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authorLars Skovlund2011-01-21 19:56:23 +0000
committerLars Skovlund2011-01-21 19:56:23 +0000
commit4818b2ae080b29fbf896a03d555867ba1311e5e8 (patch)
treed3a1dc5ce6e19764573e00fd8e65f54e5a0b8866
parentcd62c3ae42b9f85540f8b112f580413a631aceb6 (diff)
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SCI: Add comment for GK1 workaround.
svn-id: r55391
-rw-r--r--engines/sci/engine/kmisc.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp
index 6b5aca4503..0afb6a0a45 100644
--- a/engines/sci/engine/kmisc.cpp
+++ b/engines/sci/engine/kmisc.cpp
@@ -176,6 +176,11 @@ reg_t kFlushResources(EngineState *s, int argc, reg_t *argv) {
}
reg_t kSetDebug(EngineState *s, int argc, reg_t *argv) {
+ // WORKAROUND: For some reason, GK1 calls this unconditionally when
+ // watching the intro. Older (SCI0) games call it on room change if
+ // a flag is set, in which case the debugger SHOULD get activated.
+ // Therefore, don't break into the debugger in GK1, but do so elsewhere.
+
if (g_sci->getGameId() != GID_GK1) {
debug("Debug mode activated");