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authorMatthew Hoops2010-07-31 00:54:32 +0000
committerMatthew Hoops2010-07-31 00:54:32 +0000
commit43e82aa895ae4e08cdb860fdfb7aa129ecf56d9b (patch)
tree6ca4fb6ea69c6b4c5a8a0059bd46b5cbfa3d4494
parent5dac7ba6ba8da1bfea07e8f696d230a8eea593b0 (diff)
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SCI: Fix walking in GK1 later in the game
The Feature class uninit'd workaround needs to be extended to all levels of inheritance. svn-id: r51527
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index daf41a6c39..91ee28daf9 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -61,7 +61,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms
{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
- { GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
+ { GID_GK1, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
{ GID_GK2, -1, 11, 0, "", "export 10", -1, 3, { WORKAROUND_FAKE, 0 } }, // called when the game starts
{ GID_GK2, -1, 11, 0, "", "export 10", -1, 4, { WORKAROUND_FAKE, 0 } }, // called during the game
{ GID_HOYLE1, 4, 104, 0, "GinRummyCardList", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // Gin Rummy / right when the game starts