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| author | Nipun Garg | 2019-08-05 11:46:21 +0530 | 
|---|---|---|
| committer | Eugene Sandulenko | 2019-09-03 17:17:31 +0200 | 
| commit | 43ad1af61e2c2840379234fadaf32e27d83ffba8 (patch) | |
| tree | 7c692b54dc7e00c9c7bf9bf6d21b8f4a4b9193d7 | |
| parent | 08d486981c4146e816cfecb3c74bed59a21c8f38 (diff) | |
| download | scummvm-rg350-43ad1af61e2c2840379234fadaf32e27d83ffba8.tar.gz scummvm-rg350-43ad1af61e2c2840379234fadaf32e27d83ffba8.tar.bz2 scummvm-rg350-43ad1af61e2c2840379234fadaf32e27d83ffba8.zip | |
HDB: Draw Pointer only for Windows version
Temporarily until pointer is not adapted to PPC
| -rw-r--r-- | engines/hdb/gfx.cpp | 8 | 
1 files changed, 6 insertions, 2 deletions
| diff --git a/engines/hdb/gfx.cpp b/engines/hdb/gfx.cpp index 55c69f469d..2a8a98aebe 100644 --- a/engines/hdb/gfx.cpp +++ b/engines/hdb/gfx.cpp @@ -278,8 +278,12 @@ void Gfx::drawPointer() {  		return;  	// If we are in game and the cursor should be displayed, draw it -	if (_showCursor || g_hdb->getGameState() != GAME_PLAY) -		_mousePointer[anim]->drawMasked(g_hdb->_input->getMouseX() - 16, g_hdb->_input->getMouseY() - 16); +	if (g_hdb->isPPC()) { +		debug(9, "STUB: Draw Pointer in PPC"); +	} else { +		if (_showCursor || g_hdb->getGameState() != GAME_PLAY) +			_mousePointer[anim]->drawMasked(g_hdb->_input->getMouseX() - 16, g_hdb->_input->getMouseY() - 16); +	}  }  void Gfx::setPointerState(int value) { | 
