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| author | Matthew Stewart | 2018-06-15 23:18:16 -0400 | 
|---|---|---|
| committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 | 
| commit | 44b0a4c7bb4615933a7e9f6124a7fffbd309da8d (patch) | |
| tree | 305c98eea997ad744f6eb18126694b85f72b744d | |
| parent | 933d21429fdb3cc1c97237bbee1cd2168c33d95f (diff) | |
| download | scummvm-rg350-44b0a4c7bb4615933a7e9f6124a7fffbd309da8d.tar.gz scummvm-rg350-44b0a4c7bb4615933a7e9f6124a7fffbd309da8d.tar.bz2 scummvm-rg350-44b0a4c7bb4615933a7e9f6124a7fffbd309da8d.zip | |
STARTREK: Remove optional parameters from methods
| -rw-r--r-- | engines/startrek/room.h | 9 | ||||
| -rw-r--r-- | engines/startrek/rooms/tug2.cpp | 16 | 
2 files changed, 14 insertions, 11 deletions
| diff --git a/engines/startrek/room.h b/engines/startrek/room.h index a6a2e70557..05db770347 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -120,9 +120,12 @@ private:  	void showGameOverMenu();                                                                   // Cmd 0x12  	void playVoc(Common::String filename);                                                     // Cmd 0x15 -	// Helper functions for repetitive stuff -	void spockScan(int direction, int text, bool changeDirection = true); -	void mccoyScan(int direction, int text, bool changeDirection = true); +	// Helper functions for repetitive stuff. + +	// If "changeDirection" is true, they remain facing that direction even after their +	// animation is finished. The game is inconsistent about doing this. +	void spockScan(int direction, int text, bool changeDirection); +	void mccoyScan(int direction, int text, bool changeDirection);  	// Room-specific code  public: diff --git a/engines/startrek/rooms/tug2.cpp b/engines/startrek/rooms/tug2.cpp index 3c6aad2ed5..8c24a36ac4 100644 --- a/engines/startrek/rooms/tug2.cpp +++ b/engines/startrek/rooms/tug2.cpp @@ -188,7 +188,7 @@ void Room::tug2LookAtWires() {  void Room::tug2UseSTricorderOnButton() {  	if (_vm->_awayMission.tug.field35 != 0)  		return; -	spockScan(DIR_E, TX_TUG2_007); +	spockScan(DIR_E, TX_TUG2_007, true);  }  void Room::tug2UseMccoyOnWires() { @@ -783,18 +783,18 @@ void Room::tug2Timer2Expired() {  }  void Room::tug2UseSTricorderOnBomb() { -	spockScan(DIR_E, TX_TUG2_004); +	spockScan(DIR_E, TX_TUG2_004, true);  }  void Room::tug2UseMTricorderOnGuard1() {  	if (_vm->_awayMission.tug.guard1Status == GUARDSTAT_STUNNED) -		mccoyScan(DIR_E, TX_TUG2_016); +		mccoyScan(DIR_E, TX_TUG2_016, true);  }  void Room::tug2UseMTricorderOnGuard2() {  	// BUGFIX: original didn't play audio for this (despite being the same as above).  	if (_vm->_awayMission.tug.guard2Status == GUARDSTAT_STUNNED) -		mccoyScan(DIR_E, TX_TUG2_016); +		mccoyScan(DIR_E, TX_TUG2_016, true);  }  void Room::tug2TalkToGuard1() { @@ -855,19 +855,19 @@ void Room::tug2TalkToBrig() {  	if (_vm->_awayMission.tug.brigForceFieldDown && _vm->_awayMission.tug.talkedToBrigCrewman)  		showText(TX_SPEAKER_MASADA_CREWMAN, TX_TUG2_027);  	else if (!_vm->_awayMission.tug.brigForceFieldDown) -		mccoyScan(DIR_E, TX_TUG2_015); +		mccoyScan(DIR_E, TX_TUG2_015, true);  }  void Room::tug2UseMTricorderOnBrig() {  	if (_vm->_awayMission.tug.field35 == 6) -		mccoyScan(DIR_E, TX_TUG2_019); +		mccoyScan(DIR_E, TX_TUG2_019, true);  	else if (!_vm->_awayMission.tug.brigForceFieldDown) -		mccoyScan(DIR_E, TX_TUG2_015); +		mccoyScan(DIR_E, TX_TUG2_015, true);  }  void Room::tug2UseMTricorderOnOpenBrig() {  	if (_vm->_awayMission.tug.brigForceFieldDown) -		mccoyScan(DIR_E, TX_TUG2_015); +		mccoyScan(DIR_E, TX_TUG2_015, true);  }  void Room::tug2UsePhaserAnywhere() { | 
