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author | Eugene Sandulenko | 2005-04-13 13:32:58 +0000 |
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committer | Eugene Sandulenko | 2005-04-13 13:32:58 +0000 |
commit | 4532652b39e026ecb679d5fa42ffd84e98551ac0 (patch) | |
tree | 16977fd3657105e8c0695252f0abd759939cbd26 | |
parent | 59e96ca993a23eba56a11612dccc3bf7bb54c6a9 (diff) | |
download | scummvm-rg350-4532652b39e026ecb679d5fa42ffd84e98551ac0.tar.gz scummvm-rg350-4532652b39e026ecb679d5fa42ffd84e98551ac0.tar.bz2 scummvm-rg350-4532652b39e026ecb679d5fa42ffd84e98551ac0.zip |
Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr 10 commit"
svn-id: r17585
-rw-r--r-- | scumm/scumm.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 2d4e576da6..57604deb39 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1402,7 +1402,11 @@ int ScummEngine::init(GameDetector &detector) { if (_imuse) { _imuse->setBase(res.address[rtSound]); } - _sound->setupSound(); + + // Since MM NES substitutes whole file class we get monster.sou file + // name badly generated, so avoid even attempts to open it + if (!(_features & GF_NES)) + _sound->setupSound(); // Create debugger if (!_debugger) |