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authorTorbjörn Andersson2006-02-12 21:41:34 +0000
committerTorbjörn Andersson2006-02-12 21:41:34 +0000
commit441ead453ad59680ceb34826904c8b753b23dee2 (patch)
tree493c78e497ea51ba2f124394ae8aa4819c4fd5c7
parentd1a5345169f36ea9f86ff3b0cf4cff8f911d5acf (diff)
downloadscummvm-rg350-441ead453ad59680ceb34826904c8b753b23dee2.tar.gz
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Merged _mouse.cpp and mouse.cpp into mouse.cpp
svn-id: r20659
-rw-r--r--engines/sword2/_mouse.cpp247
-rw-r--r--engines/sword2/module.mk1
-rw-r--r--engines/sword2/mouse.cpp217
3 files changed, 217 insertions, 248 deletions
diff --git a/engines/sword2/_mouse.cpp b/engines/sword2/_mouse.cpp
deleted file mode 100644
index db0cf00f73..0000000000
--- a/engines/sword2/_mouse.cpp
+++ /dev/null
@@ -1,247 +0,0 @@
-/* Copyright (C) 1994-1998 Revolution Software Ltd.
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#include "common/stdafx.h"
-#include "common/system.h"
-#include "common/stream.h"
-
-#include "sword2/sword2.h"
-#include "sword2/defs.h"
-#include "sword2/mouse.h"
-
-namespace Sword2 {
-
-// This is the maximum mouse cursor size in the SDL backend
-#define MAX_MOUSE_W 80
-#define MAX_MOUSE_H 80
-
-#define MOUSEFLASHFRAME 6
-
-void Mouse::decompressMouse(byte *decomp, byte *comp, uint8 frame, int width, int height, int pitch, int xOff, int yOff) {
- int32 size = width * height;
- int32 i = 0;
- int x = 0;
- int y = 0;
-
- comp = comp + READ_LE_UINT32(comp + frame * 4) - MOUSE_ANIM_HEADER_SIZE;
-
- while (i < size) {
- if (*comp > 183) {
- decomp[(y + yOff) * pitch + x + xOff] = *comp++;
- if (++x >= width) {
- x = 0;
- y++;
- }
- i++;
- } else {
- x += *comp;
- while (x >= width) {
- y++;
- x -= width;
- }
- i += *comp++;
- }
- }
-}
-
-void Mouse::drawMouse() {
- byte mouseData[MAX_MOUSE_W * MAX_MOUSE_H];
-
- if (!_mouseAnim.data && !_luggageAnim.data)
- return;
-
- // When an object is used in the game, the mouse cursor should be a
- // combination of a standard mouse cursor and a luggage cursor.
- //
- // However, judging by the original code luggage cursors can also
- // appear on their own. I have no idea which cases though.
-
- uint16 mouse_width = 0;
- uint16 mouse_height = 0;
- uint16 hotspot_x = 0;
- uint16 hotspot_y = 0;
- int deltaX = 0;
- int deltaY = 0;
-
- if (_mouseAnim.data) {
- hotspot_x = _mouseAnim.xHotSpot;
- hotspot_y = _mouseAnim.yHotSpot;
- mouse_width = _mouseAnim.mousew;
- mouse_height = _mouseAnim.mouseh;
- }
-
- if (_luggageAnim.data) {
- if (!_mouseAnim.data) {
- hotspot_x = _luggageAnim.xHotSpot;
- hotspot_y = _luggageAnim.yHotSpot;
- }
- if (_luggageAnim.mousew > mouse_width)
- mouse_width = _luggageAnim.mousew;
- if (_luggageAnim.mouseh > mouse_height)
- mouse_height = _luggageAnim.mouseh;
- }
-
- if (_mouseAnim.data && _luggageAnim.data) {
- deltaX = _mouseAnim.xHotSpot - _luggageAnim.xHotSpot;
- deltaY = _mouseAnim.yHotSpot - _luggageAnim.yHotSpot;
- }
-
- assert(deltaX >= 0);
- assert(deltaY >= 0);
-
- // HACK for maximum cursor size. (The SDL backend imposes this
- // restriction)
-
- if (mouse_width + deltaX > MAX_MOUSE_W)
- deltaX = 80 - mouse_width;
- if (mouse_height + deltaY > MAX_MOUSE_H)
- deltaY = 80 - mouse_height;
-
- mouse_width += deltaX;
- mouse_height += deltaY;
-
- if ((uint32)(mouse_width * mouse_height) > sizeof(mouseData)) {
- warning("Mouse cursor too large");
- return;
- }
-
- memset(mouseData, 0, mouse_width * mouse_height);
-
- if (_luggageAnim.data)
- decompressMouse(mouseData, _luggageAnim.data, 0,
- _luggageAnim.mousew, _luggageAnim.mouseh,
- mouse_width, deltaX, deltaY);
-
- if (_mouseAnim.data)
- decompressMouse(mouseData, _mouseAnim.data, _mouseFrame,
- _mouseAnim.mousew, _mouseAnim.mouseh, mouse_width);
-
- _vm->_system->setMouseCursor(mouseData, mouse_width, mouse_height, hotspot_x, hotspot_y, 0);
-}
-
-/**
- * Animates the current mouse pointer
- */
-
-int32 Mouse::animateMouse() {
- uint8 prevMouseFrame = _mouseFrame;
-
- if (!_mouseAnim.data)
- return RDERR_UNKNOWN;
-
- if (++_mouseFrame == _mouseAnim.noAnimFrames)
- _mouseFrame = MOUSEFLASHFRAME;
-
- if (_mouseFrame != prevMouseFrame)
- drawMouse();
-
- return RD_OK;
-}
-
-/**
- * Sets the mouse cursor animation.
- * @param ma a pointer to the animation data, or NULL to clear the current one
- * @param size the size of the mouse animation data
- * @param mouseFlash RDMOUSE_FLASH or RDMOUSE_NOFLASH, depending on whether
- * or not there is a lead-in animation
- */
-
-int32 Mouse::setMouseAnim(byte *ma, int32 size, int32 mouseFlash) {
- free(_mouseAnim.data);
- _mouseAnim.data = NULL;
-
- if (ma) {
- if (mouseFlash == RDMOUSE_FLASH)
- _mouseFrame = 0;
- else
- _mouseFrame = MOUSEFLASHFRAME;
-
- Common::MemoryReadStream readS(ma, size);
-
- _mouseAnim.runTimeComp = readS.readByte();
- _mouseAnim.noAnimFrames = readS.readByte();
- _mouseAnim.xHotSpot = readS.readSByte();
- _mouseAnim.yHotSpot = readS.readSByte();
- _mouseAnim.mousew = readS.readByte();
- _mouseAnim.mouseh = readS.readByte();
-
- _mouseAnim.data = (byte *)malloc(size - MOUSE_ANIM_HEADER_SIZE);
- if (!_mouseAnim.data)
- return RDERR_OUTOFMEMORY;
-
- readS.read(_mouseAnim.data, size - MOUSE_ANIM_HEADER_SIZE);
-
- animateMouse();
- drawMouse();
-
- _vm->_system->showMouse(true);
- } else {
- if (_luggageAnim.data)
- drawMouse();
- else
- _vm->_system->showMouse(false);
- }
-
- return RD_OK;
-}
-
-/**
- * Sets the "luggage" animation to accompany the mouse animation. Luggage
- * sprites are of the same format as mouse sprites.
- * @param ma a pointer to the animation data, or NULL to clear the current one
- * @param size the size of the animation data
- */
-
-int32 Mouse::setLuggageAnim(byte *ma, int32 size) {
- free(_luggageAnim.data);
- _luggageAnim.data = NULL;
-
- if (ma) {
- Common::MemoryReadStream readS(ma, size);
-
- _luggageAnim.runTimeComp = readS.readByte();
- _luggageAnim.noAnimFrames = readS.readByte();
- _luggageAnim.xHotSpot = readS.readSByte();
- _luggageAnim.yHotSpot = readS.readSByte();
- _luggageAnim.mousew = readS.readByte();
- _luggageAnim.mouseh = readS.readByte();
-
- _luggageAnim.data = (byte *)malloc(size - MOUSE_ANIM_HEADER_SIZE);
- if (!_luggageAnim.data)
- return RDERR_OUTOFMEMORY;
-
- readS.read(_luggageAnim.data, size - MOUSE_ANIM_HEADER_SIZE);
-
- animateMouse();
- drawMouse();
-
- _vm->_system->showMouse(true);
- } else {
- if (_mouseAnim.data)
- drawMouse();
- else
- _vm->_system->showMouse(false);
- }
-
- return RD_OK;
-}
-
-} // End of namespace Sword2
diff --git a/engines/sword2/module.mk b/engines/sword2/module.mk
index bbc7f41eee..7cdd0a976d 100644
--- a/engines/sword2/module.mk
+++ b/engines/sword2/module.mk
@@ -1,7 +1,6 @@
MODULE := engines/sword2
MODULE_OBJS := \
- _mouse.o \
animation.o \
anims.o \
console.o \
diff --git a/engines/sword2/mouse.cpp b/engines/sword2/mouse.cpp
index 83a8b1faf2..81419c39e0 100644
--- a/engines/sword2/mouse.cpp
+++ b/engines/sword2/mouse.cpp
@@ -20,6 +20,8 @@
*/
#include "common/stdafx.h"
+#include "common/system.h"
+
#include "sword2/sword2.h"
#include "sword2/console.h"
#include "sword2/controls.h"
@@ -1434,4 +1436,219 @@ void Mouse::unpauseGame() {
setLuggage(_realLuggageItem);
}
+// This is the maximum mouse cursor size in the SDL backend
+#define MAX_MOUSE_W 80
+#define MAX_MOUSE_H 80
+
+#define MOUSEFLASHFRAME 6
+
+void Mouse::decompressMouse(byte *decomp, byte *comp, uint8 frame, int width, int height, int pitch, int xOff, int yOff) {
+ int32 size = width * height;
+ int32 i = 0;
+ int x = 0;
+ int y = 0;
+
+ comp = comp + READ_LE_UINT32(comp + frame * 4) - MOUSE_ANIM_HEADER_SIZE;
+
+ while (i < size) {
+ if (*comp > 183) {
+ decomp[(y + yOff) * pitch + x + xOff] = *comp++;
+ if (++x >= width) {
+ x = 0;
+ y++;
+ }
+ i++;
+ } else {
+ x += *comp;
+ while (x >= width) {
+ y++;
+ x -= width;
+ }
+ i += *comp++;
+ }
+ }
+}
+
+void Mouse::drawMouse() {
+ byte mouseData[MAX_MOUSE_W * MAX_MOUSE_H];
+
+ if (!_mouseAnim.data && !_luggageAnim.data)
+ return;
+
+ // When an object is used in the game, the mouse cursor should be a
+ // combination of a standard mouse cursor and a luggage cursor.
+ //
+ // However, judging by the original code luggage cursors can also
+ // appear on their own. I have no idea which cases though.
+
+ uint16 mouse_width = 0;
+ uint16 mouse_height = 0;
+ uint16 hotspot_x = 0;
+ uint16 hotspot_y = 0;
+ int deltaX = 0;
+ int deltaY = 0;
+
+ if (_mouseAnim.data) {
+ hotspot_x = _mouseAnim.xHotSpot;
+ hotspot_y = _mouseAnim.yHotSpot;
+ mouse_width = _mouseAnim.mousew;
+ mouse_height = _mouseAnim.mouseh;
+ }
+
+ if (_luggageAnim.data) {
+ if (!_mouseAnim.data) {
+ hotspot_x = _luggageAnim.xHotSpot;
+ hotspot_y = _luggageAnim.yHotSpot;
+ }
+ if (_luggageAnim.mousew > mouse_width)
+ mouse_width = _luggageAnim.mousew;
+ if (_luggageAnim.mouseh > mouse_height)
+ mouse_height = _luggageAnim.mouseh;
+ }
+
+ if (_mouseAnim.data && _luggageAnim.data) {
+ deltaX = _mouseAnim.xHotSpot - _luggageAnim.xHotSpot;
+ deltaY = _mouseAnim.yHotSpot - _luggageAnim.yHotSpot;
+ }
+
+ assert(deltaX >= 0);
+ assert(deltaY >= 0);
+
+ // HACK for maximum cursor size. (The SDL backend imposes this
+ // restriction)
+
+ if (mouse_width + deltaX > MAX_MOUSE_W)
+ deltaX = 80 - mouse_width;
+ if (mouse_height + deltaY > MAX_MOUSE_H)
+ deltaY = 80 - mouse_height;
+
+ mouse_width += deltaX;
+ mouse_height += deltaY;
+
+ if ((uint32)(mouse_width * mouse_height) > sizeof(mouseData)) {
+ warning("Mouse cursor too large");
+ return;
+ }
+
+ memset(mouseData, 0, mouse_width * mouse_height);
+
+ if (_luggageAnim.data)
+ decompressMouse(mouseData, _luggageAnim.data, 0,
+ _luggageAnim.mousew, _luggageAnim.mouseh,
+ mouse_width, deltaX, deltaY);
+
+ if (_mouseAnim.data)
+ decompressMouse(mouseData, _mouseAnim.data, _mouseFrame,
+ _mouseAnim.mousew, _mouseAnim.mouseh, mouse_width);
+
+ _vm->_system->setMouseCursor(mouseData, mouse_width, mouse_height, hotspot_x, hotspot_y, 0);
+}
+
+/**
+ * Animates the current mouse pointer
+ */
+
+int32 Mouse::animateMouse() {
+ uint8 prevMouseFrame = _mouseFrame;
+
+ if (!_mouseAnim.data)
+ return RDERR_UNKNOWN;
+
+ if (++_mouseFrame == _mouseAnim.noAnimFrames)
+ _mouseFrame = MOUSEFLASHFRAME;
+
+ if (_mouseFrame != prevMouseFrame)
+ drawMouse();
+
+ return RD_OK;
+}
+
+/**
+ * Sets the mouse cursor animation.
+ * @param ma a pointer to the animation data, or NULL to clear the current one
+ * @param size the size of the mouse animation data
+ * @param mouseFlash RDMOUSE_FLASH or RDMOUSE_NOFLASH, depending on whether
+ * or not there is a lead-in animation
+ */
+
+int32 Mouse::setMouseAnim(byte *ma, int32 size, int32 mouseFlash) {
+ free(_mouseAnim.data);
+ _mouseAnim.data = NULL;
+
+ if (ma) {
+ if (mouseFlash == RDMOUSE_FLASH)
+ _mouseFrame = 0;
+ else
+ _mouseFrame = MOUSEFLASHFRAME;
+
+ Common::MemoryReadStream readS(ma, size);
+
+ _mouseAnim.runTimeComp = readS.readByte();
+ _mouseAnim.noAnimFrames = readS.readByte();
+ _mouseAnim.xHotSpot = readS.readSByte();
+ _mouseAnim.yHotSpot = readS.readSByte();
+ _mouseAnim.mousew = readS.readByte();
+ _mouseAnim.mouseh = readS.readByte();
+
+ _mouseAnim.data = (byte *)malloc(size - MOUSE_ANIM_HEADER_SIZE);
+ if (!_mouseAnim.data)
+ return RDERR_OUTOFMEMORY;
+
+ readS.read(_mouseAnim.data, size - MOUSE_ANIM_HEADER_SIZE);
+
+ animateMouse();
+ drawMouse();
+
+ _vm->_system->showMouse(true);
+ } else {
+ if (_luggageAnim.data)
+ drawMouse();
+ else
+ _vm->_system->showMouse(false);
+ }
+
+ return RD_OK;
+}
+
+/**
+ * Sets the "luggage" animation to accompany the mouse animation. Luggage
+ * sprites are of the same format as mouse sprites.
+ * @param ma a pointer to the animation data, or NULL to clear the current one
+ * @param size the size of the animation data
+ */
+
+int32 Mouse::setLuggageAnim(byte *ma, int32 size) {
+ free(_luggageAnim.data);
+ _luggageAnim.data = NULL;
+
+ if (ma) {
+ Common::MemoryReadStream readS(ma, size);
+
+ _luggageAnim.runTimeComp = readS.readByte();
+ _luggageAnim.noAnimFrames = readS.readByte();
+ _luggageAnim.xHotSpot = readS.readSByte();
+ _luggageAnim.yHotSpot = readS.readSByte();
+ _luggageAnim.mousew = readS.readByte();
+ _luggageAnim.mouseh = readS.readByte();
+
+ _luggageAnim.data = (byte *)malloc(size - MOUSE_ANIM_HEADER_SIZE);
+ if (!_luggageAnim.data)
+ return RDERR_OUTOFMEMORY;
+
+ readS.read(_luggageAnim.data, size - MOUSE_ANIM_HEADER_SIZE);
+
+ animateMouse();
+ drawMouse();
+
+ _vm->_system->showMouse(true);
+ } else {
+ if (_mouseAnim.data)
+ drawMouse();
+ else
+ _vm->_system->showMouse(false);
+ }
+
+ return RD_OK;
+}
+
} // End of namespace Sword2