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author | Einar Johan Trøan Sømåen | 2015-04-05 01:12:14 +0200 |
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committer | Einar Johan Trøan Sømåen | 2015-04-09 20:02:17 +0200 |
commit | 484ad4dde7a92c1c2cc4859601da94c66a940a5e (patch) | |
tree | 313f8fe0da3e2f2edceab82c1e6730b5fd56efea | |
parent | 8cd84a0152955c1413e3360ec4e8bd5558648187 (diff) | |
download | scummvm-rg350-484ad4dde7a92c1c2cc4859601da94c66a940a5e.tar.gz scummvm-rg350-484ad4dde7a92c1c2cc4859601da94c66a940a5e.tar.bz2 scummvm-rg350-484ad4dde7a92c1c2cc4859601da94c66a940a5e.zip |
CREATE_PROJECT: Define MACOSX and POSIX in XCode-projects for now (ignoring iOS for the moment)
-rw-r--r-- | devtools/create_project/create_project.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/devtools/create_project/create_project.cpp b/devtools/create_project/create_project.cpp index 7b55446b57..4113d6c83e 100644 --- a/devtools/create_project/create_project.cpp +++ b/devtools/create_project/create_project.cpp @@ -338,6 +338,9 @@ int main(int argc, char *argv[]) { // Windows only has support for the SDL backend, so we hardcode it here (along with winmm) if (projectType != kProjectXcode) { setup.defines.push_back("WIN32"); + } else { + setup.defines.push_back("POSIX"); + setup.defines.push_back("MACOSX"); // This will break iOS, but allows OS X to catch up on browser_osx. } setup.defines.push_back("SDL_BACKEND"); if (!useSDL2) { |