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authorNipun Garg2019-07-02 05:35:12 +0530
committerEugene Sandulenko2019-09-03 17:17:07 +0200
commit44de6935533a4b0cfaa3db9a685f27a765359c0d (patch)
tree0a621d25922ae25257d6b107927ec9913d54217d
parent9c7344ac30691dd57230d7d83fdf74de3318b965 (diff)
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HDB: Add FrogStatue related functions
-rw-r--r--engines/hdb/ai-player.cpp24
1 files changed, 21 insertions, 3 deletions
diff --git a/engines/hdb/ai-player.cpp b/engines/hdb/ai-player.cpp
index a4547f53b7..c55c392bee 100644
--- a/engines/hdb/ai-player.cpp
+++ b/engines/hdb/ai-player.cpp
@@ -1002,15 +1002,33 @@ void aiAccountantInit2(AIEntity *e) {
}
void aiFrogStatueInit(AIEntity *e) {
- warning("STUB: AI: aiFrogStatueInit required");
+ e->moveSpeed = kPushMoveSpeed;
+ e->aiAction = aiFrogStatueAction;
}
void aiFrogStatueInit2(AIEntity *e) {
- warning("STUB: AI: aiFrogStatueInit2 required");
+ // point all frog statue MOVE frames to the standing one
+ e->blinkFrames =
+ e->movedownFrames =
+ e->moveleftFrames =
+ e->moverightFrames =
+ e->moveupFrames = 1;
+
+ e->blinkGfx[0] =
+ e->movedownGfx[0] =
+ e->moveupGfx[0] =
+ e->moveleftGfx[0] =
+ e->moverightGfx[0] = e->standdownGfx[0];
+
+ e->draw = e->standdownGfx[0]; // standing frame - doesn't move
}
void aiFrogStatueAction(AIEntity *e) {
- warning("STUB: AI: aiFrogStatueAction required");
+ // if frog statue isn't moving somewhere, don't move it
+ if (!e->goalX)
+ return;
+
+ g_hdb->_ai->animateEntity(e);
}
void aiRoboStunnerAction(AIEntity *e) {