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author | Bastien Bouclet | 2019-11-05 06:09:04 +0100 |
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committer | Bastien Bouclet | 2019-11-05 06:09:04 +0100 |
commit | 4810a5d8d35c5caa79f9a3a1e93d882de32b2d87 (patch) | |
tree | 6edfa73edbb5afc8f668a8b8e374e8fd147dcc62 | |
parent | 3fcbbbef44da830dc7fc54c6f0ef0cb98b45f858 (diff) | |
download | scummvm-rg350-4810a5d8d35c5caa79f9a3a1e93d882de32b2d87.tar.gz scummvm-rg350-4810a5d8d35c5caa79f9a3a1e93d882de32b2d87.tar.bz2 scummvm-rg350-4810a5d8d35c5caa79f9a3a1e93d882de32b2d87.zip |
3DS: Fix centering of the game screen
-rw-r--r-- | backends/platform/3ds/osystem-graphics.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/backends/platform/3ds/osystem-graphics.cpp b/backends/platform/3ds/osystem-graphics.cpp index 1e340f84d9..5c65cac648 100644 --- a/backends/platform/3ds/osystem-graphics.cpp +++ b/backends/platform/3ds/osystem-graphics.cpp @@ -180,23 +180,23 @@ void OSystem_3DS::updateSize() { float r = 400.f / _gameWidth; _gameTopTexture.setScale(r, r); _gameTopX = 0; - _gameTopY = (240.f - r * _gameHeight) / 2.f; + _gameTopY = (240.f / r - _gameHeight) / 2.f; } else { float r = 240.f / _gameHeight; _gameTopTexture.setScale(r, r); _gameTopY = 0; - _gameTopX = (400.f - r * _gameWidth) / 2.f; + _gameTopX = (400.f / r - _gameWidth) / 2.f; } if (ratio > 320.f / 240.f) { float r = 320.f / _gameWidth; _gameBottomTexture.setScale(r, r); _gameBottomX = 0; - _gameBottomY = (240.f - r * _gameHeight) / 2.f; + _gameBottomY = (240.f / r - _gameHeight) / 2.f; } else { float r = 240.f / _gameHeight; _gameBottomTexture.setScale(r, r); _gameBottomY = 0; - _gameBottomX = (320.f - r * _gameWidth) / 2.f; + _gameBottomX = (320.f / r - _gameWidth) / 2.f; } } _gameTopTexture.setPosition(_gameTopX, _gameTopY); |