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author | Travis Howell | 2007-06-06 13:59:04 +0000 |
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committer | Travis Howell | 2007-06-06 13:59:04 +0000 |
commit | 44d98de023f65d5d51407b8d27eba47c79795f1b (patch) | |
tree | 20a12dd7c0ade97e1053840f3ea571a99d3e5067 | |
parent | 7151050fc081ab3257e925e234832f2530420791 (diff) | |
download | scummvm-rg350-44d98de023f65d5d51407b8d27eba47c79795f1b.tar.gz scummvm-rg350-44d98de023f65d5d51407b8d27eba47c79795f1b.tar.bz2 scummvm-rg350-44d98de023f65d5d51407b8d27eba47c79795f1b.zip |
Fix glitches when highlighting words in Elvira 2, the characters were drawn at the incorrect location, due to difference in column offset used for new lines.
svn-id: r27138
-rw-r--r-- | engines/agos/charset.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agos/charset.cpp b/engines/agos/charset.cpp index e8eb35586d..7d5fd9c596 100644 --- a/engines/agos/charset.cpp +++ b/engines/agos/charset.cpp @@ -695,7 +695,7 @@ void AGOSEngine_Feeble::windowNewLine(WindowBlock *window) { void AGOSEngine::windowNewLine(WindowBlock *window) { window->textColumn = 0; - window->textColumnOffset = 0; + window->textColumnOffset = (getGameType() == GType_ELVIRA2) ? 4 : 0; window->textLength = 0; if (window->textRow == window->height) { |