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authorFilippos Karapetis2014-05-20 01:16:15 +0300
committerFilippos Karapetis2014-05-20 01:17:01 +0300
commit42e8daf49d67e839c695b12518369faf58ce9ddd (patch)
tree5879af6fbf6580ffafb0b404ccbec340983eaa52
parent33fb64a1bdf6e470ca63e03a4199e28cb8b6172b (diff)
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MADS: Replace hex values in dialogs with their decimal values
The decimal values make much more sense than their hex counterparts in dialogs. Only scene groups 1 - 3 are affected, since the others have decimal values already
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp304
-rw-r--r--engines/mads/nebular/nebular_scenes2.cpp334
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp452
3 files changed, 545 insertions, 545 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index b2e07dc0e6..875c58ce42 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -127,7 +127,7 @@ void Scene101::sayDang() {
break;
case 73:
- _vm->_dialogs->show(0x2785);
+ _vm->_dialogs->show(10117);
_game._player._stepEnabled = true;
break;
}
@@ -325,7 +325,7 @@ void Scene101::preActions() {
void Scene101::actions() {
if (_action._lookFlag) {
- _vm->_dialogs->show(0x278D);
+ _vm->_dialogs->show(10125);
_action._inProgress = false;
return;
}
@@ -369,7 +369,7 @@ void Scene101::actions() {
break;
}
} else {
- _vm->_dialogs->show(0x2793);
+ _vm->_dialogs->show(10131);
_action._inProgress = false;
return;
}
@@ -414,18 +414,18 @@ void Scene101::actions() {
if (_action.isAction(VERB_LOOK, 0x135) || (_action.isAction(VERB_LOOK, 0x137) && !_game._objects.isInInventory(OBJ_SHIELD_MODULATOR)) ) {
if (_panelOpened) {
if (_game._objects.isInRoom(OBJ_SHIELD_MODULATOR))
- _vm->_dialogs->show(0x2790);
+ _vm->_dialogs->show(10128);
else
- _vm->_dialogs->show(0x2791);
+ _vm->_dialogs->show(10129);
} else {
- _vm->_dialogs->show(0x278F);
+ _vm->_dialogs->show(10127);
}
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x135) && _panelOpened) {
- _vm->_dialogs->show(0x2792);
+ _vm->_dialogs->show(10130);
_action._inProgress = false;
return;
}
@@ -470,133 +470,133 @@ void Scene101::actions() {
}
if (_action.isAction(VERB_LOOK, 0x47)) {
- _vm->_dialogs->show(0x2775);
+ _vm->_dialogs->show(10101);
_action._inProgress = false;
return;
}
if ((_action.isAction(VERB_LOOK) || _action.isAction(0x103)) && (_action.isAction(0x8E) || _action.isAction(0xF9))) {
- _vm->_dialogs->show(0x2776);
+ _vm->_dialogs->show(10102);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0xA8) || _action.isAction(VERB_LOOK, 0xF8) || _action.isAction(0x7D, 0xA8) || _action.isAction(0x7D, 0xF8)) {
- _vm->_dialogs->show(0x2777);
+ _vm->_dialogs->show(10103);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x91)) {
- _vm->_dialogs->show(0x2778);
+ _vm->_dialogs->show(10104);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0xE1) || _action.isAction(0xD2, 0xE1)) {
- _vm->_dialogs->show(0x2779);
+ _vm->_dialogs->show(10105);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x60)) {
- _vm->_dialogs->show(0x277A);
+ _vm->_dialogs->show(10106);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x111)) {
- _vm->_dialogs->show(0x277B);
+ _vm->_dialogs->show(10107);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x7B) || (_action.isAction(VERB_OPEN, 0x7B) && !_game._objects.isInInventory(OBJ_REBREATHER))) {
- _vm->_dialogs->show(0x277D);
+ _vm->_dialogs->show(10109);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x7B)) {
- _vm->_dialogs->show(0x277E);
+ _vm->_dialogs->show(10110);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x166)) {
- _vm->_dialogs->show(0x277F);
+ _vm->_dialogs->show(10111);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0xCA)) {
- _vm->_dialogs->show(0x278E);
+ _vm->_dialogs->show(10126);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x63)) {
- _vm->_dialogs->show(0x2780);
+ _vm->_dialogs->show(10112);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0xEB)) {
- _vm->_dialogs->show(0x2781);
+ _vm->_dialogs->show(10113);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x78)) {
- _vm->_dialogs->show(0x2782);
+ _vm->_dialogs->show(10114);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x190)) {
- _vm->_dialogs->show(0x2783);
+ _vm->_dialogs->show(10115);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x138)) {
- _vm->_dialogs->show(0x2784);
+ _vm->_dialogs->show(10116);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, 0x111)) {
- _vm->_dialogs->show(0x2786);
+ _vm->_dialogs->show(10118);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, 0x91)) {
- _vm->_dialogs->show(0x2787);
+ _vm->_dialogs->show(10119);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x63)) {
- _vm->_dialogs->show(0x2789);
+ _vm->_dialogs->show(10121);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x60)) {
- _vm->_dialogs->show(0x278A);
+ _vm->_dialogs->show(10122);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_CLOSE, 0x60)) {
- _vm->_dialogs->show(0x278B);
+ _vm->_dialogs->show(10123);
_action._inProgress = false;
return;
}
if ((_action.isAction(VERB_LOOK) || _action.isAction(0x112)) && _action.isAction(0x17E)) {
- _vm->_dialogs->show(0x278C);
+ _vm->_dialogs->show(10124);
_action._inProgress = false;
return;
}
@@ -742,7 +742,7 @@ void Scene102::step() {
_fridgeCommentCount++;
if (_fridgeCommentCount > 16384) {
_fridgeOpenedDescr = true;
- _vm->_dialogs->show(0x27E5);
+ _vm->_dialogs->show(10213);
}
}
@@ -793,7 +793,7 @@ void Scene102::actions() {
bool justOpenedFl = false;
if (_action._lookFlag) {
- _vm->_dialogs->show(0x27FA);
+ _vm->_dialogs->show(10234);
_action._inProgress = false;
return;
}
@@ -840,9 +840,9 @@ void Scene102::actions() {
if (_action.isAction(VERB_LOOK, 0x122) || _action.isAction(VERB_OPEN, 0x122)) {
if (_game._objects.isInRoom(OBJ_BURGER))
- _vm->_dialogs->show(0x27F6);
+ _vm->_dialogs->show(10230);
else
- _vm->_dialogs->show(0x27F5);
+ _vm->_dialogs->show(10229);
_fridgeFirstOpenFl = false;
_action._inProgress = false;
@@ -864,13 +864,13 @@ void Scene102::actions() {
}
if (_action.isAction(VERB_CLOSE, 0x122)) {
- _vm->_dialogs->show(0x27E5);
+ _vm->_dialogs->show(10213);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, 0x122)) {
- _vm->_dialogs->show(0x8);
+ _vm->_dialogs->show(8);
_action._inProgress = false;
return;
}
@@ -905,67 +905,67 @@ void Scene102::actions() {
}
if (_action.isAction(VERB_LOOK, 0x194)) {
- _vm->_dialogs->show(0x27E4);
+ _vm->_dialogs->show(10212);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x79)) {
- _vm->_dialogs->show(0x27DD);
+ _vm->_dialogs->show(10205);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x6E)) {
- _vm->_dialogs->show(0x27DC);
+ _vm->_dialogs->show(10204);
_action._inProgress = false;
return;
}
if (_action.isAction(0x155, 0x46) || _action.isAction(VERB_LOOK, 0x46)) {
- _vm->_dialogs->show(0x27DB);
+ _vm->_dialogs->show(10203);
_action._inProgress = false;
return;
}
if (_action.isAction(0x155, 0xFD) || _action.isAction(VERB_LOOK, 0xFD)) {
- _vm->_dialogs->show(0x27DA);
+ _vm->_dialogs->show(10202);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x127)) {
- _vm->_dialogs->show(0x27E7);
+ _vm->_dialogs->show(10215);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_PUT, 0x35, 0x127) && _game._objects.isInInventory(OBJ_BURGER)) {
- _vm->_dialogs->show(0x27E8);
+ _vm->_dialogs->show(10216);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_PUT, 0x122) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
- _vm->_dialogs->show(0x27E9);
+ _vm->_dialogs->show(10217);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_PUT, 0x127) && (_action.isAction(0x65) || _action.isAction(0x157))) {
- _vm->_dialogs->show(0x27F6);
+ _vm->_dialogs->show(10230);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x127)) {
- _vm->_dialogs->show(0x27EA);
+ _vm->_dialogs->show(10218);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x52)) {
- _vm->_dialogs->show(0x27EB);
+ _vm->_dialogs->show(10219);
_action._inProgress = false;
return;
}
@@ -973,12 +973,12 @@ void Scene102::actions() {
if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(0x50) || _action.isAction(0x4F))) {
if (_game._objects.isInInventory(OBJ_REBREATHER)) {
if (!_action.isAction(0x50) && !_action.isAction(0x4F)) {
- _vm->_dialogs->show(0x27F7);
+ _vm->_dialogs->show(10231);
_action._inProgress = false;
return;
}
} else if (_action.isAction(VERB_LOOK) || (_game._difficulty != DIFFICULTY_EASY)) {
- _vm->_dialogs->show(0x27EE);
+ _vm->_dialogs->show(10222);
_action._inProgress = false;
return;
}
@@ -1011,7 +1011,7 @@ void Scene102::actions() {
case 6:
if (_game._objects.isInInventory(OBJ_REBREATHER) && !_game._visitedScenes.exists(106))
- _vm->_dialogs->show(0x27FD);
+ _vm->_dialogs->show(10237);
_scene->_nextSceneId = 106;
break;
}
@@ -1020,60 +1020,60 @@ void Scene102::actions() {
}
if (_action.isAction(VERB_LOOK, 0x118)) {
- _vm->_dialogs->show(0x27F2);
+ _vm->_dialogs->show(10226);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x197) || _action.isAction(0xD3, 0x197)) {
- _vm->_dialogs->show(0x27F3);
+ _vm->_dialogs->show(10227);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x70) || _action.isAction(VERB_WALKTO, 0x70)) {
- _vm->_dialogs->show(0x27F4);
+ _vm->_dialogs->show(10228);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x71) || ((_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) && !_drawerDescrFl)) {
- _vm->_dialogs->show(0x27EC);
+ _vm->_dialogs->show(10220);
_drawerDescrFl = true;
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) {
- _vm->_dialogs->show(0x27ED);
+ _vm->_dialogs->show(10221);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_OPEN, 0x71)) {
- _vm->_dialogs->show(0x27FC);
+ _vm->_dialogs->show(10236);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x47) || (_action.isAction(0x13F, 0x47) && !_chairDescrFl)) {
_chairDescrFl = true;
- _vm->_dialogs->show(0x27E2);
+ _vm->_dialogs->show(10210);
_action._inProgress = false;
return;
}
if (_action.isAction(0x13F, 0x47)) {
- _vm->_dialogs->show(0x27E3);
+ _vm->_dialogs->show(10211);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0xDE)) {
if (_globals[kMedicineCabinetOpen])
- _vm->_dialogs->show(0x27DF);
+ _vm->_dialogs->show(10207);
else
- _vm->_dialogs->show(0x27DE);
+ _vm->_dialogs->show(10206);
_action._inProgress = false;
return;
@@ -1096,7 +1096,7 @@ void Scene102::actions() {
case 2:
_game._player._stepEnabled = true;
_globals[kMedicineCabinetOpen] = false;
- _vm->_dialogs->show(0x27E1);
+ _vm->_dialogs->show(10209);
break;
}
_action._inProgress = false;
@@ -1122,9 +1122,9 @@ void Scene102::actions() {
_game._player._stepEnabled = true;
_globals[kMedicineCabinetOpen] = true;
if (_globals[kMedicineCabinetVirgin]) {
- _vm->_dialogs->show(0x27E0);
+ _vm->_dialogs->show(10208);
} else {
- _vm->_dialogs->show(0x27DF);
+ _vm->_dialogs->show(10207);
}
_globals[kMedicineCabinetVirgin] = false;
break;
@@ -1172,38 +1172,38 @@ void Scene102::actions() {
}
if (_action.isAction(VERB_TAKE, 0x117)) {
- _vm->_dialogs->show(0x27F0);
+ _vm->_dialogs->show(10224);
_action._inProgress = false;
return;
}
if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isAction(0x194)) {
- _vm->_dialogs->show(0x27F1);
+ _vm->_dialogs->show(10225);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x89)) {
- _vm->_dialogs->show(0x27F8);
+ _vm->_dialogs->show(10232);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x27) && !_game._objects.isInInventory(OBJ_BINOCULARS)) {
- _vm->_dialogs->show(0x27F9);
+ _vm->_dialogs->show(10233);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x35) && (_action._mainObjectSource == 4)) {
- _vm->_dialogs->show(0x321);
+ _vm->_dialogs->show(801);
_action._inProgress = false;
}
}
void Scene102::postActions() {
if (_action.isAction(VERB_PUT, 0x127) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
- _vm->_dialogs->show(0x27E9);
+ _vm->_dialogs->show(10217);
_action._inProgress = false;
}
}
@@ -1528,7 +1528,7 @@ void Scene103::actions() {
void Scene103::postActions() {
if (_action.isAction(27) && !_action.isAction(VERB_WALKTO)) {
- _vm->_dialogs->show(0x2841);
+ _vm->_dialogs->show(10305);
_action._inProgress = false;
} else {
if (_action.isAction(VERB_PUT, 85, 144)) {
@@ -1616,7 +1616,7 @@ void Scene104::step() {
break;
case 2:
- _vm->_dialogs->show(0x28A6);
+ _vm->_dialogs->show(10406);
_scene->_reloadSceneFlag = true;
break;
}
@@ -1655,7 +1655,7 @@ void Scene104::step() {
break;
case 3:
- _vm->_dialogs->show(0x28A6);
+ _vm->_dialogs->show(10406);
_scene->_reloadSceneFlag = true;
break;
}
@@ -1687,7 +1687,7 @@ void Scene104::step() {
break;
case 2:
- _vm->_dialogs->show(0x28A6);
+ _vm->_dialogs->show(10406);
_scene->_reloadSceneFlag = true;
break;
}
@@ -1725,15 +1725,15 @@ void Scene104::preActions() {
void Scene104::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x28A5);
+ _vm->_dialogs->show(10405);
else if (_action.isAction(VERB_LOOK, 0x5E))
- _vm->_dialogs->show(0x28A4);
+ _vm->_dialogs->show(10404);
else if (_action.isAction(VERB_LOOK, 0x158))
- _vm->_dialogs->show(0x28A3);
+ _vm->_dialogs->show(10403);
else if (_action.isAction(VERB_LOOK, 0x4D))
- _vm->_dialogs->show(0x28A1);
+ _vm->_dialogs->show(10401);
else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x28A2);
+ _vm->_dialogs->show(10402);
else
return;
@@ -1825,7 +1825,7 @@ void Scene105::step() {
break;
case 3:
- _vm->_dialogs->show(0x290B);
+ _vm->_dialogs->show(10507);
_scene->_reloadSceneFlag = true;
_scene->_sequences.addTimer(90, 4);
break;
@@ -1855,7 +1855,7 @@ void Scene105::preActions() {
void Scene105::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x2910);
+ _vm->_dialogs->show(10512);
else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn105]) {
if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
int randVal = _vm->getRandomNumber(74, 76);
@@ -1868,25 +1868,25 @@ void Scene105::actions() {
_vm->_dialogs->showItem(OBJ_DEAD_FISH, 802, 0);
}
} else if (_action.isAction(VERB_LOOK, 0x195))
- _vm->_dialogs->show(0x2905);
+ _vm->_dialogs->show(10501);
else if (_action.isAction(VERB_LOOK, 0x4D))
- _vm->_dialogs->show(0x2906);
+ _vm->_dialogs->show(10502);
else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x2907);
+ _vm->_dialogs->show(10503);
else if (_action.isAction(VERB_LOOK, 0xDD))
- _vm->_dialogs->show(0x2908);
+ _vm->_dialogs->show(10504);
else if (_action.isAction(VERB_TAKE, 0xDD))
- _vm->_dialogs->show(0x2909);
+ _vm->_dialogs->show(10505);
else if (_action.isAction(VERB_LOOK, 0xE0))
- _vm->_dialogs->show(0x290A);
+ _vm->_dialogs->show(10506);
else if (_action.isAction(VERB_LOOK, 0x65))
- _vm->_dialogs->show(0x290C);
+ _vm->_dialogs->show(10508);
else if (_action.isAction(VERB_LOOK, 0x158))
- _vm->_dialogs->show(0x290D);
+ _vm->_dialogs->show(10509);
else if (_action.isAction(VERB_LOOK, 0xF5))
- _vm->_dialogs->show(0x290E);
+ _vm->_dialogs->show(10510);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x290F);
+ _vm->_dialogs->show(10511);
else
return;
@@ -2064,7 +2064,7 @@ void Scene106::preActions() {
void Scene106::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x2976);
+ _vm->_dialogs->show(10614);
else if (_action.isAction(0x15C, 0xD9)) {
_game._player._stepEnabled = false;
_game._player._prepareWalkPos = Common::Point(95, 72);
@@ -2074,31 +2074,31 @@ void Scene106::actions() {
_game._player._frameNumber = 9;
_backToShipFl = true;
} else if (_action.isAction(VERB_LOOK, 0x13) || _action.isAction(0xD1, 0x13))
- _vm->_dialogs->show(0x2969);
+ _vm->_dialogs->show(10601);
else if (_action.isAction(VERB_TAKE, 0x13))
- _vm->_dialogs->show(0x296A);
+ _vm->_dialogs->show(10602);
else if (_action.isAction(VERB_LOOK, 0x12F) || _action.isAction(VERB_LOOK, 0x130))
- _vm->_dialogs->show(0x296B);
+ _vm->_dialogs->show(10603);
else if (_action.isAction(VERB_TAKE, 0x12F) || _action.isAction(VERB_TAKE, 0x130))
- _vm->_dialogs->show(0x296C);
+ _vm->_dialogs->show(10604);
else if (_action.isAction(VERB_LOOK, 0xF3))
- _vm->_dialogs->show(0x296D);
+ _vm->_dialogs->show(10605);
else if (_action.isAction(VERB_LOOK, 0x109) || _action.isAction(0xD1, 0x109))
- _vm->_dialogs->show(0x296E);
+ _vm->_dialogs->show(10606);
else if (_action.isAction(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)))
- _vm->_dialogs->show(0x296F);
+ _vm->_dialogs->show(10607);
else if (_action.isAction(VERB_LOOK, 0x139) || _action.isAction(0xD1, 0x139))
- _vm->_dialogs->show(0x2970);
+ _vm->_dialogs->show(10608);
else if (_action.isAction(VERB_LOOK, 0xD9))
- _vm->_dialogs->show(0x2971);
+ _vm->_dialogs->show(10609);
else if (_action.isAction(VERB_OPEN, 0xD9))
- _vm->_dialogs->show(0x2972);
+ _vm->_dialogs->show(10610);
else if (_action.isAction(VERB_CLOSE, 0xD9))
- _vm->_dialogs->show(0x2973);
+ _vm->_dialogs->show(10611);
else if (_action.isAction(VERB_LOOK, 0x12E))
- _vm->_dialogs->show(0x2974);
+ _vm->_dialogs->show(10612);
else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x2975);
+ _vm->_dialogs->show(10613);
else
return;
@@ -2187,7 +2187,7 @@ void Scene107::preActions() {
void Scene107::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x29D4);
+ _vm->_dialogs->show(10708);
else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn107]) {
if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
int randVal = _vm->getRandomNumber(74, 76);
@@ -2202,23 +2202,23 @@ void Scene107::actions() {
} else if (_action.isAction(0x15D, 0xEE))
_scene->_nextSceneId = 105;
else if (_action.isAction(VERB_LOOK, 0xEE))
- _vm->_dialogs->show(0x29CD);
+ _vm->_dialogs->show(10701);
else if (_action.isAction(VERB_LOOK, 0x65) && (_action._mainObjectSource == 4))
- _vm->_dialogs->show(0x29CE);
+ _vm->_dialogs->show(10702);
else if (_action.isAction(VERB_LOOK, 0x38))
- _vm->_dialogs->show(0x29CF);
+ _vm->_dialogs->show(10703);
else if (_action.isAction(VERB_LOOK, 0x128))
- _vm->_dialogs->show(0x29D0);
+ _vm->_dialogs->show(10704);
else if (_action.isAction(VERB_LOOK, 0x12F))
- _vm->_dialogs->show(0x29D1);
+ _vm->_dialogs->show(10705);
else if (_action.isAction(VERB_LOOK, 0xF5))
- _vm->_dialogs->show(0x29D2);
+ _vm->_dialogs->show(10706);
else if (_action.isAction(VERB_LOOK, 0x4D))
- _vm->_dialogs->show(0x29D3);
+ _vm->_dialogs->show(10707);
else if (_action.isAction(VERB_LOOK, 0xDA))
- _vm->_dialogs->show(0x29D5);
+ _vm->_dialogs->show(10709);
else if (_action.isAction(VERB_TAKE, 0xDA))
- _vm->_dialogs->show(0x29D6);
+ _vm->_dialogs->show(10710);
else
return;
@@ -2279,7 +2279,7 @@ void Scene108::preActions() {
void Scene108::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x2A3C);
+ _vm->_dialogs->show(10812);
else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn108]) {
if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
int randVal = _vm->getRandomNumber(74, 76);
@@ -2294,25 +2294,25 @@ void Scene108::actions() {
} else if (_action.isAction(0x15D, 0xF4))
_scene->_nextSceneId = 107;
else if (_action.isAction(VERB_LOOK, 0x4D))
- _vm->_dialogs->show(0x2A31);
+ _vm->_dialogs->show(10801);
else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x2A32);
+ _vm->_dialogs->show(10802);
else if (_action.isAction(VERB_LOOK, 0xF1))
- _vm->_dialogs->show(0x2A33);
+ _vm->_dialogs->show(10803);
else if (_action.isAction(VERB_TAKE, 0xF1))
- _vm->_dialogs->show(0x2A34);
+ _vm->_dialogs->show(10804);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x2A35);
+ _vm->_dialogs->show(10805);
else if (_action.isAction(VERB_TAKE, 0x129))
- _vm->_dialogs->show(0x2A36);
+ _vm->_dialogs->show(10806);
else if (_action.isAction(VERB_LOOK, 0x65))
- _vm->_dialogs->show(0x2A37);
+ _vm->_dialogs->show(10807);
else if (_action.isAction(VERB_LOOK, 0xFB))
- _vm->_dialogs->show(0x2A39);
+ _vm->_dialogs->show(10809);
else if (_action.isAction(VERB_LOOK, 0xF4))
- _vm->_dialogs->show(0x2A3A);
+ _vm->_dialogs->show(10810);
else if (_action.isAction(VERB_LOOK, 0x158))
- _vm->_dialogs->show(0x2A3B);
+ _vm->_dialogs->show(10811);
else
return;
@@ -2509,7 +2509,7 @@ void Scene109::preActions() {
void Scene109::actions() {
if (_action._lookFlag) {
- _vm->_dialogs->show(0x2AA0);
+ _vm->_dialogs->show(10912);
_action._inProgress = false;
return;
}
@@ -2667,7 +2667,7 @@ void Scene109::actions() {
_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
int idx = _scene->_dynamicHotspots.add(53, 348, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(-3, 0), FACING_NORTHEAST);
- _vm->_dialogs->show(0x2AA3);
+ _vm->_dialogs->show(10915);
}
break;
@@ -2689,30 +2689,30 @@ void Scene109::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
_game._objects.addToInventory(OBJ_BURGER);
} else if (_action.isAction(VERB_LOOK, 0xF0))
- _vm->_dialogs->show(0x2A95);
+ _vm->_dialogs->show(10901);
else if (_action.isAction(VERB_LOOK, 0x5A))
- _vm->_dialogs->show(0x2A96);
+ _vm->_dialogs->show(10902);
else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isAction(0x5A))
- _vm->_dialogs->show(0x2A97);
+ _vm->_dialogs->show(10903);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x2A98);
+ _vm->_dialogs->show(10904);
else if (_action.isAction(VERB_TAKE, 0x129))
- _vm->_dialogs->show(0x2A99);
+ _vm->_dialogs->show(10905);
else if (_action.isAction(VERB_LOOK, 0x45))
- _vm->_dialogs->show(0x2A9A);
+ _vm->_dialogs->show(10906);
else if (_action.isAction(VERB_LOOK, 0x178)) {
if (_globals[kHoovicAlive])
- _vm->_dialogs->show(0x2A9B);
+ _vm->_dialogs->show(10907);
else
- _vm->_dialogs->show(0x2AA1);
+ _vm->_dialogs->show(10913);
} else if (_action.isAction(VERB_LOOK, 0x146))
- _vm->_dialogs->show(0x2A9C);
+ _vm->_dialogs->show(10908);
else if (_action.isAction(VERB_LOOK, 0xFC))
- _vm->_dialogs->show(0x2A9F);
+ _vm->_dialogs->show(10911);
else if (_action.isAction(VERB_PUT, 0x146))
- _vm->_dialogs->show(0x2A9E);
+ _vm->_dialogs->show(10910);
else if (_action.isAction(VERB_LOOK, 0x66))
- _vm->_dialogs->show(0x2AA2);
+ _vm->_dialogs->show(10914);
else
return;
@@ -2832,21 +2832,21 @@ void Scene110::actions() {
break;
}
} else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, 0x3F))
- _vm->_dialogs->show(0x2AF9);
+ _vm->_dialogs->show(11001);
else if (_action.isAction(VERB_LOOK, 0x40) || _action.isAction(0xD1, 0x40))
- _vm->_dialogs->show(0x2AFA);
+ _vm->_dialogs->show(11002);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x2AFB);
+ _vm->_dialogs->show(11003);
else if (_action.isAction(VERB_TAKE, 0x129))
- _vm->_dialogs->show(0x2AFC);
+ _vm->_dialogs->show(11004);
else if (_action.isAction(VERB_LOOK, 0x178))
- _vm->_dialogs->show(0x2AFD);
+ _vm->_dialogs->show(11005);
else if (_action.isAction(VERB_LOOK, 0x41))
- _vm->_dialogs->show(0x2AFE);
+ _vm->_dialogs->show(11006);
else if (_action.isAction(VERB_LOOK, 0x8F))
- _vm->_dialogs->show(0x2AFF);
+ _vm->_dialogs->show(11007);
else if (_action.isAction(VERB_TAKE, 0x8F))
- _vm->_dialogs->show(0x2B00);
+ _vm->_dialogs->show(11008);
else
return;
@@ -2983,17 +2983,17 @@ void Scene111::actions() {
break;
}
} else if (_action.isAction(VERB_LOOK, 0x43))
- _vm->_dialogs->show(0x2B5D);
+ _vm->_dialogs->show(11101);
else if (_action.isAction(VERB_LOOK, 0x116))
- _vm->_dialogs->show(0x2B5E);
+ _vm->_dialogs->show(11102);
else if (_action.isAction(VERB_LOOK, 0x41))
- _vm->_dialogs->show(0x2B5F);
+ _vm->_dialogs->show(11103);
else if (_action.isAction(VERB_LOOK, 0x153))
- _vm->_dialogs->show(0x2B60);
+ _vm->_dialogs->show(11104);
else if (_action.isAction(VERB_LOOK, 0xC8))
- _vm->_dialogs->show(0x2B61);
+ _vm->_dialogs->show(11105);
else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isAction(0x153) || _action.isAction(0xC8)))
- _vm->_dialogs->show(0x2B62);
+ _vm->_dialogs->show(11106);
else
return;
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index e853c0a06b..47582cd8b6 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -273,7 +273,7 @@ void Scene201::step() {
if (_game._trigger == 78) {
_vm->_sound->command(40);
- _vm->_dialogs->show(0x4E92);
+ _vm->_dialogs->show(20114);
_scene->_reloadSceneFlag = true;
}
}
@@ -292,30 +292,30 @@ void Scene201::actions() {
_scene->_nextSceneId = 213;
}
} else if (_action.isAction(VERB_LOOK, 0x1A6)) {
- _vm->_dialogs->show(0x4E85);
+ _vm->_dialogs->show(20101);
} else if (_action.isAction(VERB_LOOK, 0x129)) {
- _vm->_dialogs->show(0x4E86);
+ _vm->_dialogs->show(20102);
} else if (_action.isAction(VERB_LOOK, 0x16F)) {
- _vm->_dialogs->show(0x4E87);
+ _vm->_dialogs->show(20103);
} else if (_action.isAction(VERB_LOOK, 0x142)) {
- _vm->_dialogs->show(0x4E88);
+ _vm->_dialogs->show(20104);
} else if (_action.isAction(VERB_LOOK, 0x18F)) {
- _vm->_dialogs->show(0x4E89);
+ _vm->_dialogs->show(20105);
} else if (_action.isAction(VERB_LOOK, 0x1B9)) {
- _vm->_dialogs->show(0x4E8A);
+ _vm->_dialogs->show(20106);
} else if (_action.isAction(VERB_LOOK, 0x192)) {
- _vm->_dialogs->show(0x4E8B);
+ _vm->_dialogs->show(20107);
} else if (_action.isAction(VERB_LOOK, 0x1BA)) {
- _vm->_dialogs->show(0x4E8C);
+ _vm->_dialogs->show(20108);
} else if (_action.isAction(VERB_LOOK, 0x83)) {
- _vm->_dialogs->show(0x4E8E);
+ _vm->_dialogs->show(20110);
} else if (_action.isAction(VERB_LOOK, 0x1B6)) {
if (_globals[kMeteorologistEverSeen])
- _vm->_dialogs->show(0x4E90);
+ _vm->_dialogs->show(20112);
else
- _vm->_dialogs->show(0x4E8D);
+ _vm->_dialogs->show(20109);
} else if (_action.isAction(VERB_LOOK, 0x16C)) {
- _vm->_dialogs->show(0x4E91);
+ _vm->_dialogs->show(20113);
} else
return;
} else {
@@ -857,7 +857,7 @@ void Scene202::actions() {
break;
case 2:
if (!_scene->_activeAnimation && !_meteorologistSpecial) {
- _vm->_dialogs->show(0x4EFE);
+ _vm->_dialogs->show(20222);
}
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_globals._sequenceIndexes[10] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[9], false, 6, 1, 0, 0);
@@ -911,7 +911,7 @@ void Scene202::actions() {
break;
case 2:
if (!_scene->_activeAnimation)
- _vm->_dialogs->show(0x4EFE);
+ _vm->_dialogs->show(20222);
_meteorologistSpecial = false;
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_globals._sequenceIndexes[9] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[9], false, 6, 1, 0, 0);
@@ -944,15 +944,15 @@ void Scene202::actions() {
else if (_globals[kMeteorologistStatus] == METEOROLOGIST_PRESENT)
_vm->_dialogs->show(20220);
} else if (_action.isAction(VERB_LOOK, 0x18E)) {
- _vm->_dialogs->show(0x4EEE);
+ _vm->_dialogs->show(20206);
} else if (_action.isAction(VERB_LOOK, 0x164)) {
- _vm->_dialogs->show(0x4EEF);
+ _vm->_dialogs->show(20207);
} else if (_action.isAction(VERB_LOOK, 0x175)) {
- _vm->_dialogs->show(0x4EF0);
+ _vm->_dialogs->show(20208);
} else if (_action.isAction(VERB_LOOK, 0x174)) {
- _vm->_dialogs->show(0x4EF1);
+ _vm->_dialogs->show(20209);
} else if (_action.isAction(VERB_LOOK, 0x142)) {
- _vm->_dialogs->show(0x4EF2);
+ _vm->_dialogs->show(20210);
} else if (_action.isAction(VERB_LOOK, 0xAA)) {
if ((_game._player._playerPos == Common::Point(77, 105)) && (_game._player._facing == FACING_NORTH))
_vm->_dialogs->show(20212);
@@ -961,13 +961,13 @@ void Scene202::actions() {
} else if (_action.isAction(VERB_LOOK, NOUN_STRANGE_DEVICE)) {
_vm->_dialogs->show(20213);
} else if (_action.isAction(VERB_LOOK, 0x1B5)) {
- _vm->_dialogs->show(0x4EF6);
+ _vm->_dialogs->show(20214);
} else if (_action.isAction(VERB_LOOK, NOUN_SKULL)) {
- _vm->_dialogs->show(0x4EF7);
+ _vm->_dialogs->show(20215);
} else if (_action.isAction(VERB_TAKE, NOUN_SKULL)) {
- _vm->_dialogs->show(0x4EF8);
+ _vm->_dialogs->show(20216);
} else if (_action.isAction(VERB_LOOK, NOUN_BONES) && _action._commandSource == 4) {
- _vm->_dialogs->show(0x4EF9);
+ _vm->_dialogs->show(20217);
}
_action._inProgress = false;
@@ -1082,23 +1082,23 @@ void Scene203::preActions() {
void Scene203::actions() {
if (_action._savedFields._lookFlag) {
- _vm->_dialogs->show(0x4F53);
+ _vm->_dialogs->show(20307);
} else if (_action.isAction(VERB_WALK_TOWARDS, 0x83)) {
_scene->_nextSceneId = 208;
} else if (_action.isAction(VERB_WALK_TOWARDS, 0x82)) {
_scene->_nextSceneId = 202;
} else if (_action.isAction(VERB_LOOK, 0x142)) {
- _vm->_dialogs->show(0x4F4D);
+ _vm->_dialogs->show(20301);
} else if (_action.isAction(VERB_LOOK, 0x4D)) {
- _vm->_dialogs->show(0x4F4E);
+ _vm->_dialogs->show(20302);
} else if (_action.isAction(VERB_LOOK, 0x100)) {
- _vm->_dialogs->show(0x4F4F);
+ _vm->_dialogs->show(20303);
} else if (_action.isAction(VERB_LOOK, 0x82)) {
- _vm->_dialogs->show(0x4F50);
+ _vm->_dialogs->show(20304);
} else if (_action.isAction(VERB_LOOK, 0x1A6)) {
- _vm->_dialogs->show(0x4F51);
+ _vm->_dialogs->show(20305);
} else if (_action.isAction(VERB_LOOK, 0x30)) {
- _vm->_dialogs->show(0x4F51);
+ _vm->_dialogs->show(20305);
} else
return;
@@ -1536,7 +1536,7 @@ void Scene207::preActions() {
void Scene207::actions() {
if (_action._savedFields._lookFlag) {
- _vm->_dialogs->show(0x50E7);
+ _vm->_dialogs->show(20711);
} else if (_action.isAction(VERB_WALK_THROUGH, 0x70)) {
_scene->_nextSceneId = 214;
} else {
@@ -1556,33 +1556,33 @@ void Scene207::actions() {
}
if (_action.isAction(VERB_LOOK, 0x69)) {
- _vm->_dialogs->show(0x50DD);
+ _vm->_dialogs->show(20701);
} else if (_action.isAction(VERB_LOOK, 0x1AF)) {
- _vm->_dialogs->show(0x50DE);
+ _vm->_dialogs->show(20702);
} else if (_action.isAction(VERB_LOOK, 0x141)) {
- _vm->_dialogs->show(0x50DF);
+ _vm->_dialogs->show(20703);
} else if (_action.isAction(VERB_LOOK, 0x3E)) {
- _vm->_dialogs->show(0x50E0);
+ _vm->_dialogs->show(20704);
} else if (_action.isAction(VERB_LOOK, 0x198)) {
- _vm->_dialogs->show(0x50E1);
+ _vm->_dialogs->show(20705);
} else if (_action.isAction(VERB_LOOK, 0x1AE)) {
- _vm->_dialogs->show(0x50E2);
+ _vm->_dialogs->show(20706);
} else if (_action.isAction(VERB_LOOK, 0xE8)) {
- _vm->_dialogs->show(0x50E3);
+ _vm->_dialogs->show(20707);
} else if (_action.isAction(VERB_LOOK, 0x12)) {
- _vm->_dialogs->show(0x50E4);
+ _vm->_dialogs->show(20708);
} else if (_action.isAction(VERB_LOOK, 0x1AC)) {
- _vm->_dialogs->show(0x50E5);
+ _vm->_dialogs->show(20709);
} else if (_action.isAction(VERB_LOOK, 0x185)) {
- _vm->_dialogs->show(0x50E6);
+ _vm->_dialogs->show(20710);
} else if (_action.isAction(VERB_TAKE, 0x141)) {
- _vm->_dialogs->show(0x50E8);
+ _vm->_dialogs->show(20712);
} else if (_action.isAction(VERB_TAKE, 0x12)) {
- _vm->_dialogs->show(0x50E9);
+ _vm->_dialogs->show(20713);
} else if (_action.isAction(VERB_LOOK, 0x14D)) {
- _vm->_dialogs->show(0x50EA);
+ _vm->_dialogs->show(20714);
} else if (_action.isAction(VERB_TAKE, 0x14D)) {
- _vm->_dialogs->show(0x50EB);
+ _vm->_dialogs->show(20715);
} else
return;
}
@@ -1832,52 +1832,52 @@ void Scene208::actions() {
} else if (_action.isAction(VERB_PUT, NOUN_BURGER, NOUN_LEAF_COVERED_PIT)) {
subAction(4);
if (_game._player._stepEnabled) {
- _vm->_dialogs->show(0x514C);
+ _vm->_dialogs->show(20812);
}
} else if (_action.isAction(VERB_PUT, NOUN_DEAD_FISH, NOUN_LEAF_COVERED_PIT)) {
subAction(5);
if (_game._player._stepEnabled) {
- _vm->_dialogs->show(0x514C);
+ _vm->_dialogs->show(20812);
}
} else if (_action.isAction(VERB_LOOK, 0x5D)) {
- _vm->_dialogs->show(0x5141);
+ _vm->_dialogs->show(20801);
} else if (_action.isAction(VERB_LOOK, 0xF6)) {
- _vm->_dialogs->show(0x5142);
+ _vm->_dialogs->show(20802);
} else if (_action.isAction(VERB_LOOK, 0x16F)) {
- _vm->_dialogs->show(0x5143);
+ _vm->_dialogs->show(20803);
} else if (_action.isAction(VERB_LOOK, 0x129)) {
- _vm->_dialogs->show(0x5144);
+ _vm->_dialogs->show(20804);
} else if (_action.isAction(VERB_LOOK, 0x1A1)) {
- _vm->_dialogs->show(0x5145);
+ _vm->_dialogs->show(20805);
} else if (_action.isAction(VERB_TAKE, 0x1A1)) {
- _vm->_dialogs->show(0x5146);
+ _vm->_dialogs->show(20806);
} else if (_action.isAction(VERB_LOOK, 0x9B)) {
- _vm->_dialogs->show(0x5147);
+ _vm->_dialogs->show(20807);
} else if (_action.isAction(VERB_LOOK, NOUN_DEEP_PIT)) {
- _vm->_dialogs->show(0x5148);
+ _vm->_dialogs->show(20808);
} else if (_action.isAction(VERB_LOOK, NOUN_PILE_OF_LEAVES)) {
- _vm->_dialogs->show(0x5149);
+ _vm->_dialogs->show(20809);
} else if (_action.isAction(VERB_LOOK, NOUN_LEAF_COVERED_PIT)) {
if (_game._difficulty == DIFFICULTY_EASY)
- _vm->_dialogs->show(0x514A);
+ _vm->_dialogs->show(20810);
else
- _vm->_dialogs->show(0x514B);
+ _vm->_dialogs->show(20811);
} else if (_action.isAction(VERB_LOOK, 0x174) || _action.isAction(VERB_LOOK, 0x175)) {
- _vm->_dialogs->show(0x514D);
+ _vm->_dialogs->show(20813);
} else if (_action.isAction(VERB_TAKE, NOUN_LEAF_COVERED_PIT)) {
- _vm->_dialogs->show(0x514E);
+ _vm->_dialogs->show(20814);
} else if (_action.isAction(VERB_LOOK, NOUN_HUGE_LEGS)) {
- _vm->_dialogs->show(0x514F);
+ _vm->_dialogs->show(20815);
} else if (_action.isAction(VERB_TAKE, NOUN_HUGE_LEGS) || _action.isAction(VERB_PULL, NOUN_HUGE_LEGS)) {
- _vm->_dialogs->show(0x5150);
+ _vm->_dialogs->show(20816);
} else if (_action._savedFields._lookFlag == 0) {
return;
} else if (_globals[kRhotundaStatus] == 1) {
- _vm->_dialogs->show(0x5153);
+ _vm->_dialogs->show(20819);
} else if (_globals[kLeavesStatus] == 2) {
- _vm->_dialogs->show(0x5152);
+ _vm->_dialogs->show(20818);
} else {
- _vm->_dialogs->show(0x5151);
+ _vm->_dialogs->show(20817);
}
_action._inProgress = false;
@@ -2581,7 +2581,7 @@ void Scene209::handleMonkeyFall() {
_fallFl = false;
_counter = 0;
_pauseMode = 0;
- _vm->_dialogs->show(0x51AE);
+ _vm->_dialogs->show(20910);
_game._player._stepEnabled = true;
break;
}
@@ -3171,7 +3171,7 @@ void Scene209::preActions() {
void Scene209::actions() {
if (_action._lookFlag) {
- _vm->_dialogs->show(0x51B0);
+ _vm->_dialogs->show(20912);
_action._inProgress = false;
return;
}
@@ -3315,7 +3315,7 @@ void Scene209::actions() {
if (_action.isAction(VERB_LOOK, NOUN_MONKEY)) {
_pitchFl = true;
_game._player._stepEnabled = false;
- _vm->_dialogs->show(0x51B2);
+ _vm->_dialogs->show(20914);
_action._inProgress = false;
return;
}
@@ -3387,69 +3387,69 @@ void Scene209::actions() {
}
if (_action.isAction(VERB_LOOK, 0x142)) {
- _vm->_dialogs->show(0x51A5);
+ _vm->_dialogs->show(20901);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x1A3)) {
- _vm->_dialogs->show(0x51A6);
+ _vm->_dialogs->show(20902);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x1A4)) {
- _vm->_dialogs->show(0x51A7);
+ _vm->_dialogs->show(20903);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x1A6)) {
- _vm->_dialogs->show(0x51A8);
+ _vm->_dialogs->show(20904);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x84)) {
- _vm->_dialogs->show(0x51A9);
+ _vm->_dialogs->show(20905);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x1A2)) {
- _vm->_dialogs->show(0x51AA);
+ _vm->_dialogs->show(20906);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x10F) && (_action._savedFields._mainObjectSource == 4)) {
- _vm->_dialogs->show(0x51AB);
+ _vm->_dialogs->show(20907);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_GIVE, 0x17A, 0xE3) || _action.isAction(VERB_THROW, 0x17A, 0xE3)) {
- _vm->_dialogs->show(0x51AD);
+ _vm->_dialogs->show(20909);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x175)) {
- _vm->_dialogs->show(0x51B1);
+ _vm->_dialogs->show(20913);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_THROW, 0xE3) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
if (!_action.isAction(0x114)) {
- _vm->_dialogs->show(0x51B3);
+ _vm->_dialogs->show(20915);
}
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_THROW, 0x114, 0xE3)) {
- _vm->_dialogs->show(0x51B4);
+ _vm->_dialogs->show(20916);
_action._inProgress = false;
return;
}
@@ -3457,27 +3457,27 @@ void Scene209::actions() {
if (_action.isAction(VERB_LOOK, 0x100)) {
if (_globals[kMonkeyStatus] == MONKEY_HAS_BINOCULARS) {
if (_monkeyPosition == 1)
- _vm->_dialogs->show(0x51B5);
+ _vm->_dialogs->show(20917);
else
- _vm->_dialogs->show(0x51B6);
+ _vm->_dialogs->show(20918);
} else {
if (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY)
- _vm->_dialogs->show(0x51B5);
+ _vm->_dialogs->show(20917);
else
- _vm->_dialogs->show(0x51B7);
+ _vm->_dialogs->show(20919);
}
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x3A4)) {
- _vm->_dialogs->show(0x51B8);
+ _vm->_dialogs->show(20920);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, 0x3A4)) {
- _vm->_dialogs->show(0x51B9);
+ _vm->_dialogs->show(20921);
_action._inProgress = false;
return;
}
@@ -4327,7 +4327,7 @@ void Scene210::preActions() {
void Scene210::actions() {
if (_action.isAction(VERB_LOOK, 0x27, 0x1C0)) {
- _vm->_dialogs->show(0x5219);
+ _vm->_dialogs->show(21017);
} else if (_game._screenObjects._inputMode == 1) {
handleConversations();
} else if (_action.isAction(VERB_TALKTO, 0x1DC) ||
@@ -4444,38 +4444,38 @@ void Scene210::actions() {
} else if (_action.isAction(VERB_LOOK, 0xAA)) {
if (_globals[kTwinklesStatus] == TWINKLES_GONE) {
if (_game._storyMode == STORYMODE_NAUGHTY)
- _vm->_dialogs->show(0x520B);
+ _vm->_dialogs->show(21003);
else
- _vm->_dialogs->show(0x520A);
+ _vm->_dialogs->show(21002);
} else {
- _vm->_dialogs->show(0x5209);
+ _vm->_dialogs->show(21001);
}
} else if (_action.isAction(VERB_LOOK, 0x31)) {
- _vm->_dialogs->show(0x520C);
+ _vm->_dialogs->show(21004);
} else if (_action.isAction(VERB_LOOK, 0xA7)) {
- _vm->_dialogs->show(0x520D);
+ _vm->_dialogs->show(21005);
} else if (_action.isAction(VERB_TAKE, 0xA7) || _action.isAction(VERB_TAKE, 0x31)) {
- _vm->_dialogs->show(0x520E);
+ _vm->_dialogs->show(21006);
} else if (_action.isAction(VERB_LOOK, 0x1C5)) {
- _vm->_dialogs->show(0x520F);
+ _vm->_dialogs->show(21007);
} else if (_action.isAction(VERB_LOOK, 0x3A)) {
- _vm->_dialogs->show(0x5210);
+ _vm->_dialogs->show(21008);
} else if (_action.isAction(VERB_LOOK, 0x1B0)) {
- _vm->_dialogs->show(0x5211);
+ _vm->_dialogs->show(21009);
} else if (_action.isAction(VERB_LOOK, 0x1DC)) {
- _vm->_dialogs->show(0x5212);
+ _vm->_dialogs->show(21010);
} else if (_action.isAction(0x13A, 0x1DC) || _action.isAction(0xA6, 0x1DC)) {
- _vm->_dialogs->show(0x5213);
+ _vm->_dialogs->show(21011);
} else if (_action.isAction(VERB_LOOK, 0x1BF)) {
- _vm->_dialogs->show(0x5214);
+ _vm->_dialogs->show(21012);
} else if (_action.isAction(VERB_LOOK, 0x5F)) {
- _vm->_dialogs->show(0x5215);
+ _vm->_dialogs->show(21013);
} else if (_action.isAction(VERB_LOOK, 0x53)) {
- _vm->_dialogs->show(0x5216);
+ _vm->_dialogs->show(21014);
} else if (_action.isAction(VERB_TAKE, 0x53)) {
- _vm->_dialogs->show(0x5217);
+ _vm->_dialogs->show(21015);
} else if (_action.isAction(VERB_LOOK, 0x1C0)) {
- _vm->_dialogs->show(0x5218);
+ _vm->_dialogs->show(21016);
} else {
// Not handled
return;
@@ -4738,39 +4738,39 @@ void Scene211::preActions() {
void Scene211::actions() {
if (_action._lookFlag && (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY))
- _vm->_dialogs->show(0x5277);
+ _vm->_dialogs->show(21111);
else if (_action.isAction(VERB_LOOK, 0x27, 0x100))
- _vm->_dialogs->show(0x527C);
+ _vm->_dialogs->show(21116);
else if (_action.isAction(VERB_LOOK, 0x3A))
- _vm->_dialogs->show(0x526D);
+ _vm->_dialogs->show(21101);
else if (_action.isAction(VERB_LOOK, 0x1B2))
- _vm->_dialogs->show(0x526E);
+ _vm->_dialogs->show(21102);
else if (_action.isAction(VERB_LOOK, 0x100)) {
if (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY) {
if (_game._storyMode == STORYMODE_NAUGHTY)
- _vm->_dialogs->show(0x526F);
+ _vm->_dialogs->show(21103);
else
- _vm->_dialogs->show(0x5270);
+ _vm->_dialogs->show(21104);
} else {
- _vm->_dialogs->show(0x5271);
+ _vm->_dialogs->show(21105);
}
} else if (_action.isAction(VERB_LOOK, 0x1B3)) {
if (_game._storyMode == STORYMODE_NAUGHTY)
- _vm->_dialogs->show(0x5272);
+ _vm->_dialogs->show(21106);
else
- _vm->_dialogs->show(0x5273);
+ _vm->_dialogs->show(21107);
} else if (_action.isAction(VERB_LOOK, 0xB8))
- _vm->_dialogs->show(0x5274);
+ _vm->_dialogs->show(21108);
else if (_action.isAction(VERB_LOOK, 0x1B1))
- _vm->_dialogs->show(0x5275);
+ _vm->_dialogs->show(21109);
else if (_action.isAction(VERB_LOOK, 0x1AE))
- _vm->_dialogs->show(0x5276);
+ _vm->_dialogs->show(21110);
else if (_action.isAction(VERB_LOOK, 0x144))
- _vm->_dialogs->show(0x5279);
+ _vm->_dialogs->show(21113);
else if (_action.isAction(VERB_TAKE, 0x144))
- _vm->_dialogs->show(0x527A);
+ _vm->_dialogs->show(21114);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x527B);
+ _vm->_dialogs->show(21115);
else
return;
@@ -4821,27 +4821,27 @@ void Scene212::preActions() {
void Scene212::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x52D9);
+ _vm->_dialogs->show(21209);
else if (_action.isAction(VERB_WALK_TOWARDS) && (_action.isObject(0x82) || _action.isObject(0xE8)))
_scene->_nextSceneId = 208;
else if (_action.isAction(VERB_WALK_TOWARDS, 0x3F))
_scene->_nextSceneId = 111;
else if (_action.isAction(VERB_LOOK, 0x19C))
- _vm->_dialogs->show(0x52D1);
+ _vm->_dialogs->show(21201);
else if (_action.isAction(VERB_LOOK, 0x129))
- _vm->_dialogs->show(0x52D2);
+ _vm->_dialogs->show(21202);
else if (_action.isAction(VERB_LOOK, 0x41))
- _vm->_dialogs->show(0x52D3);
+ _vm->_dialogs->show(21203);
else if (_action.isAction(VERB_LOOK, 0x142))
- _vm->_dialogs->show(0x52D4);
+ _vm->_dialogs->show(21204);
else if (_action.isAction(VERB_LOOK, 0x82))
- _vm->_dialogs->show(0x52D5);
+ _vm->_dialogs->show(21205);
else if (_action.isAction(VERB_LOOK, 0x175))
- _vm->_dialogs->show(0x52D6);
+ _vm->_dialogs->show(21206);
else if (_action.isAction(VERB_LOOK, 0x110))
- _vm->_dialogs->show(0x52D7);
+ _vm->_dialogs->show(21207);
else if (_action.isAction(VERB_LOOK, 0xE8))
- _vm->_dialogs->show(0x52D8);
+ _vm->_dialogs->show(21208);
else
return;
@@ -4991,7 +4991,7 @@ void Scene214::step() {
void Scene214::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x53B3);
+ _vm->_dialogs->show(21427);
else if (_action.isAction(0x18A, 0xAA))
_scene->_nextSceneId = 207;
else if (_action.isAction(VERB_TAKE, 0x114) && (_game._trigger || _game._objects.isInRoom(OBJ_POISON_DARTS))) {
@@ -5053,60 +5053,60 @@ void Scene214::actions() {
break;
}
} else if (_action.isAction(VERB_LOOK, 0x197))
- _vm->_dialogs->show(0x5399);
+ _vm->_dialogs->show(21401);
else if (_action.isAction(VERB_LOOK, 0x7E))
- _vm->_dialogs->show(0x539A);
+ _vm->_dialogs->show(21402);
else if (_action.isAction(VERB_LOOK, 0x1C3))
- _vm->_dialogs->show(0x539B);
+ _vm->_dialogs->show(21403);
else if (_action.isAction(VERB_LOOK, 0x21))
- _vm->_dialogs->show(0x539C);
+ _vm->_dialogs->show(21404);
else if (_action.isAction(VERB_LOOK, 0x1BB))
- _vm->_dialogs->show(0x539D);
+ _vm->_dialogs->show(21405);
else if (_action.isAction(VERB_LOOK, 0x1BE)) {
if (_game._storyMode == STORYMODE_NAUGHTY) {
- _vm->_dialogs->show(0x539E);
+ _vm->_dialogs->show(21406);
} else {
- _vm->_dialogs->show(0x539F);
+ _vm->_dialogs->show(21407);
}
} else if (_action.isAction(VERB_LOOK, 0x1BC))
- _vm->_dialogs->show(0x53A0);
+ _vm->_dialogs->show(21408);
else if (_action.isAction(VERB_TAKE, 0x1BE) || _action.isAction(VERB_TAKE, 0x1BC))
- _vm->_dialogs->show(0x53A1);
+ _vm->_dialogs->show(21409);
else if (_action.isAction(VERB_LOOK, 0x13D))
- _vm->_dialogs->show(0x53A2);
+ _vm->_dialogs->show(21410);
else if (_action.isAction(VERB_TAKE, 0x13D) || _action.isAction(VERB_TAKE, 0x48A))
- _vm->_dialogs->show(0x53A3);
+ _vm->_dialogs->show(21411);
else if (_action.isAction(VERB_LOOK, 0x48A))
- _vm->_dialogs->show(0x53B4);
+ _vm->_dialogs->show(21428);
else if (_action.isAction(VERB_LOOK, 0x114) && (_action._savedFields._mainObjectSource == 4))
- _vm->_dialogs->show(0x53A4);
+ _vm->_dialogs->show(21412);
else if (_action.isAction(VERB_OPEN, 0x7E))
- _vm->_dialogs->show(0x53A6);
+ _vm->_dialogs->show(21414);
else if (_action.isAction(VERB_TALKTO, 0x1C3))
- _vm->_dialogs->show(0x53A7);
+ _vm->_dialogs->show(21415);
else if (_action.isAction(VERB_GIVE, 0x17A, 0x1C3))
- _vm->_dialogs->show(0x53A8);
+ _vm->_dialogs->show(21416);
else if (_action.isAction(0x13A, 0x29, 0x1C3) || _action.isAction(0xA6, 0x29, 0x1C3))
- _vm->_dialogs->show(0x53A9);
+ _vm->_dialogs->show(21417);
else if (_action.isAction(VERB_LOOK, 0x473))
- _vm->_dialogs->show(0x53AA);
+ _vm->_dialogs->show(21418);
else if (_action.isAction(VERB_TAKE, 0x473))
- _vm->_dialogs->show(0x53AB);
+ _vm->_dialogs->show(21419);
else if (_action.isAction(VERB_TAKE, 0x21))
- _vm->_dialogs->show(0x53AC);
+ _vm->_dialogs->show(21420);
else if (_action.isAction(VERB_LOOK, 0x8A))
- _vm->_dialogs->show(0x53AD);
+ _vm->_dialogs->show(21421);
else if (_action.isAction(VERB_LOOK, 0x29))
- _vm->_dialogs->show(0x53AE);
+ _vm->_dialogs->show(21422);
else if (_action.isAction(VERB_LOOK, 0x160)) {
if (_game._objects.isInRoom(OBJ_POISON_DARTS) && _game._objects.isInRoom(OBJ_BLOWGUN)) {
- _vm->_dialogs->show(0x53AF);
+ _vm->_dialogs->show(21423);
} else if (_game._objects.isInRoom(OBJ_POISON_DARTS) && !_game._objects.isInRoom(OBJ_BLOWGUN)) {
- _vm->_dialogs->show(0x53B0);
+ _vm->_dialogs->show(21424);
} else if (!_game._objects.isInRoom(OBJ_POISON_DARTS) && _game._objects.isInRoom(OBJ_BLOWGUN)) {
- _vm->_dialogs->show(0x53B1);
+ _vm->_dialogs->show(21425);
} else {
- _vm->_dialogs->show(0x53B2);
+ _vm->_dialogs->show(21426);
}
} else
return;
@@ -5173,7 +5173,7 @@ void Scene215::step() {
void Scene215::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x5405);
+ _vm->_dialogs->show(21509);
else if (_action.isAction(VERB_TAKE, 0x17A)) {
if (!_game._objects.isInInventory(OBJ_TWINKIFRUIT) || _game._trigger) {
switch (_game._trigger) {
@@ -5213,29 +5213,29 @@ void Scene215::actions() {
} else if (_action.isAction(0x18A, 0xAA))
_scene->_nextSceneId = 210;
else if (_action.isAction(VERB_LOOK, 0x21))
- _vm->_dialogs->show(0x53FD);
+ _vm->_dialogs->show(21501);
else if (_action.isAction(VERB_LOOK, 0x1CB))
- _vm->_dialogs->show(0x53FE);
+ _vm->_dialogs->show(21502);
else if (_action.isAction(VERB_LOOK, 0x3A3))
- _vm->_dialogs->show(0x53FF);
+ _vm->_dialogs->show(21503);
else if (_action.isAction(VERB_LOOK, 0xD5))
- _vm->_dialogs->show(0x5400);
+ _vm->_dialogs->show(21504);
else if (_action.isAction(VERB_LOOK, 0x197))
- _vm->_dialogs->show(0x5401);
+ _vm->_dialogs->show(21505);
else if (_action.isAction(VERB_LOOK, 0x289))
- _vm->_dialogs->show(0x5402);
+ _vm->_dialogs->show(21506);
else if (_action.isAction(VERB_LOOK, 0x17A) && (_action._savedFields._mainObjectSource == 4))
- _vm->_dialogs->show(0x5403);
+ _vm->_dialogs->show(21507);
else if (_action.isAction(VERB_TAKE, 0x21))
- _vm->_dialogs->show(0x5406);
+ _vm->_dialogs->show(21510);
else if (_action.isAction(VERB_TAKE, 0xD5))
- _vm->_dialogs->show(0x5407);
+ _vm->_dialogs->show(21511);
else if (_action.isAction(VERB_LOOK, 0x1CA))
- _vm->_dialogs->show(0x5408);
+ _vm->_dialogs->show(21512);
else if (_action.isAction(VERB_TAKE, 0x1CA))
- _vm->_dialogs->show(0x5409);
+ _vm->_dialogs->show(21513);
else if (_action.isAction(VERB_TAKE, 0x3A3))
- _vm->_dialogs->show(0x540A);
+ _vm->_dialogs->show(21514);
else
return;
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 40f2533f4b..5337c99cb7 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -859,7 +859,7 @@ void Scene307::step() {
void Scene307::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x77FB);
+ _vm->_dialogs->show(30715);
else if (_game._screenObjects._inputMode == 1)
handleDialog();
else if (_action.isAction(VERB_TALKTO, 0x207) || _action.isAction(VERB_TALKTO, 0x18D) || _action.isAction(VERB_TALKTO, 0x21B)) {
@@ -1043,7 +1043,7 @@ void Scene307::actions() {
}
}
} else if (_action.isAction(0x20C, 0x21B) && (_game._storyMode != STORYMODE_NAUGHTY))
- _vm->_dialogs->show(0x7803);
+ _vm->_dialogs->show(30723);
else if (_action.isAction(0x20C, 0x21B)) {
if (!_afterPeeingFl) {
switch (_game._trigger) {
@@ -1096,40 +1096,40 @@ void Scene307::actions() {
}
} else if (_action.isAction(VERB_LOOK, 0x11)) {
if (!_grateOpenedFl)
- _vm->_dialogs->show(0x77F6);
+ _vm->_dialogs->show(30710);
else
- _vm->_dialogs->show(0x77F7);
+ _vm->_dialogs->show(30711);
} else if (_action.isAction(VERB_LOOK, 0x1CB))
- _vm->_dialogs->show(0x77F8);
+ _vm->_dialogs->show(30712);
else if (_action.isAction(VERB_LOOK, 0x216))
- _vm->_dialogs->show(0x77F9);
+ _vm->_dialogs->show(30713);
else if (_action.isAction(VERB_LOOK, 0x21B))
- _vm->_dialogs->show(0x77FA);
+ _vm->_dialogs->show(30714);
else if (_action.isAction(0x134, 0x12C))
- _vm->_dialogs->show(0x77FC);
+ _vm->_dialogs->show(30716);
else if (_action.isAction(VERB_LOOK, 0x207))
- _vm->_dialogs->show(0x77FD);
+ _vm->_dialogs->show(30717);
else if (_action.isAction(VERB_LOOK, 0xCD))
- _vm->_dialogs->show(0x77FE);
+ _vm->_dialogs->show(30718);
else if (_action.isAction(0x242, 0x204)) {
switch (_fieldCollisionCounter) {
case 0:
- _vm->_dialogs->show(0x77FF);
+ _vm->_dialogs->show(30719);
_fieldCollisionCounter = 1;
break;
case 1:
- _vm->_dialogs->show(0x7800);
+ _vm->_dialogs->show(30720);
_fieldCollisionCounter = 2;
break;
case 2:
- _vm->_dialogs->show(0x7801);
+ _vm->_dialogs->show(30721);
_fieldCollisionCounter = 3;
break;
case 3:
- _vm->_dialogs->show(0x7802);
+ _vm->_dialogs->show(30722);
break;
}
} else
@@ -1691,7 +1691,7 @@ void Scene311::step() {
void Scene311::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x798F);
+ _vm->_dialogs->show(31119);
else if (_checkGuardFl) {
_checkGuardFl = false;
_scene->_kernelMessages.reset();
@@ -1791,25 +1791,25 @@ void Scene311::actions() {
break;
}
} else if (_action.isAction(VERB_LOOK, 0x1E4))
- _vm->_dialogs->show(0x7986);
+ _vm->_dialogs->show(31110);
else if (_action.isAction(VERB_LOOK, 0x18D))
- _vm->_dialogs->show(0x7987);
+ _vm->_dialogs->show(31111);
else if (_action.isAction(VERB_LOOK, 0x220) || _action.isAction(0x155, 0x220))
- _vm->_dialogs->show(0x7988);
+ _vm->_dialogs->show(31112);
else if (_action.isAction(VERB_LOOK, 0x208) || _action.isAction(0x155, 0x208))
- _vm->_dialogs->show(0x7989);
+ _vm->_dialogs->show(31113);
else if (_action.isAction(VERB_TAKE, 0x208))
- _vm->_dialogs->show(0x798A);
+ _vm->_dialogs->show(31114);
else if (_action.isAction(VERB_LOOK, 0xCD) || _action.isAction(0x155, 0xCD))
- _vm->_dialogs->show(0x798B);
+ _vm->_dialogs->show(31115);
else if (_action.isAction(VERB_TAKE, 0xCD))
- _vm->_dialogs->show(0x798C);
+ _vm->_dialogs->show(31116);
else if (_action.isAction(VERB_LOOK, 0x2BA))
- _vm->_dialogs->show(0x798D);
+ _vm->_dialogs->show(31117);
else if (_action.isAction(VERB_LOOK, 0x2B9))
- _vm->_dialogs->show(0x798E);
+ _vm->_dialogs->show(31118);
else if (_action.isAction(VERB_LOOK, 0x11))
- _vm->_dialogs->show(0x7990);
+ _vm->_dialogs->show(31120);
else
return;
@@ -1880,13 +1880,13 @@ void Scene313::actions() {
else if (_action.isAction(0x2FB, 0x2EF)) {
if (_globals[kSexOfRex] == REX_FEMALE) {
_globals[kSexOfRex] = REX_MALE;
- _vm->_dialogs->show(0x7A45);
+ _vm->_dialogs->show(31301);
}
_scene->_nextSceneId = 391;
} else if (_action.isAction(0x2FB, 0x300)) {
if (_globals[kSexOfRex] == REX_FEMALE) {
_globals[kSexOfRex] = REX_MALE;
- _vm->_dialogs->show(0x7A45);
+ _vm->_dialogs->show(31301);
}
_scene->_nextSceneId = 366;
} else if (!_action.isAction(0x301, 0x2D4))
@@ -2267,7 +2267,7 @@ void Scene316::actions() {
switch (_game._trigger) {
case 0:
if (_globals[kCityFlooded]) {
- _vm->_dialogs->show(0x7B87);
+ _vm->_dialogs->show(31623);
} else {
_vm->_sound->command(45);
_game._player._stepEnabled = false;
@@ -2315,35 +2315,35 @@ void Scene316::actions() {
break;
}
} else if (_action.isAction(VERB_LOOK, 0x22C))
- _vm->_dialogs->show(0x7B7A);
+ _vm->_dialogs->show(31610);
else if (_action.isAction(VERB_LOOK, 0x1B6)) {
if (_game._visitedScenes.exists(321))
- _vm->_dialogs->show(0x7B7C);
+ _vm->_dialogs->show(31612);
else
- _vm->_dialogs->show(0x7B7B);
+ _vm->_dialogs->show(31611);
} else if (_action.isAction(VERB_LOOK, 0x2C6))
- _vm->_dialogs->show(0x7B7D);
+ _vm->_dialogs->show(31613);
else if (_action.isAction(VERB_LOOK, 0x2C7))
- _vm->_dialogs->show(0x7B7E);
+ _vm->_dialogs->show(31614);
else if (_action.isAction(VERB_LOOK, 0x1E0))
- _vm->_dialogs->show(0x7B7F);
+ _vm->_dialogs->show(31615);
else if (_action.isAction(VERB_LOOK, 0xE2))
- _vm->_dialogs->show(0x7B80);
+ _vm->_dialogs->show(31616);
else if (_action.isAction(VERB_LOOK, 0x226))
- _vm->_dialogs->show(0x7B81);
+ _vm->_dialogs->show(31617);
else if (_action.isAction(VERB_LOOK, 0x11))
- _vm->_dialogs->show(0x7B82);
+ _vm->_dialogs->show(31618);
else if (_action.isAction(VERB_LOOK, 0x2B9)) {
if (!_globals[kAfterHavoc]) {
if (_game._difficulty != DIFFICULTY_EASY)
- _vm->_dialogs->show(0x7B84);
+ _vm->_dialogs->show(31620);
else
- _vm->_dialogs->show(0x7B83);
+ _vm->_dialogs->show(31619);
}
} else if (_action.isAction(VERB_LOOK, 0x89))
- _vm->_dialogs->show(0x7B85);
+ _vm->_dialogs->show(31621);
else if (_action.isAction(VERB_LOOK, 0x257))
- _vm->_dialogs->show(0x7B86);
+ _vm->_dialogs->show(31622);
else
return;
@@ -2843,7 +2843,7 @@ void Scene318::actions() {
_vm->_dialogs->showItem(OBJ_AUDIO_TAPE, 0x7C5B);
_game._objects.addToInventory(OBJ_AUDIO_TAPE);
} else
- _vm->_dialogs->show(0x7C5A);
+ _vm->_dialogs->show(31834);
_action._inProgress = false;
return;
@@ -2851,84 +2851,84 @@ void Scene318::actions() {
if (_action.isAction(VERB_LOOK, 0x165)) {
if (_game._objects.isInRoom(OBJ_AUDIO_TAPE))
- _vm->_dialogs->show(0x7C59);
+ _vm->_dialogs->show(31833);
else
- _vm->_dialogs->show(0x7C5A);
+ _vm->_dialogs->show(31834);
_action._inProgress = false;
return;
}
if (_action.isAction(0x242, 0x488)) {
- _vm->_dialogs->show(0x7C57);
+ _vm->_dialogs->show(31831);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x2D9)) {
- _vm->_dialogs->show(0x7C4F);
+ _vm->_dialogs->show(31823);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x308)) {
- _vm->_dialogs->show(0x7C51);
+ _vm->_dialogs->show(31825);
_action._inProgress = false;
return;
}
} else { // Not visible
if (_action.isAction(VERB_LOOK, 0x2D9)) {
- _vm->_dialogs->show(0x7C4E);
+ _vm->_dialogs->show(31822);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK, 0x308)) {
- _vm->_dialogs->show(0x7C50);
+ _vm->_dialogs->show(31824);
_action._inProgress = false;
return;
}
}
if (_action.isAction(VERB_LOOK, 0x18D))
- _vm->_dialogs->show(0x7C42);
+ _vm->_dialogs->show(31810);
else if (_action.isAction(VERB_LOOK, 0x89))
- _vm->_dialogs->show(0x7C43);
+ _vm->_dialogs->show(31811);
else if (_action.isAction(VERB_LOOK, 0x2BA))
- _vm->_dialogs->show(0x7C44);
+ _vm->_dialogs->show(31812);
else if (_action.isAction(VERB_LOOK, 0x2B3))
- _vm->_dialogs->show(0x7C45);
+ _vm->_dialogs->show(31813);
else if (_action.isAction(VERB_LOOK, 0x2CB))
- _vm->_dialogs->show(0x7C46);
+ _vm->_dialogs->show(31814);
else if (_action.isAction(VERB_LOOK, 0x216))
- _vm->_dialogs->show(0x7C47);
+ _vm->_dialogs->show(31815);
else if (_action.isAction(VERB_LOOK, 0x319))
- _vm->_dialogs->show(0x7C48);
+ _vm->_dialogs->show(31816);
else if (_action.isAction(VERB_LOOK, 0x477))
- _vm->_dialogs->show(0x7C49);
+ _vm->_dialogs->show(31817);
else if (_action.isAction(VERB_LOOK, 0xE2))
- _vm->_dialogs->show(0x7C4A);
+ _vm->_dialogs->show(31818);
else if (_action.isAction(VERB_LOOK, 0x2C9))
- _vm->_dialogs->show(0x7C4B);
+ _vm->_dialogs->show(31819);
else if (_action.isAction(VERB_LOOK, 0x2C7))
- _vm->_dialogs->show(0x7C4C);
+ _vm->_dialogs->show(31820);
else if (_action.isAction(VERB_LOOK, 0x2C8))
- _vm->_dialogs->show(0x7C4D);
+ _vm->_dialogs->show(31821);
else if (_action.isAction(VERB_OPEN, 0x2C9))
- _vm->_dialogs->show(0x7C55);
+ _vm->_dialogs->show(31829);
else if (_action.isAction(VERB_LOOK, 0x307))
- _vm->_dialogs->show(0x7C56);
+ _vm->_dialogs->show(31830);
else if (_action.isAction(VERB_LOOK, 0x3A1))
- _vm->_dialogs->show(0x7C58);
+ _vm->_dialogs->show(31832);
else if (_action.isAction(VERB_LOOK, 0x3A2))
- _vm->_dialogs->show(0x7C5C);
+ _vm->_dialogs->show(31836);
else if (_action._lookFlag) {
if (_game._player._visible || _game._objects.isInInventory(OBJ_SCALPEL))
- _vm->_dialogs->show(0x7C54);
+ _vm->_dialogs->show(31828);
else if (_internVisibleFl)
- _vm->_dialogs->show(0x7C52);
+ _vm->_dialogs->show(31826);
else
- _vm->_dialogs->show(0x7C53);
+ _vm->_dialogs->show(31827);
} else
return;
@@ -3640,7 +3640,7 @@ void Scene320::step() {
void Scene320::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x7D0B);
+ _vm->_dialogs->show(32011);
else if ((_action.isAction(0x11A) || _action.isAction(VERB_PUSH)) &&
(_action.isAction(0x2E8) || _action.isAction(0x2E9) || _action.isAction(0x2EA) || _action.isAction(0x2EB) ||
_action.isAction(0x2DE) || _action.isAction(0x2DD) || _action.isAction(0x2E0) || _action.isAction(0x2E1) ||
@@ -3712,37 +3712,37 @@ void Scene320::actions() {
} else if (_action.isAction(0x1CD, 0x2EF))
_scene->_nextSceneId = 311;
else if (_action.isAction(VERB_LOOK, 0x2DC))
- _vm->_dialogs->show(0x7D01);
+ _vm->_dialogs->show(32001);
else if (_action.isAction(VERB_LOOK, 0x2DB))
- _vm->_dialogs->show(0x7D02);
+ _vm->_dialogs->show(32002);
else if (_action.isAction(VERB_LOOK, 0x1E4))
- _vm->_dialogs->show(0x7D03);
+ _vm->_dialogs->show(32003);
else if (_action.isAction(VERB_LOOK, 0x2EF))
- _vm->_dialogs->show(0x7D04);
+ _vm->_dialogs->show(32004);
else if (_action.isAction(VERB_LOOK, 0x2ED))
- _vm->_dialogs->show(0x7D05);
+ _vm->_dialogs->show(32005);
else if (_action.isAction(VERB_LOOK, 0x2EE))
- _vm->_dialogs->show(0x7D06);
+ _vm->_dialogs->show(32006);
else if (_action.isAction(VERB_LOOK, 0x2F1))
- _vm->_dialogs->show(0x7D06);
+ _vm->_dialogs->show(32006);
else if (_action.isAction(VERB_LOOK, 0x2F3))
- _vm->_dialogs->show(0x7D08);
+ _vm->_dialogs->show(32008);
else if (_action.isAction(VERB_LOOK, 0x2F0))
- _vm->_dialogs->show(0x7D09);
+ _vm->_dialogs->show(32009);
else if (_action.isAction(VERB_LOOK, 0x2F2))
- _vm->_dialogs->show(0x7D0A);
+ _vm->_dialogs->show(32010);
else if (_action.isAction(VERB_TAKE, 0x2ED))
- _vm->_dialogs->show(0x7D0C);
+ _vm->_dialogs->show(32012);
else if (_action.isAction(VERB_TAKE, 0x2F2))
- _vm->_dialogs->show(0x7D0D);
+ _vm->_dialogs->show(32013);
else if (_action.isAction(VERB_TAKE, 0x2EE) || _action.isAction(0x75, 0x2EE))
- _vm->_dialogs->show(0x7D0E);
+ _vm->_dialogs->show(32014);
else if (_action.isAction(VERB_TAKE, 0x2F3))
- _vm->_dialogs->show(0x7D0F);
+ _vm->_dialogs->show(32015);
else if (_action.isAction(VERB_TAKE, 0x2F1))
- _vm->_dialogs->show(0x7D10);
+ _vm->_dialogs->show(32016);
else if (_action.isAction(VERB_TAKE, 0x2F0))
- _vm->_dialogs->show(0x7D11);
+ _vm->_dialogs->show(32017);
else
return;
@@ -3953,7 +3953,7 @@ void Scene351::step() {
void Scene351::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x8931);
+ _vm->_dialogs->show(35121);
else if (_action.isAction(0x2F9, 0x16C))
_scene->_nextSceneId = 322;
else if (_action.isAction(0x1AD, 0x2B3))
@@ -3991,30 +3991,30 @@ void Scene351::actions() {
}
}
} else if (_action.isAction(VERB_LOOK, 0x180))
- _vm->_dialogs->show(0x8926);
+ _vm->_dialogs->show(35110);
else if (_action.isAction(VERB_LOOK, 0x23A))
- _vm->_dialogs->show(0x8927);
+ _vm->_dialogs->show(35111);
else if (_action.isAction(VERB_LOOK, 0x1E6))
- _vm->_dialogs->show(0x8928);
+ _vm->_dialogs->show(35112);
else if (_action.isAction(VERB_LOOK, 0x239)) {
if (_game._objects[0xF]._roomNumber == 351)
- _vm->_dialogs->show(0x892A);
+ _vm->_dialogs->show(35114);
else
- _vm->_dialogs->show(0x8929);
+ _vm->_dialogs->show(35113);
} else if (_action.isAction(VERB_LOOK, 0x2C7))
- _vm->_dialogs->show(0x892B);
+ _vm->_dialogs->show(35115);
else if (_action.isAction(VERB_LOOK, 0x1E4))
- _vm->_dialogs->show(0x892C);
+ _vm->_dialogs->show(35116);
else if (_action.isAction(VERB_LOOK, 0xD7))
- _vm->_dialogs->show(0x892D);
+ _vm->_dialogs->show(35117);
else if (_action.isAction(VERB_LOOK, 0x16C))
- _vm->_dialogs->show(0x892E);
+ _vm->_dialogs->show(35118);
else if (_action.isAction(VERB_LOOK, 0x59))
- _vm->_dialogs->show(0x892F);
+ _vm->_dialogs->show(35119);
else if (_action.isAction(VERB_LOOK, 0x2B3))
- _vm->_dialogs->show(0x8930);
+ _vm->_dialogs->show(35120);
else if (_action.isAction(VERB_LOOK, 0x1EB))
- _vm->_dialogs->show(0x8932);
+ _vm->_dialogs->show(35122);
else
return;
@@ -4225,7 +4225,7 @@ void Scene352::preActions() {
void Scene352::actions() {
if (_action._lookFlag) {
- _vm->_dialogs->show(0x8999);
+ _vm->_dialogs->show(35225);
_action._inProgress = false;
return;
}
@@ -4509,53 +4509,53 @@ void Scene352::actions() {
break;
}
} else if (_action.isAction(VERB_LOOK, 0x1F3))
- _vm->_dialogs->show(0x898A);
+ _vm->_dialogs->show(35210);
else if (_action.isAction(VERB_LOOK, 0xE2)) {
if (_game._storyMode == STORYMODE_NAUGHTY)
- _vm->_dialogs->show(0x898B);
+ _vm->_dialogs->show(35211);
else
- _vm->_dialogs->show(0x898C);
+ _vm->_dialogs->show(35212);
} else if (_action.isAction(VERB_LOOK, 0x1CC))
- _vm->_dialogs->show(0x898D);
+ _vm->_dialogs->show(35213);
else if (_action.isAction(VERB_LOOK, 0x2CD))
- _vm->_dialogs->show(0x898E);
+ _vm->_dialogs->show(35214);
else if (_action.isAction(VERB_LOOK, 0x165) && (_action._savedFields._mainObjectSource == 4))
- _vm->_dialogs->show(0x898F);
+ _vm->_dialogs->show(35215);
else if (_action.isAction(VERB_LOOK, 0x11))
- _vm->_dialogs->show(0x8990);
+ _vm->_dialogs->show(35216);
else if (_action.isAction(VERB_LOOK, 0x3B6) && (_action._savedFields._mainObjectSource == 4))
- _vm->_dialogs->show(0x8991);
+ _vm->_dialogs->show(35217);
else if (_action.isAction(VERB_LOOK, 0x2DA))
- _vm->_dialogs->show(0x8992);
+ _vm->_dialogs->show(35218);
else if (_action.isAction(VERB_LOOK, 0x51))
- _vm->_dialogs->show(0x8993);
+ _vm->_dialogs->show(35219);
else if (_action.isAction(VERB_LOOK, 0x2CE))
- _vm->_dialogs->show(0x8994);
+ _vm->_dialogs->show(35220);
else if (_action.isAction(VERB_LOOK, 0x1F8)) {
if (!_vaultOpenFl)
- _vm->_dialogs->show(0x8995);
+ _vm->_dialogs->show(35221);
} else if (_action.isAction(VERB_LOOK, 0x2F4))
- _vm->_dialogs->show(0x8996);
+ _vm->_dialogs->show(35222);
else if (_action.isAction(VERB_LOOK, 0x2F5))
- _vm->_dialogs->show(0x8997);
+ _vm->_dialogs->show(35223);
else if (_action.isAction(VERB_LOOK, 0x2B3))
- _vm->_dialogs->show(0x8998);
+ _vm->_dialogs->show(35224);
else if (_action.isAction(VERB_TAKE, 0x2F5))
- _vm->_dialogs->show(0x899A);
+ _vm->_dialogs->show(35226);
else if (_action.isAction(VERB_LOOK, 0x1E4))
- _vm->_dialogs->show(0x899D);
+ _vm->_dialogs->show(35229);
else if (_action.isAction(VERB_LOOK, 0x239))
- _vm->_dialogs->show(0x899E);
+ _vm->_dialogs->show(35230);
else if (_action.isAction(VERB_LOOK, 0x70))
- _vm->_dialogs->show(0x899F);
+ _vm->_dialogs->show(35231);
else if (_action.isAction(VERB_LOOK, 0x160))
- _vm->_dialogs->show(0x89A0);
+ _vm->_dialogs->show(35232);
else if (_action.isAction(VERB_LOOK, 0x3B5))
- _vm->_dialogs->show(0x89A1);
+ _vm->_dialogs->show(35233);
else if (_action.isAction(VERB_LOOK, 0x257))
- _vm->_dialogs->show(0x89A2);
+ _vm->_dialogs->show(35234);
else if (_action.isAction(VERB_LOOK, 0x1F5))
- _vm->_dialogs->show(0x89A3);
+ _vm->_dialogs->show(35235);
else
return;
}
@@ -4597,27 +4597,27 @@ void Scene353::enter() {
void Scene353::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x89F3);
+ _vm->_dialogs->show(35315);
else if (_action.isAction(0x18B, 0x70))
_scene->_nextSceneId = 352;
else if (_action.isAction(0x1AD, 0x2B3))
_scene->_nextSceneId = 354;
else if (_action.isAction(VERB_LOOK, 0x23D))
- _vm->_dialogs->show(0x89EE);
+ _vm->_dialogs->show(35310);
else if (_action.isAction(VERB_LOOK, 0x1FA) || _action.isAction(VERB_LOOK, 0x10C))
- _vm->_dialogs->show(0x89EF);
+ _vm->_dialogs->show(35311);
else if (_action.isAction(VERB_LOOK, 0x23C))
- _vm->_dialogs->show(0x89F0);
+ _vm->_dialogs->show(35312);
else if (_action.isAction(VERB_LOOK, 0x70))
- _vm->_dialogs->show(0x89F1);
+ _vm->_dialogs->show(35313);
else if (_action.isAction(VERB_LOOK, 0x2B3))
- _vm->_dialogs->show(0x89F2);
+ _vm->_dialogs->show(35314);
else if (_action.isAction(VERB_LOOK, 0x89))
- _vm->_dialogs->show(0x89F4);
+ _vm->_dialogs->show(35316);
else if (_action.isAction(VERB_LOOK, 0x46))
- _vm->_dialogs->show(0x89F5);
+ _vm->_dialogs->show(35317);
else if (_action.isAction(VERB_LOOK, 0x18D))
- _vm->_dialogs->show(0x89F6);
+ _vm->_dialogs->show(35318);
else
return;
@@ -4655,7 +4655,7 @@ void Scene354::preActions() {
void Scene354::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x8A56);
+ _vm->_dialogs->show(35414);
else if (_action.isAction(0x1AD, 0x2B4)) {
_game._player.startWalking(Common::Point(208, 0), FACING_NORTHEAST);
_game._player._walkOffScreenSceneId = 353;
@@ -4666,25 +4666,25 @@ void Scene354::actions() {
else if (_action.isAction(0x1AD, 0x2B3))
_scene->_nextSceneId = 401;
else if (_action.isAction(VERB_LOOK, 0x2C6))
- _vm->_dialogs->show(0x8A52);
+ _vm->_dialogs->show(35410);
else if (_action.isAction(VERB_LOOK, 0x1FD))
- _vm->_dialogs->show(0x8A53);
+ _vm->_dialogs->show(35411);
else if (_action.isAction(VERB_LOOK, 0x2D0))
- _vm->_dialogs->show(0x8A54);
+ _vm->_dialogs->show(35412);
else if (_action.isAction(VERB_LOOK, 0x206))
- _vm->_dialogs->show(0x8A55);
+ _vm->_dialogs->show(35413);
else if (_action.isAction(VERB_LOOK, 0x2B4))
- _vm->_dialogs->show(0x8A57);
+ _vm->_dialogs->show(35415);
else if (_action.isAction(VERB_LOOK, 0x2B3))
- _vm->_dialogs->show(0x8A58);
+ _vm->_dialogs->show(35416);
else if (_action.isAction(VERB_LOOK, 0x2B9))
- _vm->_dialogs->show(0x8A59);
+ _vm->_dialogs->show(35417);
else if (_action.isAction(VERB_LOOK, 0x2BA))
- _vm->_dialogs->show(0x8A5A);
+ _vm->_dialogs->show(35418);
else if (_action.isAction(VERB_LOOK, 0x218))
- _vm->_dialogs->show(0x8A5B);
+ _vm->_dialogs->show(35419);
else if (_action.isAction(VERB_LOOK, 0x239))
- _vm->_dialogs->show(0x8A5C);
+ _vm->_dialogs->show(35420);
else
return;
@@ -4725,33 +4725,33 @@ void Scene357::preActions() {
void Scene357::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x8B83);
+ _vm->_dialogs->show(35715);
else if (_action.isAction(VERB_LOOK, 0x11))
- _vm->_dialogs->show(0x8B7E);
+ _vm->_dialogs->show(35710);
else if (_action.isAction(0x2F7, 0x11))
- _vm->_dialogs->show(0x8B7F);
+ _vm->_dialogs->show(35711);
else if (_action.isAction(VERB_LOOK, 0x1CB))
- _vm->_dialogs->show(0x8B80);
+ _vm->_dialogs->show(35712);
else if (_action.isAction(VERB_LOOK, 0x216))
- _vm->_dialogs->show(0x8B81);
+ _vm->_dialogs->show(35713);
else if (_action.isAction(VERB_LOOK, 0x21B))
- _vm->_dialogs->show(0x8B82);
+ _vm->_dialogs->show(35714);
else if (_action.isAction(VERB_LOOK, 0x207))
- _vm->_dialogs->show(0x8B84);
+ _vm->_dialogs->show(35716);
else if (_action.isAction(VERB_LOOK, 0xCD))
- _vm->_dialogs->show(0x8B85);
+ _vm->_dialogs->show(35717);
else if (_action.isAction(VERB_LOOK, 0x23A))
- _vm->_dialogs->show(0x8B86);
+ _vm->_dialogs->show(35718);
else if (_action.isAction(VERB_LOOK, 0x218))
- _vm->_dialogs->show(0x8B87);
+ _vm->_dialogs->show(35719);
else if (_action.isAction(VERB_TAKE, 0x218))
- _vm->_dialogs->show(0x8B88);
+ _vm->_dialogs->show(35720);
else if (_action.isAction(VERB_LOOK, 0x18D))
- _vm->_dialogs->show(0x8B89);
+ _vm->_dialogs->show(35721);
else if (_action.isAction(VERB_LOOK, 0x2B9))
- _vm->_dialogs->show(0x8B8A);
+ _vm->_dialogs->show(35722);
else if (_action.isAction(VERB_LOOK, 0x2BA))
- _vm->_dialogs->show(0x8B8B);
+ _vm->_dialogs->show(35723);
else
return;
@@ -4789,21 +4789,21 @@ void Scene358::preActions() {
void Scene358::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x8BE7);
+ _vm->_dialogs->show(35815);
else if (_action.isAction(VERB_LOOK, 0x2BA))
- _vm->_dialogs->show(0x8BE2);
+ _vm->_dialogs->show(35810);
else if (_action.isAction(VERB_LOOK, 0x2B9))
- _vm->_dialogs->show(0x8BE3);
+ _vm->_dialogs->show(35811);
else if (_action.isAction(VERB_LOOK, 0x1CB))
- _vm->_dialogs->show(0x8BE4);
+ _vm->_dialogs->show(35812);
else if (_action.isAction(VERB_LOOK, 0x216))
- _vm->_dialogs->show(0x8BE5);
+ _vm->_dialogs->show(35813);
else if (_action.isAction(VERB_LOOK, 0x21B))
- _vm->_dialogs->show(0x8BE6);
+ _vm->_dialogs->show(35814);
else if (_action.isAction(VERB_LOOK, 0x204) || _action.isAction(VERB_LOOK, 0x18D))
- _vm->_dialogs->show(0x8BE8);
+ _vm->_dialogs->show(35816);
else if (_action.isAction(VERB_LOOK, 0x11))
- _vm->_dialogs->show(0x8BE9);
+ _vm->_dialogs->show(35817);
else
return;
@@ -4856,16 +4856,16 @@ void Scene359::preActions() {
void Scene359::actions() {
if (_action._lookFlag) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
- _vm->_dialogs->show(0x8C4A);
+ _vm->_dialogs->show(35914);
else
- _vm->_dialogs->show(0x8C4B);
+ _vm->_dialogs->show(35915);
} else if (_action.isAction(VERB_TAKE, 0x131)) {
if (_game._trigger || !_game._objects.isInInventory(OBJ_SECURITY_CARD)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _vm->_dialogs->show(0x8C50);
+ _vm->_dialogs->show(35920);
if (_globals[kSexOfRex] == REX_MALE) {
_globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 4, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
@@ -4904,43 +4904,43 @@ void Scene359::actions() {
}
}
} else if (_action.isAction(VERB_LOOK, 0x23E))
- _vm->_dialogs->show(0x8C46);
+ _vm->_dialogs->show(35910);
else if (_action.isAction(VERB_LOOK, 0x1CB))
- _vm->_dialogs->show(0x8C47);
+ _vm->_dialogs->show(35911);
else if (_action.isAction(VERB_LOOK, 0x216))
- _vm->_dialogs->show(0x8C48);
+ _vm->_dialogs->show(35912);
else if (_action.isAction(VERB_LOOK, 0x21B))
- _vm->_dialogs->show(0x8C49);
+ _vm->_dialogs->show(35913);
else if (_action.isAction(VERB_LOOK, 0x2B9))
- _vm->_dialogs->show(0x8C4C);
+ _vm->_dialogs->show(35916);
else if (_action.isAction(VERB_LOOK, 0x2BA))
- _vm->_dialogs->show(0x8C4D);
+ _vm->_dialogs->show(35917);
else if (_action.isAction(VERB_LOOK, 0x215))
- _vm->_dialogs->show(0x8C4E);
+ _vm->_dialogs->show(35918);
else if (_action.isAction(VERB_TAKE, 0x215))
- _vm->_dialogs->show(0x8C4F);
+ _vm->_dialogs->show(35919);
else if (_action.isAction(VERB_LOOK, 0x131) && (_action._mainObjectSource == 4))
- _vm->_dialogs->show(0x8C51);
+ _vm->_dialogs->show(35921);
else if (_action.isAction(VERB_LOOK, 0x2D2)) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
- _vm->_dialogs->show(0x8C52);
+ _vm->_dialogs->show(35922);
else
- _vm->_dialogs->show(0x8C53);
+ _vm->_dialogs->show(35923);
} else if (_action.isAction(VERB_LOOK, 0x23F))
- _vm->_dialogs->show(0x8C54);
+ _vm->_dialogs->show(35924);
else if (_action.isAction(VERB_TAKE, 0x23F))
- _vm->_dialogs->show(0x8C55);
+ _vm->_dialogs->show(35925);
else if (_action.isAction(VERB_LOOK, 0x23A))
- _vm->_dialogs->show(0x8C56);
+ _vm->_dialogs->show(35926);
else if (_action.isAction(VERB_LOOK, 0x204))
- _vm->_dialogs->show(0x8C57);
+ _vm->_dialogs->show(35927);
else if (_action.isAction(VERB_LOOK, 0x89)) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
- _vm->_dialogs->show(0x8C58);
+ _vm->_dialogs->show(35928);
else
- _vm->_dialogs->show(0x8C59);
+ _vm->_dialogs->show(35929);
} else if (_action.isAction(VERB_OPEN, 0x11) || _action.isAction(VERB_LOOK, 0x11))
- _vm->_dialogs->show(0x8CB0);
+ _vm->_dialogs->show(36016);
else
return;
@@ -4985,23 +4985,23 @@ void Scene360::preActions() {
void Scene360::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x8CAF);
+ _vm->_dialogs->show(36015);
else if (_action.isAction(VERB_LOOK, 0x2BA))
- _vm->_dialogs->show(0x8CAA);
+ _vm->_dialogs->show(36010);
else if (_action.isAction(VERB_LOOK, 0x2B9))
- _vm->_dialogs->show(0x8CAB);
+ _vm->_dialogs->show(36011);
else if (_action.isAction(VERB_LOOK, 0x1CB))
- _vm->_dialogs->show(0x8CAC);
+ _vm->_dialogs->show(36012);
else if (_action.isAction(VERB_LOOK, 0x216))
- _vm->_dialogs->show(0x8CAD);
+ _vm->_dialogs->show(36013);
else if (_action.isAction(VERB_LOOK, 0x21B))
- _vm->_dialogs->show(0x8CAE);
+ _vm->_dialogs->show(36014);
else if (_action.isAction(VERB_LOOK, 0x11))
- _vm->_dialogs->show(0x8CB0);
+ _vm->_dialogs->show(36016);
else if (_action.isAction(VERB_LOOK, 0x204))
- _vm->_dialogs->show(0x8CB1);
+ _vm->_dialogs->show(36017);
else if (_action.isAction(VERB_LOOK, 0x18D))
- _vm->_dialogs->show(0x8CB2);
+ _vm->_dialogs->show(36018);
else
return;
@@ -5357,7 +5357,7 @@ void Scene361::preActions() {
void Scene361::actions() {
if (_action._lookFlag)
- _vm->_dialogs->show(0x8D17);
+ _vm->_dialogs->show(36119);
else if (_action.isAction(0x21F, 0x1E4)) {
_scene->_kernelMessages.reset();
_scene->_kernelMessages.addQuote(0xFC, 120, 0);
@@ -5367,25 +5367,25 @@ void Scene361::actions() {
else
handleRexAction();
} else if (_action.isAction(VERB_LOOK, 0x1E4))
- _vm->_dialogs->show(0x8D0E);
+ _vm->_dialogs->show(36110);
else if (_action.isAction(VERB_LOOK, 0x18D))
- _vm->_dialogs->show(0x8D0F);
+ _vm->_dialogs->show(36111);
else if (_action.isAction(VERB_LOOK, 0x220) || _action.isAction(0x155, 0x220))
- _vm->_dialogs->show(0x8D10);
+ _vm->_dialogs->show(36112);
else if (_action.isAction(VERB_LOOK, 0x208) || _action.isAction(0x155, 0x208))
- _vm->_dialogs->show(0x8D11);
+ _vm->_dialogs->show(36113);
else if (_action.isAction(VERB_TAKE, 0x208))
- _vm->_dialogs->show(0x8D12);
+ _vm->_dialogs->show(36114);
else if (_action.isAction(VERB_LOOK, 0x2F8) || _action.isAction(0x155, 0x2F8))
- _vm->_dialogs->show(0x8D13);
+ _vm->_dialogs->show(36115);
else if (_action.isAction(VERB_TAKE, 0x2F8))
- _vm->_dialogs->show(0x8D14);
+ _vm->_dialogs->show(36116);
else if (_action.isAction(VERB_LOOK, 0x2BA))
- _vm->_dialogs->show(0x8D15);
+ _vm->_dialogs->show(36117);
else if (_action.isAction(VERB_LOOK, 0x2B9))
- _vm->_dialogs->show(0x8D16);
+ _vm->_dialogs->show(36118);
else if (_action.isAction(VERB_LOOK, 0x11))
- _vm->_dialogs->show(0x8D18);
+ _vm->_dialogs->show(36120);
else
return;
@@ -5444,9 +5444,9 @@ void Scene387::actions() {
if (_action.isAction(0x2D5, 0x2D4))
_scene->_nextSceneId = 313;
else if (_action.isAction(0xD3, 0x2D3))
- _vm->_dialogs->show(0x9736);
+ _vm->_dialogs->show(38710);
else if (_action.isAction(VERB_OPEN, 0x2D3))
- _vm->_dialogs->show(0x9737);
+ _vm->_dialogs->show(38711);
else
return;
@@ -5505,11 +5505,11 @@ void Scene388::actions() {
}
} else if (_action.isAction(0xD3, 0x2D3)) {
if (_globals[kAfterHavoc])
- _vm->_dialogs->show(0x979B);
+ _vm->_dialogs->show(38811);
else
- _vm->_dialogs->show(0x979A);
+ _vm->_dialogs->show(38810);
} else if (_action.isAction(VERB_OPEN, 0x2D3))
- _vm->_dialogs->show(0x979C);
+ _vm->_dialogs->show(38812);
else
return;
@@ -5579,16 +5579,16 @@ void Scene389::actions() {
} else if (_action.isAction(0xD3, 0x2D3)) {
if (_globals[kAfterHavoc]) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
- _vm->_dialogs->show(0x97FF);
+ _vm->_dialogs->show(38911);
else
- _vm->_dialogs->show(0x9800);
+ _vm->_dialogs->show(38912);
} else
- _vm->_dialogs->show(0x97FE);
+ _vm->_dialogs->show(38910);
} else if (_action.isAction(VERB_OPEN, 0x2D3)) {
if (_globals[kAfterHavoc])
- _vm->_dialogs->show(0x9802);
+ _vm->_dialogs->show(38914);
else
- _vm->_dialogs->show(0x9801);
+ _vm->_dialogs->show(38913);
} else
return;
@@ -5620,9 +5620,9 @@ void Scene390::actions() {
if (_action.isAction(0x2D5, 0x2D4))
_scene->_nextSceneId = 313;
else if (_action.isAction(0xD3, 0x2D3))
- _vm->_dialogs->show(0x9862);
+ _vm->_dialogs->show(39010);
else if (_action.isAction(VERB_OPEN, 0x2D3))
- _vm->_dialogs->show(0x9863);
+ _vm->_dialogs->show(39011);
else
return;
@@ -5647,9 +5647,9 @@ void Scene391::actions() {
_scene->_nextSceneId = 313;
else if (_action.isAction(VERB_OPEN, 0x2D3)) {
if (_globals[kKickedIn391Grate])
- _vm->_dialogs->show(0x98C9);
+ _vm->_dialogs->show(39113);
else {
- _vm->_dialogs->show(0x98C8);
+ _vm->_dialogs->show(39112);
_globals[kKickedIn391Grate] = true;
}
@@ -5659,9 +5659,9 @@ void Scene391::actions() {
_scene->_nextSceneId = 311;
} else if (_action.isAction(0xD3, 0x2D3)) {
if (_globals[kAfterHavoc])
- _vm->_dialogs->show(0x98C7);
+ _vm->_dialogs->show(39111);
else
- _vm->_dialogs->show(0x98C6);
+ _vm->_dialogs->show(39110);
} else
return;
@@ -5687,16 +5687,16 @@ void Scene399::actions() {
else if (_action.isAction(0xD3, 0x2D3)) {
if (_globals[kAfterHavoc]) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
- _vm->_dialogs->show(0x97FF);
+ _vm->_dialogs->show(38911);
else
- _vm->_dialogs->show(0x9800);
+ _vm->_dialogs->show(38912);
} else
- _vm->_dialogs->show(0x97FE);
+ _vm->_dialogs->show(38910);
} else if (_action.isAction(VERB_OPEN, 0x2D3)) {
if (_globals[kAfterHavoc])
- _vm->_dialogs->show(0x9802);
+ _vm->_dialogs->show(38914);
else
- _vm->_dialogs->show(0x9801);
+ _vm->_dialogs->show(38913);
} else
return;