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authorDavid Fioramonti2018-07-12 19:17:55 -0700
committerEugene Sandulenko2018-07-21 13:15:14 +0200
commit45137f34df748be01bbe9e935d1cdb0d26a5d808 (patch)
treeb200bb08fef81baf4f5cea52dfeb908b89387928
parent9d88afe6bf077006945e2494f397a593ae70e9eb (diff)
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PINK: Set engine playtime to playtime in saved game
Before the playtime was starting over when ScummVM was closed and reopened instead of starting off with the playtime in the saved game.
-rw-r--r--engines/pink/saveload.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/pink/saveload.cpp b/engines/pink/saveload.cpp
index 27e8d953db..02bda4f0df 100644
--- a/engines/pink/saveload.cpp
+++ b/engines/pink/saveload.cpp
@@ -41,6 +41,7 @@ Common::Error PinkEngine::loadGameState(int slot) {
_nextModule = archive.readString();
_nextPage = archive.readString();
initModule(archive.readString(), "", &archive);
+ setTotalPlayTime(desc.getPlayTimeMSecs());
delete in;
return Common::kNoError;