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| author | Strangerke | 2014-04-29 00:01:00 +0200 | 
|---|---|---|
| committer | Strangerke | 2014-04-29 00:01:00 +0200 | 
| commit | 487a9d4069281fa2bc1b4d2dcf0bb95007879884 (patch) | |
| tree | dd816373468539266216cb12da7cf00852be1f09 | |
| parent | be75349346e943542dfc0f77933a771b2181ba16 (diff) | |
| download | scummvm-rg350-487a9d4069281fa2bc1b4d2dcf0bb95007879884.tar.gz scummvm-rg350-487a9d4069281fa2bc1b4d2dcf0bb95007879884.tar.bz2 scummvm-rg350-487a9d4069281fa2bc1b4d2dcf0bb95007879884.zip | |
MADS: Add scene4xx common functions
| -rw-r--r-- | engines/mads/module.mk | 1 | ||||
| -rw-r--r-- | engines/mads/nebular/nebular_scenes.cpp | 1 | ||||
| -rw-r--r-- | engines/mads/nebular/nebular_scenes4.cpp | 97 | ||||
| -rw-r--r-- | engines/mads/nebular/nebular_scenes4.h | 56 | 
4 files changed, 155 insertions, 0 deletions
| diff --git a/engines/mads/module.mk b/engines/mads/module.mk index 9d5857904e..5fe0c90603 100644 --- a/engines/mads/module.mk +++ b/engines/mads/module.mk @@ -13,6 +13,7 @@ MODULE_OBJS := \  	nebular/nebular_scenes1.o \  	nebular/nebular_scenes2.o \  	nebular/nebular_scenes3.o \ +	nebular/nebular_scenes4.o \  	nebular/nebular_scenes8.o \  	action.o \  	animation.o \ diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp index f012a6825a..19b4f9f177 100644 --- a/engines/mads/nebular/nebular_scenes.cpp +++ b/engines/mads/nebular/nebular_scenes.cpp @@ -31,6 +31,7 @@  #include "mads/nebular/nebular_scenes1.h"  #include "mads/nebular/nebular_scenes2.h"  #include "mads/nebular/nebular_scenes3.h" +#include "mads/nebular/nebular_scenes4.h"  #include "mads/nebular/nebular_scenes8.h"  namespace MADS { diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp new file mode 100644 index 0000000000..da40d9bbbd --- /dev/null +++ b/engines/mads/nebular/nebular_scenes4.cpp @@ -0,0 +1,97 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/scene.h" +#include "mads/nebular/nebular_scenes.h" +#include "mads/nebular/nebular_scenes4.h" + +namespace MADS { + +namespace Nebular { + +void Scene4xx::setAAName() { +	_game._aaName = Resources::formatAAName(4); +} + +void Scene4xx::setPlayerSpritesPrefix() { +	_vm->_sound->command(5); +	Common::String oldName = _game._player._spritesPrefix; + +	if ((_scene->_nextSceneId == 403) || (_scene->_nextSceneId == 409)) +		_game._player._spritesPrefix = ""; +	else if (_globals[kSexOfRex] == REX_FEMALE) +		_game._player._spritesPrefix = "ROX"; +	else +		_game._player._spritesPrefix = "RXM"; + +	_game._player._scalingVelocity = true; + +	if (oldName != _game._player._spritesPrefix) +		_game._player._spritesChanged = true; + +	_vm->_palette->setEntry(16, 10, 63, 63); +	_vm->_palette->setEntry(17, 10, 45, 45); +} + +void Scene4xx::sceneEntrySound() { +	if (!_vm->_musicFlag) { +		_vm->_sound->command(2); +		return; +	} + +	switch (_scene->_nextSceneId) { +	case 401: +		_vm->_sound->startQueuedCommands(); +		if (_scene->_priorSceneId == 402) +			_vm->_sound->command(12, 64); +		else +			_vm->_sound->command(12, 1); +		break; + +	case 402: +		_vm->_sound->startQueuedCommands(); +		_vm->_sound->command(12, 127); +		break; + +	case 405: +	case 407: +	case 409: +	case 410: +	case 413: +		_vm->_sound->command(10); +		break; + +	case 408: +		_vm->_sound->command(52); +		break; + +	default: +		break; +	} +} + +/*------------------------------------------------------------------------*/ + +} // End of namespace Nebular +} // End of namespace MADS diff --git a/engines/mads/nebular/nebular_scenes4.h b/engines/mads/nebular/nebular_scenes4.h new file mode 100644 index 0000000000..4de6c383b3 --- /dev/null +++ b/engines/mads/nebular/nebular_scenes4.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_NEBULAR_SCENES4_H +#define MADS_NEBULAR_SCENES4_H + +#include "common/scummsys.h" +#include "mads/game.h" +#include "mads/scene.h" +#include "mads/nebular/nebular_scenes.h" + +namespace MADS { + +namespace Nebular { + +class Scene4xx : public NebularScene { +protected: +	/** +	 * Plays an appropriate sound when entering a scene +	 */ +	void setAAName(); + +	/** +	 * Updates the prefix used for getting player sprites for the scene +	 */ +	void setPlayerSpritesPrefix(); + +	void sceneEntrySound(); + +public: +	Scene4xx(MADSEngine *vm) : NebularScene(vm) {} +}; + +} // End of namespace Nebular +} // End of namespace MADS + +#endif /* MADS_NEBULAR_SCENES4_H */ | 
