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author | Paweł Kołodziejski | 2003-08-18 15:10:22 +0000 |
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committer | Paweł Kołodziejski | 2003-08-18 15:10:22 +0000 |
commit | 487084e5ad8a2557b060e1c5ff5b99094379f804 (patch) | |
tree | ee4898aa032265aef172604aa5fb55033924c69d | |
parent | 4748b92b33b1fefbf5e1761fc92b33f651b93c51 (diff) | |
download | scummvm-rg350-487084e5ad8a2557b060e1c5ff5b99094379f804.tar.gz scummvm-rg350-487084e5ad8a2557b060e1c5ff5b99094379f804.tar.bz2 scummvm-rg350-487084e5ad8a2557b060e1c5ff5b99094379f804.zip |
fixed mask conversion for v1 games, still need properly handled
svn-id: r9765
-rw-r--r-- | scumm/gfx.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 2ed343bd54..fba3ded70b 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -1162,7 +1162,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi if (_C64ObjectMode) { // FIXME/TODO: V1 object masks are stored separately } else { - //drawStripC64Mask(mask_ptr, stripnr, height); + drawStripC64Mask(mask_ptr, stripnr, height); } } else if (_vm->_version == 2) { // Do nothing here for V2 games - zplane was handled already. @@ -1370,18 +1370,16 @@ void Gdi::drawStripC64Object(byte *dst, int stripnr, int width, int height) { void Gdi::drawStripC64Mask(byte *dst, int stripnr, int height) { height >>= 3; - // FIXME: this code seems bogus to me. Our masks are *bitmasks* - // after all, and this code does treat it like a normal graphics - // buffer. In particular, it writes bytes which only have the - // lower two bits set... uhh, that can not be correct. for (int y = 0; y < height; y++) { for (int i = 0; i < 8; i++) { byte c = _C64MaskChar[_C64MaskMap[y + stripnr * height] * 8 + i]; - dst[0] = dst[1] = (c >> 6) & 3; - dst[2] = dst[3] = (c >> 4) & 3; - dst[4] = dst[5] = (c >> 2) & 3; - dst[6] = dst[7] = (c >> 0) & 3; - dst += _vm->_screenWidth; // FIXME: this probably should be _numStrips, once the rest of drawStripC64Mask is fixed + byte tmp1 = ((c >> 6) & 3) == 0; + byte tmp2 = ((c >> 4) & 3) == 0; + byte tmp3 = ((c >> 2) & 3) == 0; + byte tmp4 = ((c >> 0) & 3) == 0; + *dst = (tmp1 << 7) | (tmp1 << 6) | (tmp2 << 5) | (tmp2 << 4) | + (tmp3 << 3) | (tmp3 << 2) | (tmp4 << 1) | (tmp4 << 0); + dst += _numStrips; } } } |