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authorPaul Gilbert2015-09-21 21:33:28 -0400
committerPaul Gilbert2015-09-21 21:33:28 -0400
commit4850924b4759b2051a8905eac6298b724d4119e0 (patch)
treeb48bfc6b5cf258dec67fdf9ccda56f5b7248eefb
parent4a8ab68327412597b9be2b22990f52d7acaddd2e (diff)
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SHERLOCK: RT: Start next music song when a previous one finishes
-rw-r--r--engines/sherlock/music.cpp7
-rw-r--r--engines/sherlock/music.h6
-rw-r--r--engines/sherlock/tattoo/tattoo_map.cpp1
-rw-r--r--engines/sherlock/tattoo/tattoo_scene.cpp2
4 files changed, 16 insertions, 0 deletions
diff --git a/engines/sherlock/music.cpp b/engines/sherlock/music.cpp
index 7802bf5eeb..7ab5cd4b4f 100644
--- a/engines/sherlock/music.cpp
+++ b/engines/sherlock/music.cpp
@@ -397,6 +397,7 @@ bool Music::playMusic(const Common::String &name) {
if (!_musicOn)
return false;
+ _nextSongName = _currentSongName = name;
debugC(kDebugLevelMusic, "Music: playMusic('%s')", name.c_str());
if (!IS_3DO) {
@@ -613,4 +614,10 @@ void Music::getSongNames(Common::StringArray &songs) {
Common::sort(songs.begin(), songs.end());
}
+void Music::checkSongProgress() {
+ if (!isPlaying()) {
+ playMusic(_nextSongName);
+ }
+}
+
} // End of namespace Sherlock
diff --git a/engines/sherlock/music.h b/engines/sherlock/music.h
index afd3a429be..72a5f48833 100644
--- a/engines/sherlock/music.h
+++ b/engines/sherlock/music.h
@@ -127,6 +127,12 @@ public:
* Gets the names of all the songs in the game. Used by the debugger.
*/
void getSongNames(Common::StringArray &songs);
+
+ /**
+ * Checks to see if the currently playing song has finished, then the music specified
+ * in _nextSongName will be started
+ */
+ void checkSongProgress();
};
} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo_map.cpp b/engines/sherlock/tattoo/tattoo_map.cpp
index 9aa7a513f9..8438734996 100644
--- a/engines/sherlock/tattoo/tattoo_map.cpp
+++ b/engines/sherlock/tattoo/tattoo_map.cpp
@@ -134,6 +134,7 @@ int TattooMap::show() {
screen.slamArea(screen._currentScroll.x, screen._currentScroll.y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_WIDTH);
}
+ music.checkSongProgress();
checkMapNames(true);
if (mousePos.x < (SHERLOCK_SCREEN_WIDTH / 6))
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index 816220361b..ca536f3e64 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -340,12 +340,14 @@ void TattooScene::doBgAnimCheckCursor() {
void TattooScene::doBgAnim() {
TattooEngine &vm = *(TattooEngine *)_vm;
Events &events = *_vm->_events;
+ Music &music = *_vm->_music;
TattooPeople &people = *(TattooPeople *)_vm->_people;
Screen &screen = *_vm->_screen;
Talk &talk = *_vm->_talk;
TattooUserInterface &ui = *((TattooUserInterface *)_vm->_ui);
doBgAnimCheckCursor();
+ music.checkSongProgress();
talk._talkToAbort = false;