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authorEugene Sandulenko2016-12-12 22:49:40 +0100
committerEugene Sandulenko2016-12-12 22:49:40 +0100
commit483fff04f67cd48a74ca3f90c87649d4f38649aa (patch)
treec1725ca3b1a7ad1be1cd37293435cef66573cb83
parent64a1c2f867138106c1226865fe8f6c595fe5ef1d (diff)
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FULLPIPE: Plug more memory leaks
-rw-r--r--engines/fullpipe/gfx.cpp3
-rw-r--r--engines/fullpipe/statesaver.cpp2
2 files changed, 4 insertions, 1 deletions
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
index e46ab93e14..145f4e87b1 100644
--- a/engines/fullpipe/gfx.cpp
+++ b/engines/fullpipe/gfx.cpp
@@ -45,6 +45,9 @@ Background::Background() {
}
Background::~Background() {
+ for (uint i = 1; i < _picObjList.size(); i++)
+ delete _picObjList[i];
+
_picObjList.clear();
for (int i = 0; i < _bigPictureArray1Count; i++) {
diff --git a/engines/fullpipe/statesaver.cpp b/engines/fullpipe/statesaver.cpp
index 7fb56f0479..5eb08fe213 100644
--- a/engines/fullpipe/statesaver.cpp
+++ b/engines/fullpipe/statesaver.cpp
@@ -55,7 +55,7 @@ bool GameLoader::writeSavegame(Scene *sc, const char *fname) {
header.updateCounter = _updateCounter;
header.unkField = 1;
- Common::MemoryWriteStreamDynamic stream;
+ Common::MemoryWriteStreamDynamic stream(DisposeAfterUse::YES);
MfcArchive *archive = new MfcArchive(&stream);