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author | James Brown | 2002-03-12 04:45:33 +0000 |
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committer | James Brown | 2002-03-12 04:45:33 +0000 |
commit | 47b81c122433e5108db230b1dd202f461c5fdfe9 (patch) | |
tree | f822f71442aaa8523ce51488dd6fd9c3cfc18846 | |
parent | 6e7885de67b8028f83f7169052e158e9c640406c (diff) | |
download | scummvm-rg350-47b81c122433e5108db230b1dd202f461c5fdfe9.tar.gz scummvm-rg350-47b81c122433e5108db230b1dd202f461c5fdfe9.tar.bz2 scummvm-rg350-47b81c122433e5108db230b1dd202f461c5fdfe9.zip |
Patch from Arisme. It's a small one, but it fixes music syncronisation in MI2!
svn-id: r3733
-rw-r--r-- | scummvm.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scummvm.cpp b/scummvm.cpp index 484eaf5ae6..56eada213a 100644 --- a/scummvm.cpp +++ b/scummvm.cpp @@ -199,9 +199,9 @@ void Scumm::scummMain(int argc, char **argv) { _minHeapThreshold = 400000; _gameDataPath = NULL; - _gameTempo = 0; + _gameTempo = 0; _videoMode = 0; - + _soundCardType = 3; parseCommandLine(argc, argv); if (_exe_name==NULL) |