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authorPaweł Kołodziejski2003-08-18 15:10:22 +0000
committerPaweł Kołodziejski2003-08-18 15:10:22 +0000
commit487084e5ad8a2557b060e1c5ff5b99094379f804 (patch)
treeee4898aa032265aef172604aa5fb55033924c69d
parent4748b92b33b1fefbf5e1761fc92b33f651b93c51 (diff)
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fixed mask conversion for v1 games, still need properly handled
svn-id: r9765
-rw-r--r--scumm/gfx.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 2ed343bd54..fba3ded70b 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -1162,7 +1162,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
if (_C64ObjectMode) {
// FIXME/TODO: V1 object masks are stored separately
} else {
- //drawStripC64Mask(mask_ptr, stripnr, height);
+ drawStripC64Mask(mask_ptr, stripnr, height);
}
} else if (_vm->_version == 2) {
// Do nothing here for V2 games - zplane was handled already.
@@ -1370,18 +1370,16 @@ void Gdi::drawStripC64Object(byte *dst, int stripnr, int width, int height) {
void Gdi::drawStripC64Mask(byte *dst, int stripnr, int height) {
height >>= 3;
- // FIXME: this code seems bogus to me. Our masks are *bitmasks*
- // after all, and this code does treat it like a normal graphics
- // buffer. In particular, it writes bytes which only have the
- // lower two bits set... uhh, that can not be correct.
for (int y = 0; y < height; y++) {
for (int i = 0; i < 8; i++) {
byte c = _C64MaskChar[_C64MaskMap[y + stripnr * height] * 8 + i];
- dst[0] = dst[1] = (c >> 6) & 3;
- dst[2] = dst[3] = (c >> 4) & 3;
- dst[4] = dst[5] = (c >> 2) & 3;
- dst[6] = dst[7] = (c >> 0) & 3;
- dst += _vm->_screenWidth; // FIXME: this probably should be _numStrips, once the rest of drawStripC64Mask is fixed
+ byte tmp1 = ((c >> 6) & 3) == 0;
+ byte tmp2 = ((c >> 4) & 3) == 0;
+ byte tmp3 = ((c >> 2) & 3) == 0;
+ byte tmp4 = ((c >> 0) & 3) == 0;
+ *dst = (tmp1 << 7) | (tmp1 << 6) | (tmp2 << 5) | (tmp2 << 4) |
+ (tmp3 << 3) | (tmp3 << 2) | (tmp4 << 1) | (tmp4 << 0);
+ dst += _numStrips;
}
}
}