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| author | Paul Gilbert | 2007-08-12 11:14:23 +0000 |
|---|---|---|
| committer | Paul Gilbert | 2007-08-12 11:14:23 +0000 |
| commit | 48499f3a5243d4f5513145d569473f61ef1227de (patch) | |
| tree | 4b2e86a8fb7186bc680f78607e52a86d8eb1d887 | |
| parent | e1fd5296791e9473e1022d90d5f9daf20dde8729 (diff) | |
| download | scummvm-rg350-48499f3a5243d4f5513145d569473f61ef1227de.tar.gz scummvm-rg350-48499f3a5243d4f5513145d569473f61ef1227de.tar.bz2 scummvm-rg350-48499f3a5243d4f5513145d569473f61ef1227de.zip | |
Added accelerated tick calls during room loads
svn-id: r28547
| -rw-r--r-- | engines/lure/room.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/lure/room.cpp b/engines/lure/room.cpp index b48b50197b..6806b13b9a 100644 --- a/engines/lure/room.cpp +++ b/engines/lure/room.cpp @@ -539,8 +539,10 @@ void Room::setRoomNumber(uint16 newRoomNumber, bool showOverlay) { int numSeconds = (g_system->getMillis() - _roomData->exitTime) / 1000; if (numSeconds > 300) numSeconds = 300; + game.preloadFlag() = true; while (numSeconds-- > 0) - game.tick(true); + game.tick(); + game.preloadFlag() = false; } update(); |
