0x1FA) || _action.isAction(VERB_LOOK, 0x10C)) - _vm->_dialogs->show(0x89EF); + _vm->_dialogs->show(35311); else if (_action.isAction(VERB_LOOK, 0x23C)) - _vm->_dialogs->show(0x89F0); + _vm->_dialogs->show(35312); else if (_action.isAction(VERB_LOOK, 0x70)) - _vm->_dialogs->show(0x89F1); + _vm->_dialogs->show(35313); else if (_action.isAction(VERB_LOOK, 0x2B3)) - _vm->_dialogs->show(0x89F2); + _vm->_dialogs->show(35314); else if (_action.isAction(VERB_LOOK, 0x89)) - _vm->_dialogs->show(0x89F4); + _vm->_dialogs->show(35316); else if (_action.isAction(VERB_LOOK, 0x46)) - _vm->_dialogs->show(0x89F5); + _vm->_dialogs->show(35317); else if (_action.isAction(VERB_LOOK, 0x18D)) - _vm->_dialogs->show(0x89F6); + _vm->_dialogs->show(35318); else return; @@ -4655,7 +4655,7 @@ void Scene354::preActions() { void Scene354::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x8A56); + _vm->_dialogs->show(35414); else if (_action.isAction(0x1AD, 0x2B4)) { _game._player.startWalking(Common::Point(208, 0), FACING_NORTHEAST); _game._player._walkOffScreenSceneId = 353; @@ -4666,25 +4666,25 @@ void Scene354::actions() { else if (_action.isAction(0x1AD, 0x2B3)) _scene->_nextSceneId = 401; else if (_action.isAction(VERB_LOOK, 0x2C6)) - _vm->_dialogs->show(0x8A52); + _vm->_dialogs->show(35410); else if (_action.isAction(VERB_LOOK, 0x1FD)) - _vm->_dialogs->show(0x8A53); + _vm->_dialogs->show(35411); else if (_action.isAction(VERB_LOOK, 0x2D0)) - _vm->_dialogs->show(0x8A54); + _vm->_dialogs->show(35412); else if (_action.isAction(VERB_LOOK, 0x206)) - _vm->_dialogs->show(0x8A55); + _vm->_dialogs->show(35413); else if (_action.isAction(VERB_LOOK, 0x2B4)) - _vm->_dialogs->show(0x8A57); + _vm->_dialogs->show(35415); else if (_action.isAction(VERB_LOOK, 0x2B3)) - _vm->_dialogs->show(0x8A58); + _vm->_dialogs->show(35416); else if (_action.isAction(VERB_LOOK, 0x2B9)) - _vm->_dialogs->show(0x8A59); + _vm->_dialogs->show(35417); else if (_action.isAction(VERB_LOOK, 0x2BA)) - _vm->_dialogs->show(0x8A5A); + _vm->_dialogs->show(35418); else if (_action.isAction(VERB_LOOK, 0x218)) - _vm->_dialogs->show(0x8A5B); + _vm->_dialogs->show(35419); else if (_action.isAction(VERB_LOOK, 0x239)) - _vm->_dialogs->show(0x8A5C); + _vm->_dialogs->show(35420); else return; @@ -4725,33 +4725,33 @@ void Scene357::preActions() { void Scene357::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x8B83); + _vm->_dialogs->show(35715); else if (_action.isAction(VERB_LOOK, 0x11)) - _vm->_dialogs->show(0x8B7E); + _vm->_dialogs->show(35710); else if (_action.isAction(0x2F7, 0x11)) - _vm->_dialogs->show(0x8B7F); + _vm->_dialogs->show(35711); else if (_action.isAction(VERB_LOOK, 0x1CB)) - _vm->_dialogs->show(0x8B80); + _vm->_dialogs->show(35712); else if (_action.isAction(VERB_LOOK, 0x216)) - _vm->_dialogs->show(0x8B81); + _vm->_dialogs->show(35713); else if (_action.isAction(VERB_LOOK, 0x21B)) - _vm->_dialogs->show(0x8B82); + _vm->_dialogs->show(35714); else if (_action.isAction(VERB_LOOK, 0x207)) - _vm->_dialogs->show(0x8B84); + _vm->_dialogs->show(35716); else if (_action.isAction(VERB_LOOK, 0xCD)) - _vm->_dialogs->show(0x8B85); + _vm->_dialogs->show(35717); else if (_action.isAction(VERB_LOOK, 0x23A)) - _vm->_dialogs->show(0x8B86); + _vm->_dialogs->show(35718); else if (_action.isAction(VERB_LOOK, 0x218)) - _vm->_dialogs->show(0x8B87); + _vm->_dialogs->show(35719); else if (_action.isAction(VERB_TAKE, 0x218)) - _vm->_dialogs->show(0x8B88); + _vm->_dialogs->show(35720); else if (_action.isAction(VERB_LOOK, 0x18D)) - _vm->_dialogs->show(0x8B89); + _vm->_dialogs->show(35721); else if (_action.isAction(VERB_LOOK, 0x2B9)) - _vm->_dialogs->show(0x8B8A); + _vm->_dialogs->show(35722); else if (_action.isAction(VERB_LOOK, 0x2BA)) - _vm->_dialogs->show(0x8B8B); + _vm->_dialogs->show(35723); else return; @@ -4789,21 +4789,21 @@ void Scene358::preActions() { void Scene358::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x8BE7); + _vm->_dialogs->show(35815); else if (_action.isAction(VERB_LOOK, 0x2BA)) - _vm->_dialogs->show(0x8BE2); + _vm->_dialogs->show(35810); else if (_action.isAction(VERB_LOOK, 0x2B9)) - _vm->_dialogs->show(0x8BE3); + _vm->_dialogs->show(35811); else if (_action.isAction(VERB_LOOK, 0x1CB)) - _vm->_dialogs->show(0x8BE4); + _vm->_dialogs->show(35812); else if (_action.isAction(VERB_LOOK, 0x216)) - _vm->_dialogs->show(0x8BE5); + _vm->_dialogs->show(35813); else if (_action.isAction(VERB_LOOK, 0x21B)) - _vm->_dialogs->show(0x8BE6); + _vm->_dialogs->show(35814); else if (_action.isAction(VERB_LOOK, 0x204) || _action.isAction(VERB_LOOK, 0x18D)) - _vm->_dialogs->show(0x8BE8); + _vm->_dialogs->show(35816); else if (_action.isAction(VERB_LOOK, 0x11)) - _vm->_dialogs->show(0x8BE9); + _vm->_dialogs->show(35817); else return; @@ -4856,16 +4856,16 @@ void Scene359::preActions() { void Scene359::actions() { if (_action._lookFlag) { if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359)) - _vm->_dialogs->show(0x8C4A); + _vm->_dialogs->show(35914); else - _vm->_dialogs->show(0x8C4B); + _vm->_dialogs->show(35915); } else if (_action.isAction(VERB_TAKE, 0x131)) { if (_game._trigger || !_game._objects.isInInventory(OBJ_SECURITY_CARD)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; _game._player._visible = false; - _vm->_dialogs->show(0x8C50); + _vm->_dialogs->show(35920); if (_globals[kSexOfRex] == REX_MALE) { _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 4, 2, 0, 0); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]); @@ -4904,43 +4904,43 @@ void Scene359::actions() { } } } else if (_action.isAction(VERB_LOOK, 0x23E)) - _vm->_dialogs->show(0x8C46); + _vm->_dialogs->show(35910); else if (_action.isAction(VERB_LOOK, 0x1CB)) - _vm->_dialogs->show(0x8C47); + _vm->_dialogs->show(35911); else if (_action.isAction(VERB_LOOK, 0x216)) - _vm->_dialogs->show(0x8C48); + _vm->_dialogs->show(35912); else if (_action.isAction(VERB_LOOK, 0x21B)) - _vm->_dialogs->show(0x8C49); + _vm->_dialogs->show(35913); else if (_action.isAction(VERB_LOOK, 0x2B9)) - _vm->_dialogs->show(0x8C4C); + _vm->_dialogs->show(35916); else if (_action.isAction(VERB_LOOK, 0x2BA)) - _vm->_dialogs->show(0x8C4D); + _vm->_dialogs->show(35917); else if (_action.isAction(VERB_LOOK, 0x215)) - _vm->_dialogs->show(0x8C4E); + _vm->_dialogs->show(35918); else if (_action.isAction(VERB_TAKE, 0x215)) - _vm->_dialogs->show(0x8C4F); + _vm->_dialogs->show(35919); else if (_action.isAction(VERB_LOOK, 0x131) && (_action._mainObjectSource == 4)) - _vm->_dialogs->show(0x8C51); + _vm->_dialogs->show(35921); else if (_action.isAction(VERB_LOOK, 0x2D2)) { if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359)) - _vm->_dialogs->show(0x8C52); + _vm->_dialogs->show(35922); else - _vm->_dialogs->show(0x8C53); + _vm->_dialogs->show(35923); } else if (_action.isAction(VERB_LOOK, 0x23F)) - _vm->_dialogs->show(0x8C54); + _vm->_dialogs->show(35924); else if (_action.isAction(VERB_TAKE, 0x23F)) - _vm->_dialogs->show(0x8C55); + _vm->_dialogs->show(35925); else if (_action.isAction(VERB_LOOK, 0x23A)) - _vm->_dialogs->show(0x8C56); + _vm->_dialogs->show(35926); else if (_action.isAction(VERB_LOOK, 0x204)) - _vm->_dialogs->show(0x8C57); + _vm->_dialogs->show(35927); else if (_action.isAction(VERB_LOOK, 0x89)) { if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359)) - _vm->_dialogs->show(0x8C58); + _vm->_dialogs->show(35928); else - _vm->_dialogs->show(0x8C59); + _vm->_dialogs->show(35929); } else if (_action.isAction(VERB_OPEN, 0x11) || _action.isAction(VERB_LOOK, 0x11)) - _vm->_dialogs->show(0x8CB0); + _vm->_dialogs->show(36016); else return; @@ -4985,23 +4985,23 @@ void Scene360::preActions() { void Scene360::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x8CAF); + _vm->_dialogs->show(36015); else if (_action.isAction(VERB_LOOK, 0x2BA)) - _vm->_dialogs->show(0x8CAA); + _vm->_dialogs->show(36010); else if (_action.isAction(VERB_LOOK, 0x2B9)) - _vm->_dialogs->show(0x8CAB); + _vm->_dialogs->show(36011); else if (_action.isAction(VERB_LOOK, 0x1CB)) - _vm->_dialogs->show(0x8CAC); + _vm->_dialogs->show(36012); else if (_action.isAction(VERB_LOOK, 0x216)) - _vm->_dialogs->show(0x8CAD); + _vm->_dialogs->show(36013); else if (_action.isAction(VERB_LOOK, 0x21B)) - _vm->_dialogs->show(0x8CAE); + _vm->_dialogs->show(36014); else if (_action.isAction(VERB_LOOK, 0x11)) - _vm->_dialogs->show(0x8CB0); + _vm->_dialogs->show(36016); else if (_action.isAction(VERB_LOOK, 0x204)) - _vm->_dialogs->show(0x8CB1); + _vm->_dialogs->show(36017); else if (_action.isAction(VERB_LOOK, 0x18D)) - _vm->_dialogs->show(0x8CB2); + _vm->_dialogs->show(36018); else return; @@ -5357,7 +5357,7 @@ void Scene361::preActions() { void Scene361::actions() { if (_action._lookFlag) - _vm->_dialogs->show(0x8D17); + _vm->_dialogs->show(36119); else if (_action.isAction(0x21F, 0x1E4)) { _scene->_kernelMessages.reset(); _scene->_kernelMessages.addQuote(0xFC, 120, 0); @@ -5367,25 +5367,25 @@ void Scene361::actions() { else handleRexAction(); } else if (_action.isAction(VERB_LOOK, 0x1E4)) - _vm->_dialogs->show(0x8D0E); + _vm->_dialogs->show(36110); else if (_action.isAction(VERB_LOOK, 0x18D)) - _vm->_dialogs->show(0x8D0F); + _vm->_dialogs->show(36111); else if (_action.isAction(VERB_LOOK, 0x220) || _action.isAction(0x155, 0x220)) - _vm->_dialogs->show(0x8D10); + _vm->_dialogs->show(36112); else if (_action.isAction(VERB_LOOK, 0x208) || _action.isAction(0x155, 0x208)) - _vm->_dialogs->show(0x8D11); + _vm->_dialogs->show(36113); else if (_action.isAction(VERB_TAKE, 0x208)) - _vm->_dialogs->show(0x8D12); + _vm->_dialogs->show(36114); else if (_action.isAction(VERB_LOOK, 0x2F8) || _action.isAction(0x155, 0x2F8)) - _vm->_dialogs->show(0x8D13); + _vm->_dialogs->show(36115); else if (_action.isAction(VERB_TAKE, 0x2F8)) - _vm->_dialogs->show(0x8D14); + _vm->_dialogs->show(36116); else if (_action.isAction(VERB_LOOK, 0x2BA)) - _vm->_dialogs->show(0x8D15); + _vm->_dialogs->show(36117); else if (_action.isAction(VERB_LOOK, 0x2B9)) - _vm->_dialogs->show(0x8D16); + _vm->_dialogs->show(36118); else if (_action.isAction(VERB_LOOK, 0x11)) - _vm->_dialogs->show(0x8D18); + _vm->_dialogs->show(36120); else return; @@ -5444,9 +5444,9 @@ void Scene387::actions() { if (_action.isAction(0x2D5, 0x2D4)) _scene->_nextSceneId = 313; else if (_action.isAction(0xD3, 0x2D3)) - _vm->_dialogs->show(0x9736); + _vm->_dialogs->show(38710); else if (_action.isAction(VERB_OPEN, 0x2D3)) - _vm->_dialogs->show(0x9737); + _vm->_dialogs->show(38711); else return; @@ -5505,11 +5505,11 @@ void Scene388::actions() { } } else if (_action.isAction(0xD3, 0x2D3)) { if (_globals[kAfterHavoc]) - _vm->_dialogs->show(0x979B); + _vm->_dialogs->show(38811); else - _vm->_dialogs->show(0x979A); + _vm->_dialogs->show(38810); } else if (_action.isAction(VERB_OPEN, 0x2D3)) - _vm->_dialogs->show(0x979C); + _vm->_dialogs->show(38812); else return; @@ -5579,16 +5579,16 @@ void Scene389::actions() { } else if (_action.isAction(0xD3, 0x2D3)) { if (_globals[kAfterHavoc]) { if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359)) - _vm->_dialogs->show(0x97FF); + _vm->_dialogs->show(38911); else - _vm->_dialogs->show(0x9800); + _vm->_dialogs->show(38912); } else - _vm->_dialogs->show(0x97FE); + _vm->_dialogs->show(38910); } else if (_action.isAction(VERB_OPEN, 0x2D3)) { if (_globals[kAfterHavoc]) - _vm->_dialogs->show(0x9802); + _vm->_dialogs->show(38914); else - _vm->_dialogs->show(0x9801); + _vm->_dialogs->show(38913); } else return; @@ -5620,9 +5620,9 @@ void Scene390::actions() { if (_action.isAction(0x2D5, 0x2D4)) _scene->_nextSceneId = 313; else if (_action.isAction(0xD3, 0x2D3)) - _vm->_dialogs->show(0x9862); + _vm->_dialogs->show(39010); else if (_action.isAction(VERB_OPEN, 0x2D3)) - _vm->_dialogs->show(0x9863); + _vm->_dialogs->show(39011); else return; @@ -5647,9 +5647,9 @@ void Scene391::actions() { _scene->_nextSceneId = 313; else if (_action.isAction(VERB_OPEN, 0x2D3)) { if (_globals[kKickedIn391Grate]) - _vm->_dialogs->show(0x98C9); + _vm->_dialogs->show(39113); else { - _vm->_dialogs->show(0x98C8); + _vm->_dialogs->show(39112); _globals[kKickedIn391Grate] = true; } @@ -5659,9 +5659,9 @@ void Scene391::actions() { _scene->_nextSceneId = 311; } else if (_action.isAction(0xD3, 0x2D3)) { if (_globals[kAfterHavoc]) - _vm->_dialogs->show(0x98C7); + _vm->_dialogs->show(39111); else - _vm->_dialogs->show(0x98C6); + _vm->_dialogs->show(39110); } else return; @@ -5687,16 +5687,16 @@ void Scene399::actions() { else if (_action.isAction(0xD3, 0x2D3)) { if (_globals[kAfterHavoc]) { if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359)) - _vm->_dialogs->show(0x97FF); + _vm->_dialogs->show(38911); else - _vm->_dialogs->show(0x9800); + _vm->_dialogs->show(38912); } else - _vm->_dialogs->show(0x97FE); + _vm->_dialogs->show(38910); } else if (_action.isAction(VERB_OPEN, 0x2D3)) { if (_globals[kAfterHavoc]) - _vm->_dialogs->show(0x9802); + _vm->_dialogs->show(38914); else - _vm->_dialogs->show(0x9801); + _vm->_dialogs->show(38913); } else return; |