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authorLittleboy2012-07-30 16:44:32 -0400
committerLittleboy2012-07-30 18:36:26 -0400
commit4728505db288b8aa55453ada19fadde76d61ddb8 (patch)
treea8a5767dc15d961231213bace6011ab300aef909
parent5df2bd896247a59d6166c5f69b93355b66b5f920 (diff)
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LASTEXPRESS: Switch savegame reading to use new read method
- Disable savegame compression
-rw-r--r--engines/lastexpress/game/savegame.cpp141
-rw-r--r--engines/lastexpress/game/savegame.h14
2 files changed, 95 insertions, 60 deletions
diff --git a/engines/lastexpress/game/savegame.cpp b/engines/lastexpress/game/savegame.cpp
index 2b4f7db5a5..8eda463f81 100644
--- a/engines/lastexpress/game/savegame.cpp
+++ b/engines/lastexpress/game/savegame.cpp
@@ -40,6 +40,8 @@
namespace LastExpress {
+#define DISABLE_COMPRESSION 1
+
// Names of savegames
static const struct {
const char *saveFile;
@@ -56,7 +58,21 @@ static const struct {
// SavegameStream
//////////////////////////////////////////////////////////////////////////
+uint32 SavegameStream::write(const void *dataPtr, uint32 dataSize) {
+#if !DISABLE_COMPRESSION
+ if (_enableCompression)
+ return writeCompressed(dataPtr, dataSize);
+#endif
+
+ return Common::MemoryWriteStreamDynamic::write(dataPtr, dataSize);
+}
+
uint32 SavegameStream::read(void *dataPtr, uint32 dataSize) {
+#if !DISABLE_COMPRESSION
+ if (_enableCompression)
+ return readCompressed(dataPtr, dataSize);
+#endif
+
if ((int32)dataSize > size() - pos()) {
dataSize = size() - pos();
_eos = true;
@@ -68,14 +84,19 @@ uint32 SavegameStream::read(void *dataPtr, uint32 dataSize) {
return dataSize;
}
-uint32 SavegameStream::writeValue(const void *dataPtr, uint32 dataSize) {
- // FIXME: Implement compression
- return write(dataPtr, dataSize);
+void SavegameStream::process() {
+ _enableCompression = !_enableCompression;
+
+ // TODO Flush compression buffer
+
+}
+
+uint32 SavegameStream::writeCompressed(const void *dataPtr, uint32 dataSize) {
+ error("[SavegameStream::writeCompressed] Compression not implemented!");
}
-uint32 SavegameStream::readValue(void *dataPtr, uint32 dataSize) {
- // FIXME: Implement compression
- return read(dataPtr, dataSize);
+uint32 SavegameStream::readCompressed(void *dataPtr, uint32 dataSize) {
+ error("[SavegameStream::readCompressed] Compression not implemented!");
}
//////////////////////////////////////////////////////////////////////////
@@ -106,6 +127,7 @@ void SaveLoad::flushStream(GameId id) {
error("[SaveLoad::flushStream] Savegame stream is invalid");
save->write(_savegame->getData(), (uint32)_savegame->size());
+ save->finalize();
delete save;
}
@@ -366,21 +388,39 @@ bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *he
//////////////////////////////////////////////////////////////////////////
// Entries
//////////////////////////////////////////////////////////////////////////
-uint32 SaveLoad::writeValue(const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size) {
+uint32 SaveLoad::writeValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size) {
debugC(kLastExpressDebugSavegame, "Savegame: Writing %s: %u bytes", name, size);
- // Create buffer to hold the data
- byte *buffer = (byte *)malloc(size);
- if (!buffer)
- error("[SaveLoad::writeValue] Cannot allocate buffer to hold data");
+ uint32 prevPosition = (uint32)_savegame->pos();
// Serialize data into our buffer
- Common::MemoryWriteStream *stream = new Common::MemoryWriteStream(buffer, size);
- Common::Serializer ser(NULL, stream);
(*function)(ser);
- delete stream;
- return _savegame->writeValue(buffer, size);
+ uint32 count = (uint32)_savegame->pos() - prevPosition;
+
+#if DISABLE_COMPRESSION
+ if (count != size)
+ error("[SaveLoad::writeValue] %s - Number of bytes written (%d) differ from expected count (%d)", name, count, size);
+#endif
+
+ return count;
+}
+
+uint32 SaveLoad::readValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size) {
+ debugC(kLastExpressDebugSavegame, "Savegame: Reading %s: %u bytes", name, size);
+
+ uint32 prevPosition = (uint32)_savegame->pos();
+
+ (*function)(ser);
+
+ uint32 count = (uint32)_savegame->pos() - prevPosition;
+
+#if DISABLE_COMPRESSION
+ if (size != 0 && count != size)
+ error("[SaveLoad::readValue] %s - Number of bytes read (%d) differ from expected count (%d)", name, count, size);
+#endif
+
+ return count;
}
void SaveLoad::syncEntity(Common::Serializer &ser) {
@@ -408,18 +448,20 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
// Write game data
_entity = entity;
- writeValue("entity index", WRAP_SYNC_FUNCTION(this, SaveLoad, syncEntity), 4);
- writeValue("state", WRAP_SYNC_FUNCTION(getState(), State::GameState, saveLoadWithSerializer), 4 + 4 + 4 + 4 + 1 + 4 + 4);
- writeValue("selected item", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveSelectedItem), 4);
- writeValue("positions", WRAP_SYNC_FUNCTION(getEntities(), Entities, savePositions), 4 * 1000);
- writeValue("compartments", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveCompartments), 4 * 16 * 2);
- writeValue("progress", WRAP_SYNC_FUNCTION(&getProgress(), State::GameProgress, saveLoadWithSerializer), 4 * 128);
- writeValue("events", WRAP_SYNC_FUNCTION(getState(), State::GameState, syncEvents), 512);
- writeValue("inventory", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveLoadWithSerializer), 7 * 32);
- writeValue("objects", WRAP_SYNC_FUNCTION(getObjects(), Objects, saveLoadWithSerializer), 5 * 128);
- writeValue("entities", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveLoadWithSerializer), 1262 * 40);
- writeValue("sound", WRAP_SYNC_FUNCTION(getSoundQueue(), SoundQueue, saveLoadWithSerializer), 3 * 4 + getSoundQueue()->count() * 64);
- writeValue("savepoints", WRAP_SYNC_FUNCTION(getSavePoints(), SavePoints, saveLoadWithSerializer), 128 * 16 + 4 + getSavePoints()->count() * 16);
+ _savegame->process();
+ writeValue(ser, "entity index", WRAP_SYNC_FUNCTION(this, SaveLoad, syncEntity), 4);
+ writeValue(ser, "state", WRAP_SYNC_FUNCTION(getState(), State::GameState, saveLoadWithSerializer), 4 + 4 + 4 + 4 + 1 + 4 + 4);
+ writeValue(ser, "selected item", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveSelectedItem), 4);
+ writeValue(ser, "positions", WRAP_SYNC_FUNCTION(getEntities(), Entities, savePositions), 4 * 1000);
+ writeValue(ser, "compartments", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveCompartments), 4 * 16 * 2);
+ writeValue(ser, "progress", WRAP_SYNC_FUNCTION(&getProgress(), State::GameProgress, saveLoadWithSerializer), 4 * 128);
+ writeValue(ser, "events", WRAP_SYNC_FUNCTION(getState(), State::GameState, syncEvents), 512);
+ writeValue(ser, "inventory", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveLoadWithSerializer), 7 * 32);
+ writeValue(ser, "objects", WRAP_SYNC_FUNCTION(getObjects(), Objects, saveLoadWithSerializer), 5 * 128);
+ writeValue(ser, "entities", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveLoadWithSerializer), 1262 * 40);
+ writeValue(ser, "sound", WRAP_SYNC_FUNCTION(getSoundQueue(), SoundQueue, saveLoadWithSerializer), 3 * 4 + getSoundQueue()->count() * 64);
+ writeValue(ser, "savepoints", WRAP_SYNC_FUNCTION(getSavePoints(), SavePoints, saveLoadWithSerializer), 128 * 16 + 4 + getSavePoints()->count() * 16);
+ _savegame->process();
header.offset = (uint32)_savegame->pos() - (originalPosition + 32);
@@ -445,22 +487,6 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
}
void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, bool keepIndex) {
-#define LOAD_ENTRY(name, func, val) { \
- uint32 _prevPosition = (uint32)_savegame->pos(); \
- func; \
- uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
- debugC(kLastExpressDebugSavegame, "Savegame: Reading " #name ": %d bytes", _count); \
- if (_count != val) \
- error("[SaveLoad::readEntry] Number of bytes read (%d) differ from expected count (%d)", _count, val); \
-}
-
-#define LOAD_ENTRY_ONLY(name, func) { \
- uint32 _prevPosition = (uint32)_savegame->pos(); \
- func; \
- uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
- debugC(kLastExpressDebugSavegame, "Savegame: Reading " #name ": %d bytes", _count); \
-}
-
if (!type || !entity || !val)
error("[SaveLoad::readEntry] Invalid parameters passed");
@@ -483,20 +509,23 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
uint32 originalPosition = (uint32)_savegame->pos();
// Load game data
- LOAD_ENTRY("entity index", ser.syncAsUint32LE(*entity), 4);
- LOAD_ENTRY("state", getState()->saveLoadWithSerializer(ser), 4 + 4 + 4 + 4 + 1 + 4 + 4);
- LOAD_ENTRY("selected item", getInventory()->saveSelectedItem(ser), 4);
- LOAD_ENTRY("positions", getEntities()->savePositions(ser), 4 * 1000);
- LOAD_ENTRY("compartments", getEntities()->saveCompartments(ser), 4 * 16 * 2);
- LOAD_ENTRY("progress", getProgress().saveLoadWithSerializer(ser), 4 * 128);
- LOAD_ENTRY("events", getState()->syncEvents(ser), 512);
- LOAD_ENTRY("inventory", getInventory()->saveLoadWithSerializer(ser), 7 * 32);
- LOAD_ENTRY("objects", getObjects()->saveLoadWithSerializer(ser), 5 * 128);
- LOAD_ENTRY("entities", getEntities()->saveLoadWithSerializer(ser), 1262 * 40);
- LOAD_ENTRY_ONLY("sound", getSoundQueue()->saveLoadWithSerializer(ser));
- LOAD_ENTRY_ONLY("savepoints", getSavePoints()->saveLoadWithSerializer(ser));
+ _savegame->process();
+ readValue(ser, "entity index", WRAP_SYNC_FUNCTION(this, SaveLoad, syncEntity), 4);
+ readValue(ser, "state", WRAP_SYNC_FUNCTION(getState(), State::GameState, saveLoadWithSerializer), 4 + 4 + 4 + 4 + 1 + 4 + 4);
+ readValue(ser, "selected item", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveSelectedItem), 4);
+ readValue(ser, "positions", WRAP_SYNC_FUNCTION(getEntities(), Entities, savePositions), 4 * 1000);
+ readValue(ser, "compartments", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveCompartments), 4 * 16 * 2);
+ readValue(ser, "progress", WRAP_SYNC_FUNCTION(&getProgress(), State::GameProgress, saveLoadWithSerializer), 4 * 128);
+ readValue(ser, "events", WRAP_SYNC_FUNCTION(getState(), State::GameState, syncEvents), 512);
+ readValue(ser, "inventory", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveLoadWithSerializer), 7 * 32);
+ readValue(ser, "objects", WRAP_SYNC_FUNCTION(getObjects(), Objects, saveLoadWithSerializer), 5 * 128);
+ readValue(ser, "entities", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveLoadWithSerializer), 1262 * 40);
+ readValue(ser, "sound", WRAP_SYNC_FUNCTION(getSoundQueue(), SoundQueue, saveLoadWithSerializer));
+ readValue(ser, "savepoints", WRAP_SYNC_FUNCTION(getSavePoints(), SavePoints, saveLoadWithSerializer));
+ _savegame->process();
// Update chapter
+ *entity = _entity;
getProgress().chapter = entry.chapter;
// Skip padding
@@ -606,7 +635,7 @@ Common::InSaveFile *SaveLoad::openForLoading(GameId id) {
}
Common::OutSaveFile *SaveLoad::openForSaving(GameId id) {
- Common::OutSaveFile *save = g_system->getSavefileManager()->openForSaving(getFilename(id));
+ Common::OutSaveFile *save = g_system->getSavefileManager()->openForSaving(getFilename(id), false); // TODO Enable compression again
if (!save)
debugC(2, kLastExpressDebugSavegame, "Cannot open savegame for writing: %s", getFilename(id).c_str());
diff --git a/engines/lastexpress/game/savegame.h b/engines/lastexpress/game/savegame.h
index a04c700fb6..dc16a16728 100644
--- a/engines/lastexpress/game/savegame.h
+++ b/engines/lastexpress/game/savegame.h
@@ -91,6 +91,7 @@ class LastExpressEngine;
class SavegameStream : public Common::MemoryWriteStreamDynamic, public Common::SeekableReadStream {
public:
SavegameStream() : MemoryWriteStreamDynamic(DisposeAfterUse::YES), _eos(false) {
+ _enableCompression = false;
_bufferOffset = -1;
_valueCount = 0;
_previousValue = 0;
@@ -106,15 +107,20 @@ public:
bool seek(int32 offset, int whence = SEEK_SET) { return MemoryWriteStreamDynamic::seek(offset, whence); }
bool eos() const { return _eos; }
uint32 read(void *dataPtr, uint32 dataSize);
+ uint32 write(const void *dataPtr, uint32 dataSize);
+ void process();
+
+private:
// Compressed data
- uint32 writeValue(const void *dataPtr, uint32 dataSize);
- uint32 readValue(void *dataPtr, uint32 dataSize);
+ uint32 writeCompressed(const void *dataPtr, uint32 dataSize);
+ uint32 readCompressed(void *dataPtr, uint32 dataSize);
private:
bool _eos;
// Compression handling
+ bool _enableCompression;
int _bufferOffset;
int _valueCount;
byte _previousValue;
@@ -284,8 +290,8 @@ private:
void writeEntry(SavegameType type, EntityIndex entity, uint32 val);
void readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, bool keepIndex);
- uint32 writeValue(const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size);
- uint32 readValue(const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size);
+ uint32 writeValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size);
+ uint32 readValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size = 0);
SavegameEntryHeader *getEntry(uint32 index);