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author | Max Horn | 2002-07-13 11:56:53 +0000 |
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committer | Max Horn | 2002-07-13 11:56:53 +0000 |
commit | 43b8300eb29c1fadd147ba5325e703f88ed3a8bd (patch) | |
tree | d998d69bd97d5190bf1b7406585b1d494955379e | |
parent | 447f2c433b4ea8e1dd74a3b56191f26bd81ce432 (diff) | |
download | scummvm-rg350-43b8300eb29c1fadd147ba5325e703f88ed3a8bd.tar.gz scummvm-rg350-43b8300eb29c1fadd147ba5325e703f88ed3a8bd.tar.bz2 scummvm-rg350-43b8300eb29c1fadd147ba5325e703f88ed3a8bd.zip |
fixed FIXME; this seems to be the correct way for walkActorOld to work
svn-id: r4532
-rw-r--r-- | actor.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -1360,9 +1360,8 @@ void Actor::walkActorOld() if (_vm->gateLoc[2].x != 32000) { if (calcMovementFactor(_vm->gateLoc[2].x, _vm->gateLoc[2].y)) { - // FIXME - why is the first actor used here?!? Somebody please add a comment - _vm->getFirstActor()->walkdata.point3x = _vm->gateLoc[3].x; - _vm->getFirstActor()->walkdata.point3y = _vm->gateLoc[3].y; + walkdata.point3x = _vm->gateLoc[3].x; + walkdata.point3y = _vm->gateLoc[3].y; return; } } |