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authorJohannes Schickel2012-02-20 15:12:12 +0100
committerJohannes Schickel2012-02-20 15:37:24 +0100
commit46e622c0fe080abd4627971135cea31a492edcb4 (patch)
treef63e82549260d29b838b2d8e42d9e7bf6f95dfe2
parent76be031ed4b000ec96d7a650c21c2158ecea2b4b (diff)
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IPHONE: Slight cleanup.
-rw-r--r--backends/platform/iphone/iphone_video.m52
1 files changed, 24 insertions, 28 deletions
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m
index 06ed7e871e..da10b41ea4 100644
--- a/backends/platform/iphone/iphone_video.m
+++ b/backends/platform/iphone/iphone_video.m
@@ -57,18 +57,20 @@ static int _mouseX = 0;
static int _mouseY = 0;
static int _mouseCursorEnabled = 0;
-// static long lastTick = 0;
-// static int frames = 0;
+#if 0
+static long lastTick = 0;
+static int frames = 0;
+#endif
#define printOpenGLError() printOglError(__FILE__, __LINE__)
int printOglError(const char *file, int line) {
- int retCode = 0;
+ int retCode = 0;
// returns 1 if an OpenGL error occurred, 0 otherwise.
GLenum glErr = glGetError();
while (glErr != GL_NO_ERROR) {
- fprintf(stderr, "glError: %u (%s: %d)\n", glErr, file, line );
+ fprintf(stderr, "glError: %u (%s: %d)\n", glErr, file, line);
retCode = 1;
glErr = glGetError();
}
@@ -118,12 +120,6 @@ bool iPhone_isHighResDevice() {
void iPhone_updateScreen(int mouseX, int mouseY) {
//printf("Mouse: (%i, %i)\n", mouseX, mouseY);
- //_mouseX = _overlayHeight - (float)mouseX / _width * _overlayHeight;
- //_mouseY = (float)mouseY / _height * _overlayWidth;
-
- //_mouseX = _overlayHeight - mouseX;
- //_mouseY = mouseY;
-
_mouseX = mouseX;
_mouseY = mouseY;
@@ -136,14 +132,14 @@ void iPhone_updateScreen(int mouseX, int mouseY) {
void iPhone_updateScreenRect(unsigned short *screen, int x1, int y1, int x2, int y2) {
int y;
for (y = y1; y < y2; ++y)
- memcpy(&_textureBuffer[(y * _textureWidth + x1 )* 2], &screen[y * _width + x1], (x2 - x1) * 2);
+ memcpy(&_textureBuffer[(y * _textureWidth + x1) * 2], &screen[y * _width + x1], (x2 - x1) * 2);
}
void iPhone_updateOverlayRect(unsigned short *screen, int x1, int y1, int x2, int y2) {
int y;
//printf("Overlaywidth: %u, fullwidth %u\n", _overlayWidth, _fullWidth);
for (y = y1; y < y2; ++y)
- memcpy(&_overlayTexBuffer[(y * _overlayTexWidth + x1 )* 2], &screen[y * _overlayWidth + x1], (x2 - x1) * 2);
+ memcpy(&_overlayTexBuffer[(y * _overlayTexWidth + x1) * 2], &screen[y * _overlayWidth + x1], (x2 - x1) * 2);
}
void iPhone_initSurface(int width, int height) {
@@ -258,16 +254,14 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
return self;
}
--(void)dealloc {
+- (void)dealloc {
[super dealloc];
if (_keyboardView != nil) {
[_keyboardView dealloc];
}
- if (_screenTexture)
- free(_textureBuffer);
-
+ free(_textureBuffer);
free(_overlayTexBuffer);
}
@@ -276,16 +270,18 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
}
- (void)drawRect:(CGRect)frame {
- // if (lastTick == 0) {
- // lastTick = time(0);
- // }
- //
- // frames++;
- // if (time(0) > lastTick) {
- // lastTick = time(0);
- // printf("FPS: %i\n", frames);
- // frames = 0;
- // }
+#if 0
+ if (lastTick == 0) {
+ lastTick = time(0);
+ }
+
+ frames++;
+ if (time(0) > lastTick) {
+ lastTick = time(0);
+ printf("FPS: %i\n", frames);
+ frames = 0;
+ }
+#endif
}
- (void)setGraphicsMode {
@@ -315,7 +311,7 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
}
--(void)updateMouseCursor {
+- (void)updateMouseCursor {
if (_mouseCursorTexture == 0) {
glGenTextures(1, &_mouseCursorTexture); printOpenGLError();
setFilterModeForTexture(_mouseCursorTexture, _graphicsMode);
@@ -456,7 +452,7 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
- [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGB565, kEAGLDrawablePropertyColorFormat, nil];
+ [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGB565, kEAGLDrawablePropertyColorFormat, nil];
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
if (!_context || [EAGLContext setCurrentContext:_context]) {