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author | Paul Gilbert | 2015-08-29 07:38:26 -0400 |
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committer | Paul Gilbert | 2015-08-29 07:38:26 -0400 |
commit | 42f60565fd89511d7ee08a08593505e3c543b938 (patch) | |
tree | d8171c0bb8570cb13be1bb00d7875f56c18aeb67 | |
parent | 92b087d2362f6b1679fa9813386f5071b7bb50bb (diff) | |
download | scummvm-rg350-42f60565fd89511d7ee08a08593505e3c543b938.tar.gz scummvm-rg350-42f60565fd89511d7ee08a08593505e3c543b938.tar.bz2 scummvm-rg350-42f60565fd89511d7ee08a08593505e3c543b938.zip |
SHERLOCK: RT: Add extra delay after showing scene image in the map
The original relied on the delay loading the resources for the scene
to show the image for a few seconds, but since scene loading is so
much faster now, introduce an extra delay to keep it briefly on-screen
-rw-r--r-- | engines/sherlock/tattoo/tattoo_map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/tattoo/tattoo_map.cpp b/engines/sherlock/tattoo/tattoo_map.cpp index 95858aef26..beafa939e8 100644 --- a/engines/sherlock/tattoo/tattoo_map.cpp +++ b/engines/sherlock/tattoo/tattoo_map.cpp @@ -427,7 +427,7 @@ void TattooMap::showCloseUp(int closeUpNum) { screen._backBuffer1.transBlitFrom(pic[0], Common::Point(r.left, r.top)); screen.slamRect(oldBounds); screen.slamRect(r); - events.wait(2); + events.wait(60); } } // End of namespace Tattoo |