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authorJaromir Wysoglad2019-06-25 15:39:10 +0200
committerThierry Crozat2019-07-28 15:09:14 +0100
commit43131d8e02bbe068cf14995b99660f2da37ec48e (patch)
tree92bf4e63d62d4293d38971b6f095aa96b4c7a1ca
parent28f262eaee067a031dd6c7adf940a21c31e86ec2 (diff)
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SUPERNOVA: Add intermediate room classes
-rw-r--r--engines/supernova/supernova1/rooms.h149
-rw-r--r--engines/supernova/supernova2/rooms.h280
2 files changed, 128 insertions, 301 deletions
diff --git a/engines/supernova/supernova1/rooms.h b/engines/supernova/supernova1/rooms.h
index d45936b14b..166d796daa 100644
--- a/engines/supernova/supernova1/rooms.h
+++ b/engines/supernova/supernova1/rooms.h
@@ -38,14 +38,18 @@ namespace Supernova {
class GameManager1;
class SupernovaEngine;
+class Room1: public Room {
+ protected:
+ GameManager1 *_gm;
+};
+
// Room 0
-class Intro : public Room {
+class Intro : public Room1 {
public:
Intro(SupernovaEngine *vm, GameManager1 *gm);
virtual void onEntrance();
private:
- GameManager1 *_gm;
bool animate(int section1, int section2, int duration);
bool animate(int section1, int section2, int duration, MessagePosition position,
int text);
@@ -62,27 +66,25 @@ private:
};
// Spaceship
-class ShipCorridor : public Room {
+class ShipCorridor : public Room1 {
public:
ShipCorridor(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class ShipHall: public Room {
+class ShipHall: public Room1 {
public:
ShipHall(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class ShipSleepCabin: public Room {
+class ShipSleepCabin: public Room1 {
public:
ShipSleepCabin(SupernovaEngine *vm, GameManager1 *gm);
@@ -91,11 +93,10 @@ public:
virtual void onEntrance();
private:
- GameManager1 *_gm;
byte _color;
};
-class ShipCockpit : public Room {
+class ShipCockpit : public Room1 {
public:
ShipCockpit(SupernovaEngine *vm, GameManager1 *gm);
@@ -104,55 +105,49 @@ public:
virtual void onEntrance();
private:
- GameManager1 *_gm;
byte _color;
};
-class ShipCabinL1: public Room {
+class ShipCabinL1: public Room1 {
public:
ShipCabinL1(SupernovaEngine *vm, GameManager1 *gm);
private:
- GameManager1 *_gm;
};
-class ShipCabinL2 : public Room {
+class ShipCabinL2 : public Room1 {
public:
ShipCabinL2(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class ShipCabinL3 : public Room {
+class ShipCabinL3 : public Room1 {
public:
ShipCabinL3(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class ShipCabinR1 : public Room {
+class ShipCabinR1 : public Room1 {
public:
ShipCabinR1(SupernovaEngine *vm, GameManager1 *gm);
private:
- GameManager1 *_gm;
};
-class ShipCabinR2 : public Room {
+class ShipCabinR2 : public Room1 {
public:
ShipCabinR2(SupernovaEngine *vm, GameManager1 *gm);
private:
- GameManager1 *_gm;
};
-class ShipCabinR3 : public Room {
+class ShipCabinR3 : public Room1 {
public:
ShipCabinR3(SupernovaEngine *vm, GameManager1 *gm);
@@ -160,18 +155,16 @@ public:
virtual void onEntrance();
private:
- GameManager1 *_gm;
};
-class ShipCabinBathroom : public Room {
+class ShipCabinBathroom : public Room1 {
public:
ShipCabinBathroom(SupernovaEngine *vm, GameManager1 *gm);
private:
- GameManager1 *_gm;
};
-class ShipAirlock : public Room {
+class ShipAirlock : public Room1 {
public:
ShipAirlock(SupernovaEngine *vm, GameManager1 *gm);
@@ -179,10 +172,9 @@ public:
virtual void onEntrance();
private:
- GameManager1 *_gm;
};
-class ShipHold : public Room {
+class ShipHold : public Room1 {
public:
ShipHold(SupernovaEngine *vm, GameManager1 *gm);
@@ -190,40 +182,36 @@ public:
virtual void onEntrance();
private:
- GameManager1 *_gm;
};
-class ShipLandingModule : public Room {
+class ShipLandingModule : public Room1 {
public:
ShipLandingModule(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class ShipGenerator : public Room {
+class ShipGenerator : public Room1 {
public:
ShipGenerator(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class ShipOuterSpace : public Room {
+class ShipOuterSpace : public Room1 {
public:
ShipOuterSpace(SupernovaEngine *vm, GameManager1 *gm);
private:
- GameManager1 *_gm;
};
// Arsano
-class ArsanoRocks : public Room {
+class ArsanoRocks : public Room1 {
public:
ArsanoRocks(SupernovaEngine *vm, GameManager1 *gm);
@@ -231,18 +219,16 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class ArsanoCave : public Room {
+class ArsanoCave : public Room1 {
public:
ArsanoCave(SupernovaEngine *vm, GameManager1 *gm);
private:
- GameManager1 *_gm;
};
-class ArsanoMeetup : public Room {
+class ArsanoMeetup : public Room1 {
public:
ArsanoMeetup(SupernovaEngine *vm, GameManager1 *gm);
@@ -253,10 +239,9 @@ public:
private:
byte _sign;
byte _beacon;
- GameManager1 *_gm;
};
-class ArsanoEntrance : public Room {
+class ArsanoEntrance : public Room1 {
public:
ArsanoEntrance(SupernovaEngine *vm, GameManager1 *gm);
@@ -268,10 +253,9 @@ private:
int _dialog2[5];
int _dialog3[5];
byte _eyewitness;
- GameManager1 *_gm;
};
-class ArsanoRemaining : public Room {
+class ArsanoRemaining : public Room1 {
public:
ArsanoRemaining(SupernovaEngine *vm, GameManager1 *gm);
@@ -280,10 +264,9 @@ public:
private:
bool _chewing;
int _i;
- GameManager1 *_gm;
};
-class ArsanoRoger : public Room {
+class ArsanoRoger : public Room1 {
public:
ArsanoRoger(SupernovaEngine *vm, GameManager1 *gm);
@@ -295,10 +278,9 @@ private:
int _dialog1[4];
byte _eyewitness;
byte _hands;
- GameManager1 *_gm;
};
-class ArsanoGlider : public Room {
+class ArsanoGlider : public Room1 {
public:
ArsanoGlider(SupernovaEngine *vm, GameManager1 *gm);
@@ -307,10 +289,9 @@ public:
private:
byte _sinus;
- GameManager1 *_gm;
};
-class ArsanoMeetup2 : public Room {
+class ArsanoMeetup2 : public Room1 {
public:
ArsanoMeetup2(SupernovaEngine *vm, GameManager1 *gm);
@@ -325,14 +306,13 @@ private:
int _dialog2[2];
int _dialog3[4];
int _dialog4[3];
- GameManager1 *_gm;
// FIXME: Remove following unused bool variables?
//bool _found;
//bool _flug;
};
-class ArsanoMeetup3 : public Room {
+class ArsanoMeetup3 : public Room1 {
public:
ArsanoMeetup3(SupernovaEngine *vm, GameManager1 *gm);
@@ -344,12 +324,11 @@ private:
// TODO: Hack, to be move away and renamed when the other uses are found
int _dialogsX[6];
- GameManager1 *_gm;
};
// Axacuss
-class AxacussCell : public Room {
+class AxacussCell : public Room1 {
public:
AxacussCell(SupernovaEngine *vm, GameManager1 *gm);
@@ -358,40 +337,36 @@ public:
virtual void onEntrance();
private:
- GameManager1 *_gm;
};
-class AxacussCorridor1 : public Room {
+class AxacussCorridor1 : public Room1 {
public:
AxacussCorridor1(SupernovaEngine *vm, GameManager1 *gm);
virtual void onEntrance();
private:
- GameManager1 *_gm;
};
-class AxacussCorridor2 : public Room {
+class AxacussCorridor2 : public Room1 {
public:
AxacussCorridor2(SupernovaEngine *vm, GameManager1 *gm);
virtual void onEntrance();
private:
- GameManager1 *_gm;
};
-class AxacussCorridor3 : public Room {
+class AxacussCorridor3 : public Room1 {
public:
AxacussCorridor3(SupernovaEngine *vm, GameManager1 *gm);
virtual void onEntrance();
private:
- GameManager1 *_gm;
};
-class AxacussCorridor4 : public Room {
+class AxacussCorridor4 : public Room1 {
public:
AxacussCorridor4(SupernovaEngine *vm, GameManager1 *gm);
@@ -400,10 +375,9 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussCorridor5 : public Room {
+class AxacussCorridor5 : public Room1 {
public:
AxacussCorridor5(SupernovaEngine *vm, GameManager1 *gm);
@@ -421,10 +395,9 @@ private:
byte _rows[6];
- GameManager1 *_gm;
};
-class AxacussCorridor6 : public Room {
+class AxacussCorridor6 : public Room1 {
public:
AxacussCorridor6(SupernovaEngine *vm, GameManager1 *gm);
@@ -432,20 +405,18 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussCorridor7 : public Room {
+class AxacussCorridor7 : public Room1 {
public:
AxacussCorridor7(SupernovaEngine *vm, GameManager1 *gm);
virtual void onEntrance();
private:
- GameManager1 *_gm;
};
-class AxacussCorridor8 : public Room {
+class AxacussCorridor8 : public Room1 {
public:
AxacussCorridor8(SupernovaEngine *vm, GameManager1 *gm);
@@ -453,10 +424,9 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussCorridor9 : public Room {
+class AxacussCorridor9 : public Room1 {
public:
AxacussCorridor9(SupernovaEngine *vm, GameManager1 *gm);
@@ -464,10 +434,9 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussBcorridor : public Room {
+class AxacussBcorridor : public Room1 {
public:
AxacussBcorridor(SupernovaEngine *vm, GameManager1 *gm);
@@ -475,10 +444,9 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussIntersection : public Room {
+class AxacussIntersection : public Room1 {
public:
AxacussIntersection(SupernovaEngine *vm, GameManager1 *gm);
@@ -486,10 +454,9 @@ public:
private:
int _dialogsX[6];
- GameManager1 *_gm;
};
-class AxacussExit : public Room {
+class AxacussExit : public Room1 {
public:
AxacussExit(SupernovaEngine *vm, GameManager1 *gm);
@@ -497,50 +464,45 @@ public:
private:
int _dialogsX[6];
- GameManager1 *_gm;
};
-class AxacussOffice1 : public Room {
+class AxacussOffice1 : public Room1 {
public:
AxacussOffice1(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussOffice2 : public Room {
+class AxacussOffice2 : public Room1 {
public:
AxacussOffice2(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussOffice3 : public Room {
+class AxacussOffice3 : public Room1 {
public:
AxacussOffice3(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussOffice4 : public Room {
+class AxacussOffice4 : public Room1 {
public:
AxacussOffice4(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussOffice5 : public Room {
+class AxacussOffice5 : public Room1 {
public:
AxacussOffice5(SupernovaEngine *vm, GameManager1 *gm);
@@ -548,40 +510,36 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussElevator : public Room {
+class AxacussElevator : public Room1 {
public:
AxacussElevator(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussStation : public Room {
+class AxacussStation : public Room1 {
public:
AxacussStation(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class AxacussSign : public Room {
+class AxacussSign : public Room1 {
public:
AxacussSign(SupernovaEngine *vm, GameManager1 *gm);
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager1 *_gm;
};
-class Outro : public Room {
+class Outro : public Room1 {
public:
Outro(SupernovaEngine *vm, GameManager1 *gm);
@@ -596,7 +554,6 @@ private:
MessagePosition position, const char *text);
Common::String _outroText;
- GameManager1 *_gm;
};
}
diff --git a/engines/supernova/supernova2/rooms.h b/engines/supernova/supernova2/rooms.h
index 7f9f2720f0..6d43b4cf1c 100644
--- a/engines/supernova/supernova2/rooms.h
+++ b/engines/supernova/supernova2/rooms.h
@@ -46,14 +46,17 @@ struct RoomEntry {
RoomId _exitRoom;
};
+class Room2 : public Room {
+ protected:
+ GameManager2 *_gm;
+};
-class Intro2 : public Room {
+class Intro2 : public Room2 {
public:
Intro2(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
private:
- GameManager2 *_gm;
void titleScreen();
bool tvSay(int mod1, int mod2, int rest, MessagePosition pos, int id);
bool tvRest(int mod1, int mod2, int rest);
@@ -65,48 +68,40 @@ private:
Common::String _introText;
};
-class Airport : public Room {
+class Airport : public Room2 {
public:
Airport(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
-private:
- GameManager2 *_gm;
};
-class TaxiStand : public Room {
+class TaxiStand : public Room2 {
public:
TaxiStand(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Street : public Room {
+class Street : public Room2 {
public:
Street(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Games : public Room {
+class Games : public Room2 {
public:
Games(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Cabin2 : public Room {
+class Cabin2 : public Room2 {
public:
Cabin2(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
@@ -114,22 +109,19 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager2 *_gm;
bool _paid;
};
-class Kiosk : public Room {
+class Kiosk : public Room2 {
public:
Kiosk(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class CulturePalace : public Room {
+class CulturePalace : public Room2 {
public:
CulturePalace(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
@@ -137,11 +129,10 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager2 *_gm;
void notEnoughMoney();
};
-class Checkout : public Room {
+class Checkout : public Room2 {
public:
Checkout(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
@@ -149,34 +140,29 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager2 *_gm;
void appearance();
void shouting();
};
-class City1 : public Room {
+class City1 : public Room2 {
public:
City1(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class City2 : public Room {
+class City2 : public Room2 {
public:
City2(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Elevator2 : public Room {
+class Elevator2 : public Room2 {
public:
Elevator2(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
@@ -184,22 +170,19 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager2 *_gm;
void jobDescription();
};
-class Apartment : public Room {
+class Apartment : public Room2 {
public:
Apartment(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Ship : public Room {
+class Ship : public Room2 {
public:
Ship(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
@@ -209,23 +192,20 @@ public:
Common::String _outroText2;
private:
- GameManager2 *_gm;
void kill();
void outro();
};
-class Pyramid : public Room {
+class Pyramid : public Room2 {
public:
Pyramid(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class PyrEntrance : public Room {
+class PyrEntrance : public Room2 {
public:
PyrEntrance(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
@@ -233,297 +213,244 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager2 *_gm;
uint32 _waitTime;
};
-class Upstairs1 : public Room {
+class Upstairs1 : public Room2 {
public:
Upstairs1(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Downstairs1 : public Room {
+class Downstairs1 : public Room2 {
public:
Downstairs1(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class BottomRightDoor : public Room {
+class BottomRightDoor : public Room2 {
public:
BottomRightDoor(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class BottomLeftDoor : public Room {
+class BottomLeftDoor : public Room2 {
public:
BottomLeftDoor(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Upstairs2 : public Room {
+class Upstairs2 : public Room2 {
public:
Upstairs2(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Downstairs2 : public Room {
+class Downstairs2 : public Room2 {
public:
Downstairs2(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class UpperDoor : public Room {
+class UpperDoor : public Room2 {
public:
UpperDoor(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class PuzzleFront : public Room {
+class PuzzleFront : public Room2 {
public:
PuzzleFront(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class PuzzleBehind : public Room {
+class PuzzleBehind : public Room2 {
public:
PuzzleBehind(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Formula1F : public Room {
+class Formula1F : public Room2 {
public:
Formula1F(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Formula1N : public Room {
+class Formula1N : public Room2 {
public:
Formula1N(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Formula2F : public Room {
+class Formula2F : public Room2 {
public:
Formula2F(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Formula2N : public Room {
+class Formula2N : public Room2 {
public:
Formula2N(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class TomatoF : public Room {
+class TomatoF : public Room2 {
public:
TomatoF(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class TomatoN : public Room {
+class TomatoN : public Room2 {
public:
TomatoN(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class MonsterF : public Room {
+class MonsterF : public Room2 {
public:
MonsterF(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Monster1N : public Room {
+class Monster1N : public Room2 {
public:
Monster1N(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Monster2N : public Room {
+class Monster2N : public Room2 {
public:
Monster2N(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Upstairs3 : public Room {
+class Upstairs3 : public Room2 {
public:
Upstairs3(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Downstairs3 : public Room {
+class Downstairs3 : public Room2 {
public:
Downstairs3(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class LCorridor1 : public Room {
+class LCorridor1 : public Room2 {
public:
LCorridor1(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class LCorridor2 : public Room {
+class LCorridor2 : public Room2 {
public:
LCorridor2(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class HoleRoom : public Room {
+class HoleRoom : public Room2 {
public:
HoleRoom(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class InHole : public Room {
+class InHole : public Room2 {
public:
InHole(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Floordoor : public Room {
+class Floordoor : public Room2 {
public:
Floordoor(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class FloordoorU : public Room {
+class FloordoorU : public Room2 {
public:
FloordoorU(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class BstDoor : public Room {
+class BstDoor : public Room2 {
public:
BstDoor(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
@@ -531,316 +458,259 @@ public:
virtual bool interact(Action verb, Object &obj1, Object &obj2);
private:
- GameManager2 *_gm;
char _password[16];
};
-class Hall2 : public Room {
+class Hall2 : public Room2 {
public:
Hall2(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class CoffinRoom : public Room {
+class CoffinRoom : public Room2 {
public:
CoffinRoom(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mask : public Room {
+class Mask : public Room2 {
public:
Mask(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Museum : public Room {
+class Museum : public Room2 {
public:
Museum(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class MusEntrance : public Room {
+class MusEntrance : public Room2 {
public:
MusEntrance(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus1 : public Room {
+class Mus1 : public Room2 {
public:
Mus1(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus2 : public Room {
+class Mus2 : public Room2 {
public:
Mus2(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus3 : public Room {
+class Mus3 : public Room2 {
public:
Mus3(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus4 : public Room {
+class Mus4 : public Room2 {
public:
Mus4(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus5 : public Room {
+class Mus5 : public Room2 {
public:
Mus5(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus6 : public Room {
+class Mus6 : public Room2 {
public:
Mus6(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus7 : public Room {
+class Mus7 : public Room2 {
public:
Mus7(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus8 : public Room {
+class Mus8 : public Room2 {
public:
Mus8(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus9 : public Room {
+class Mus9 : public Room2 {
public:
Mus9(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus10 : public Room {
+class Mus10 : public Room2 {
public:
Mus10(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus11 : public Room {
+class Mus11 : public Room2 {
public:
Mus11(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class MusRound : public Room {
+class MusRound : public Room2 {
public:
MusRound(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus12 : public Room {
+class Mus12 : public Room2 {
public:
Mus12(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus13 : public Room {
+class Mus13 : public Room2 {
public:
Mus13(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus14 : public Room {
+class Mus14 : public Room2 {
public:
Mus14(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus15 : public Room {
+class Mus15 : public Room2 {
public:
Mus15(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus16 : public Room {
+class Mus16 : public Room2 {
public:
Mus16(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus17 : public Room {
+class Mus17 : public Room2 {
public:
Mus17(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus18 : public Room {
+class Mus18 : public Room2 {
public:
Mus18(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus19 : public Room {
+class Mus19 : public Room2 {
public:
Mus19(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus20 : public Room {
+class Mus20 : public Room2 {
public:
Mus20(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus21 : public Room {
+class Mus21 : public Room2 {
public:
Mus21(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
-class Mus22 : public Room {
+class Mus22 : public Room2 {
public:
Mus22(SupernovaEngine *vm, GameManager2 *gm);
virtual void onEntrance();
virtual void animation();
virtual bool interact(Action verb, Object &obj1, Object &obj2);
-private:
- GameManager2 *_gm;
};
}