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author | D G Turner | 2012-11-14 09:37:19 +0000 |
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committer | D G Turner | 2012-11-14 09:37:19 +0000 |
commit | 459752f20b28882f4960f8b67b1683d629cbab9d (patch) | |
tree | af1f8e7358a208097fe7319bc96ac121f5875b12 | |
parent | 05d97f33ecc9b2375bd5b7410458510c598da7a2 (diff) | |
download | scummvm-rg350-459752f20b28882f4960f8b67b1683d629cbab9d.tar.gz scummvm-rg350-459752f20b28882f4960f8b67b1683d629cbab9d.tar.bz2 scummvm-rg350-459752f20b28882f4960f8b67b1683d629cbab9d.zip |
TONY: Fixed scripted exit to use engine method, rather than error().
This fixes bug #3586252 ("TONY: Game errors out when exiting via the
menu").
-rw-r--r-- | engines/tony/custom.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tony/custom.cpp b/engines/tony/custom.cpp index 425899f3ac..f5c580c8c5 100644 --- a/engines/tony/custom.cpp +++ b/engines/tony/custom.cpp @@ -1292,7 +1292,8 @@ void autoSave(CORO_PARAM, uint32, uint32, uint32, uint32) { } void abortGame(CORO_PARAM, uint32, uint32, uint32, uint32) { - error("script called abortGame"); + debug(1, "script called abortGame"); + g_vm->quitGame(); } void shakeScreen(CORO_PARAM, uint32 nScosse, uint32, uint32, uint32) { |