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authorCpasjuste2018-09-20 16:33:08 +0200
committerFilippos Karapetis2019-05-12 11:59:44 +0300
commit488bbb267a4a96db51794d424131817a8afc50c6 (patch)
tree7615c92e6297ca670333705047cab61735a1d7c0
parent29028731c65e299aa264231b7caa4d6e853f0b85 (diff)
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SWITCH: add nintendo switch support
-rw-r--r--.gitignore6
-rw-r--r--backends/events/switchsdl/switchsdl-events.cpp432
-rw-r--r--backends/events/switchsdl/switchsdl-events.h78
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp2
-rw-r--r--backends/module.mk5
-rw-r--r--backends/platform/sdl/module.mk6
-rw-r--r--backends/platform/sdl/posix/posix-main.cpp2
-rw-r--r--backends/platform/sdl/switch/switch-main.cpp62
-rw-r--r--backends/platform/sdl/switch/switch.cpp111
-rw-r--r--backends/platform/sdl/switch/switch.h50
-rw-r--r--backends/platform/sdl/switch/switch.mk19
-rw-r--r--backends/saves/posix/posix-saves.cpp3
-rwxr-xr-xconfigure58
-rw-r--r--dists/switch/icon.jpgbin0 -> 39008 bytes
14 files changed, 825 insertions, 9 deletions
diff --git a/.gitignore b/.gitignore
index 2708700d6a..49ca3b7819 100644
--- a/.gitignore
+++ b/.gitignore
@@ -248,6 +248,12 @@ psp2pkg/
*.velf
*.vpk
+#Ignore Switch files
+switch_release/
+scummvm.elf
+scummvm.nro
+scummvm_switch.zip
+
#Ignore gmon.out created by gprof
gmon.out
/scummvm_libs_2015
diff --git a/backends/events/switchsdl/switchsdl-events.cpp b/backends/events/switchsdl/switchsdl-events.cpp
new file mode 100644
index 0000000000..64c2b42dfd
--- /dev/null
+++ b/backends/events/switchsdl/switchsdl-events.cpp
@@ -0,0 +1,432 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#if defined(NINTENDO_SWITCH)
+
+#include <math.h>
+
+#include "backends/platform/sdl/switch/switch.h"
+#include "backends/events/switchsdl/switchsdl-events.h"
+#include "backends/timer/sdl/sdl-timer.h"
+#include "backends/platform/sdl/sdl.h"
+#include "engines/engine.h"
+
+#include "common/util.h"
+#include "common/events.h"
+#include "common/config-manager.h"
+
+SwitchEventSource::SwitchEventSource() {
+ for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
+ for (int i = 0; i < MAX_NUM_FINGERS; i++) {
+ _finger[port][i].id = -1;
+ }
+ _multiFingerDragging[port] = DRAG_NONE;
+ }
+
+ for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
+ for (int i = 0; i < 2; i++) {
+ _simulatedClickStartTime[port][i] = 0;
+ }
+ }
+}
+
+bool SwitchEventSource::pollEvent(Common::Event &event) {
+ ((DefaultTimerManager *) g_system->getTimerManager())->handler();
+ finishSimulatedMouseClicks();
+ return SdlEventSource::pollEvent(event);
+}
+
+void SwitchEventSource::preprocessEvents(SDL_Event *event) {
+
+ // Supported touch gestures:
+ // left mouse click: single finger short tap
+ // right mouse click: second finger short tap while first finger is still down
+ // pointer motion: single finger drag
+ if (event->type == SDL_FINGERDOWN || event->type == SDL_FINGERUP || event->type == SDL_FINGERMOTION) {
+ // front (0) or back (1) panel
+ SDL_TouchID port = event->tfinger.touchId;
+ //debug(0, "touch: %li\n", port);
+ if (port < SCE_TOUCH_PORT_MAX_NUM && port >= 0) {
+ // touchpad_mouse_mode off: use only front panel for direct touch control of pointer
+ // touchpad_mouse_mode on: also enable rear touch with indirect touch control
+ // where the finger can be somewhere else than the pointer and still move it
+ if (port == 0 || ConfMan.getBool("touchpad_mouse_mode")) {
+ switch (event->type) {
+ case SDL_FINGERDOWN:
+ //debug(0, "down[%li]: %i %i", event->tfinger.fingerId, (int) event->tfinger.x, (int) event->tfinger.y);
+ preprocessFingerDown(event);
+ break;
+ case SDL_FINGERUP:
+ //debug(0, "up[%li]: %i %i", event->tfinger.fingerId, (int) event->tfinger.x, (int) event->tfinger.y);
+ preprocessFingerUp(event);
+ break;
+ case SDL_FINGERMOTION:
+ //debug(0, "mov[%li]: %i %i", event->tfinger.fingerId, (int) event->tfinger.x, (int) event->tfinger.y);
+ preprocessFingerMotion(event);
+ break;
+ }
+ }
+ }
+ }
+}
+
+void SwitchEventSource::preprocessFingerDown(SDL_Event *event) {
+ // front (0) or back (1) panel
+ SDL_TouchID port = event->tfinger.touchId;
+ // id (for multitouch)
+ SDL_FingerID id = event->tfinger.fingerId;
+
+ int x = _km.x / MULTIPLIER;
+ int y = _km.y / MULTIPLIER;
+
+ if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
+ convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
+ }
+
+ // make sure each finger is not reported down multiple times
+ for (int i = 0; i < MAX_NUM_FINGERS; i++) {
+ if (_finger[port][i].id == id) {
+ _finger[port][i].id = -1;
+ }
+ }
+
+ // we need the timestamps to decide later if the user performed a short tap (click)
+ // or a long tap (drag)
+ // we also need the last coordinates for each finger to keep track of dragging
+ for (int i = 0; i < MAX_NUM_FINGERS; i++) {
+ if (_finger[port][i].id == -1) {
+ _finger[port][i].id = id;
+ _finger[port][i].timeLastDown = event->tfinger.timestamp;
+ _finger[port][i].lastDownX = event->tfinger.x;
+ _finger[port][i].lastDownY = event->tfinger.y;
+ _finger[port][i].lastX = x;
+ _finger[port][i].lastY = y;
+ break;
+ }
+ }
+}
+
+void SwitchEventSource::preprocessFingerUp(SDL_Event *event) {
+ // front (0) or back (1) panel
+ SDL_TouchID port = event->tfinger.touchId;
+ // id (for multitouch)
+ SDL_FingerID id = event->tfinger.fingerId;
+
+ // find out how many fingers were down before this event
+ int numFingersDown = 0;
+ for (int i = 0; i < MAX_NUM_FINGERS; i++) {
+ if (_finger[port][i].id >= 0) {
+ numFingersDown++;
+ }
+ }
+
+ int x = _km.x / MULTIPLIER;
+ int y = _km.y / MULTIPLIER;
+
+ for (int i = 0; i < MAX_NUM_FINGERS; i++) {
+ if (_finger[port][i].id == id) {
+ _finger[port][i].id = -1;
+ if (!_multiFingerDragging[port]) {
+ if ((event->tfinger.timestamp - _finger[port][i].timeLastDown) <= MAX_TAP_TIME) {
+ // short (<MAX_TAP_TIME ms) tap is interpreted as right/left mouse click depending on # fingers already down
+ // but only if the finger hasn't moved since it was pressed down by more than MAX_TAP_MOTION_DISTANCE pixels
+ float xrel = ((event->tfinger.x * (float) TOUCHSCREEN_WIDTH) - (_finger[port][i].lastDownX * (float) TOUCHSCREEN_WIDTH));
+ float yrel = ((event->tfinger.y * (float) TOUCHSCREEN_HEIGHT) - (_finger[port][i].lastDownY * (float) TOUCHSCREEN_HEIGHT));
+ float maxRSquared = (float) (MAX_TAP_MOTION_DISTANCE * MAX_TAP_MOTION_DISTANCE);
+ if ((xrel * xrel + yrel * yrel) < maxRSquared) {
+ if (numFingersDown == 2 || numFingersDown == 1) {
+ uint8 simulatedButton = 0;
+ if (numFingersDown == 2) {
+ simulatedButton = SDL_BUTTON_RIGHT;
+ // need to raise the button later
+ _simulatedClickStartTime[port][1] = event->tfinger.timestamp;
+ } else if (numFingersDown == 1) {
+ simulatedButton = SDL_BUTTON_LEFT;
+ // need to raise the button later
+ _simulatedClickStartTime[port][0] = event->tfinger.timestamp;
+ if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
+ convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
+ }
+ }
+
+ event->type = SDL_MOUSEBUTTONDOWN;
+ event->button.button = simulatedButton;
+ event->button.x = x;
+ event->button.y = y;
+ }
+ }
+ }
+ } else if (numFingersDown == 1) {
+ // when dragging, and the last finger is lifted, the drag is over
+ if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
+ convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
+ }
+ uint8 simulatedButton = 0;
+ if (_multiFingerDragging[port] == DRAG_THREE_FINGER)
+ simulatedButton = SDL_BUTTON_RIGHT;
+ else {
+ simulatedButton = SDL_BUTTON_LEFT;
+ }
+ event->type = SDL_MOUSEBUTTONUP;
+ event->button.button = simulatedButton;
+ event->button.x = x;
+ event->button.y = y;
+ _multiFingerDragging[port] = DRAG_NONE;
+ }
+ }
+ }
+}
+
+void SwitchEventSource::preprocessFingerMotion(SDL_Event *event) {
+ // front (0) or back (1) panel
+ SDL_TouchID port = event->tfinger.touchId;
+ // id (for multitouch)
+ SDL_FingerID id = event->tfinger.fingerId;
+
+ // find out how many fingers were down before this event
+ int numFingersDown = 0;
+ for (int i = 0; i < MAX_NUM_FINGERS; i++) {
+ if (_finger[port][i].id >= 0) {
+ numFingersDown++;
+ }
+ }
+
+ if (numFingersDown >= 1) {
+ int x = _km.x / MULTIPLIER;
+ int y = _km.y / MULTIPLIER;
+
+ if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
+ convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
+ } else {
+ // for relative mode, use the pointer speed setting
+ float speedFactor = 1.0;
+
+ switch (ConfMan.getInt("kbdmouse_speed")) {
+ case 0:
+ speedFactor = 0.25;
+ break;
+ case 1:
+ speedFactor = 0.5;
+ break;
+ case 2:
+ speedFactor = 0.75;
+ break;
+ case 3:
+ speedFactor = 1.0;
+ break;
+ case 4:
+ speedFactor = 1.25;
+ break;
+ case 5:
+ speedFactor = 1.5;
+ break;
+ case 6:
+ speedFactor = 1.75;
+ break;
+ case 7:
+ speedFactor = 2.0;
+ break;
+ default:
+ speedFactor = 1.0;
+ }
+
+ // convert touch events to relative mouse pointer events
+ // Whenever an SDL_event involving the mouse is processed,
+ // _km.x/y are truncated from subpixel precision to regular pixel precision.
+ // Therefore, there's no need here to deal with subpixel precision in _km.x/y.
+ x = (_km.x / MULTIPLIER + (event->tfinger.dx * 1.25 * speedFactor * _km.x_max));
+ y = (_km.y / MULTIPLIER + (event->tfinger.dy * 1.25 * speedFactor * _km.y_max));
+ }
+
+ x = CLIP(x, 0, (int)_km.x_max);
+ y = CLIP(y, 0, (int)_km.y_max);
+
+ // update the current finger's coordinates so we can track it later
+ for (int i = 0; i < MAX_NUM_FINGERS; i++) {
+ if (_finger[port][i].id == id) {
+ _finger[port][i].lastX = x;
+ _finger[port][i].lastY = y;
+ }
+ }
+
+ // If we are starting a multi-finger drag, start holding down the mouse button
+ if (numFingersDown >= 2) {
+ if (!_multiFingerDragging[port]) {
+ // only start a multi-finger drag if at least two fingers have been down long enough
+ int numFingersDownLong = 0;
+ for (int i = 0; i < MAX_NUM_FINGERS; i++) {
+ if (_finger[port][i].id >= 0) {
+ if (event->tfinger.timestamp - _finger[port][i].timeLastDown > MAX_TAP_TIME) {
+ numFingersDownLong++;
+ }
+ }
+ }
+ if (numFingersDownLong >= 2) {
+ // starting drag, so push mouse down at current location (back)
+ // or location of "oldest" finger (front)
+ int mouseDownX = _km.x / MULTIPLIER;
+ int mouseDownY = _km.y / MULTIPLIER;
+ if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
+ for (int i = 0; i < MAX_NUM_FINGERS; i++) {
+ if (_finger[port][i].id == id) {
+ uint32 earliestTime = _finger[port][i].timeLastDown;
+ for (int j = 0; j < MAX_NUM_FINGERS; j++) {
+ if (_finger[port][j].id >= 0 && (i != j) ) {
+ if (_finger[port][j].timeLastDown < earliestTime) {
+ mouseDownX = _finger[port][j].lastX;
+ mouseDownY = _finger[port][j].lastY;
+ earliestTime = _finger[port][j].timeLastDown;
+ }
+ }
+ }
+ break;
+ }
+ }
+ }
+ uint8 simulatedButton = 0;
+ if (numFingersDownLong == 2) {
+ simulatedButton = SDL_BUTTON_LEFT;
+ _multiFingerDragging[port] = DRAG_TWO_FINGER;
+ } else {
+ simulatedButton = SDL_BUTTON_RIGHT;
+ _multiFingerDragging[port] = DRAG_THREE_FINGER;
+ }
+ SDL_Event ev;
+ ev.type = SDL_MOUSEBUTTONDOWN;
+ ev.button.button = simulatedButton;
+ ev.button.x = mouseDownX;
+ ev.button.y = mouseDownY;
+ SDL_PushEvent(&ev);
+ }
+ }
+ }
+
+ //check if this is the "oldest" finger down (or the only finger down), otherwise it will not affect mouse motion
+ bool updatePointer = true;
+ if (numFingersDown > 1) {
+ for (int i = 0; i < MAX_NUM_FINGERS; i++) {
+ if (_finger[port][i].id == id) {
+ for (int j = 0; j < MAX_NUM_FINGERS; j++) {
+ if (_finger[port][j].id >= 0 && (i != j) ) {
+ if (_finger[port][j].timeLastDown < _finger[port][i].timeLastDown) {
+ updatePointer = false;
+ }
+ }
+ }
+ }
+ }
+ }
+ if (updatePointer) {
+ event->type = SDL_MOUSEMOTION;
+ event->motion.x = x;
+ event->motion.y = y;
+ }
+ }
+}
+
+void SwitchEventSource::convertTouchXYToGameXY(float touchX, float touchY, int *gameX, int *gameY) {
+ int screenH = _km.y_max;
+ int screenW = _km.x_max;
+
+ int windowH = g_system->getHeight();
+ //int windowW = g_system->getWidth();
+
+ bool fullscreen = ConfMan.getBool("fullscreen");
+ bool aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
+
+ const int dispW = TOUCHSCREEN_WIDTH;
+ const int dispH = TOUCHSCREEN_HEIGHT;
+
+ int x, y, w, h;
+ float sx, sy;
+ float ratio = (float)screenW / (float)screenH;
+
+ if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) {
+ ratio = 4.0f / 3.0f;
+ }
+
+ if (fullscreen || screenH >= dispH) {
+ h = dispH;
+ if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) {
+ ratio = ratio * 1.1f;
+ }
+ w = h * ratio;
+ } else {
+ if (screenH <= dispH / 2 && screenW <= dispW / 2) {
+ h = screenH * 2;
+ w = screenW * 2;
+ } else {
+ h = screenH;
+ w = screenW;
+ }
+ if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) {
+ // stretch the height only if it fits, otherwise make the width smaller
+ if (((float)w * (1.0f / ratio)) <= (float)dispH) {
+ h = w * (1.0f / ratio);
+ } else {
+ w = h * ratio;
+ }
+ }
+ }
+
+ x = (dispW - w) / 2;
+ y = (dispH - h) / 2;
+
+ sy = (float)h / (float)screenH;
+ sx = (float)w / (float)screenW;
+
+ // Find touch coordinates in terms of screen pixels
+ float dispTouchX = (touchX * (float)dispW);
+ float dispTouchY = (touchY * (float)dispH);
+
+ *gameX = CLIP((int)((dispTouchX - x) / sx), 0, (int)_km.x_max);
+ *gameY = CLIP((int)((dispTouchY - y) / sy), 0, (int)_km.y_max);
+}
+
+void SwitchEventSource::finishSimulatedMouseClicks() {
+ for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
+ for (int i = 0; i < 2; i++) {
+ if (_simulatedClickStartTime[port][i] != 0) {
+ uint32 currentTime = SDL_GetTicks();
+ if (currentTime - _simulatedClickStartTime[port][i] >= SIMULATED_CLICK_DURATION) {
+ int simulatedButton;
+ if (i == 0) {
+ simulatedButton = SDL_BUTTON_LEFT;
+ } else {
+ simulatedButton = SDL_BUTTON_RIGHT;
+ }
+ SDL_Event ev;
+ ev.type = SDL_MOUSEBUTTONUP;
+ ev.button.button = simulatedButton;
+ ev.button.x = _km.x / MULTIPLIER;
+ ev.button.y = _km.y / MULTIPLIER;
+ SDL_PushEvent(&ev);
+
+ _simulatedClickStartTime[port][i] = 0;
+ }
+ }
+ }
+ }
+}
+#endif
diff --git a/backends/events/switchsdl/switchsdl-events.h b/backends/events/switchsdl/switchsdl-events.h
new file mode 100644
index 0000000000..6a5076bac3
--- /dev/null
+++ b/backends/events/switchsdl/switchsdl-events.h
@@ -0,0 +1,78 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
+#define BACKEND_EVENTS_SWITCH_H
+
+#include "backends/events/sdl/sdl-events.h"
+
+#define SCE_TOUCH_PORT_MAX_NUM 1
+#define TOUCHSCREEN_WIDTH 1280
+#define TOUCHSCREEN_HEIGHT 720
+
+/**
+ * SDL Events manager for the SWITCH.
+ */
+class SwitchEventSource : public SdlEventSource {
+public:
+ SwitchEventSource();
+ bool pollEvent(Common::Event &event) override;
+protected:
+ void preprocessEvents(SDL_Event *event) override;
+private:
+
+ enum {
+ MAX_NUM_FINGERS = 3, // number of fingers to track per panel
+ MAX_TAP_TIME = 250, // taps longer than this will not result in mouse click events
+ MAX_TAP_MOTION_DISTANCE = 10, // max distance finger motion in Vita screen pixels to be considered a tap
+ SIMULATED_CLICK_DURATION = 50, // time in ms how long simulated mouse clicks should be
+ }; // track three fingers per panel
+
+ typedef struct {
+ int id; // -1: no touch
+ uint32 timeLastDown;
+ int lastX; // last known screen coordinates
+ int lastY; // last known screen coordinates
+ float lastDownX; // SDL touch coordinates when last pressed down
+ float lastDownY; // SDL touch coordinates when last pressed down
+ } Touch;
+
+ Touch _finger[SCE_TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS]; // keep track of finger status
+
+ typedef enum DraggingType {
+ DRAG_NONE = 0,
+ DRAG_TWO_FINGER,
+ DRAG_THREE_FINGER,
+ } DraggingType;
+
+ DraggingType _multiFingerDragging[SCE_TOUCH_PORT_MAX_NUM]; // keep track whether we are currently drag-and-dropping
+
+ unsigned int _simulatedClickStartTime[SCE_TOUCH_PORT_MAX_NUM][2]; // initiation time of last simulated left or right click (zero if no click)
+
+ void preprocessFingerDown(SDL_Event *event);
+ void preprocessFingerUp(SDL_Event *event);
+ void preprocessFingerMotion(SDL_Event *event);
+ void convertTouchXYToGameXY(float touchX, float touchY, int *gameX, int *gameY);
+ void finishSimulatedMouseClicks(void);
+};
+
+#endif /* BACKEND_EVENTS_SWITCH_H */
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
index 11a45ebcb2..0af0748a2a 100644
--- a/backends/mixer/sdl/sdl-mixer.cpp
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -32,7 +32,7 @@
#if defined(GP2X)
#define SAMPLES_PER_SEC 11025
-#elif defined(PLAYSTATION3) || defined(PSP2)
+#elif defined(PLAYSTATION3) || defined(PSP2) || defined(NINTENDO_SWITCH)
#define SAMPLES_PER_SEC 48000
#else
#define SAMPLES_PER_SEC 44100
diff --git a/backends/module.mk b/backends/module.mk
index f19b9ed6e7..e85e9d1901 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -341,6 +341,11 @@ MODULE_OBJS += \
plugins/wii/wii-provider.o
endif
+ifeq ($(BACKEND),switch)
+MODULE_OBJS += \
+ events/switchsdl/switchsdl-events.o
+endif
+
ifdef ENABLE_EVENTRECORDER
MODULE_OBJS += \
mixer/nullmixer/nullsdl-mixer.o \
diff --git a/backends/platform/sdl/module.mk b/backends/platform/sdl/module.mk
index e9533ab711..62ef94f19a 100644
--- a/backends/platform/sdl/module.mk
+++ b/backends/platform/sdl/module.mk
@@ -52,6 +52,12 @@ MODULE_OBJS += \
psp2/psp2.o
endif
+ifdef SWITCH
+MODULE_OBJS += \
+ switch/switch-main.o \
+ switch/switch.o
+endif
+
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
diff --git a/backends/platform/sdl/posix/posix-main.cpp b/backends/platform/sdl/posix/posix-main.cpp
index 7105ac69c3..72b1a66443 100644
--- a/backends/platform/sdl/posix/posix-main.cpp
+++ b/backends/platform/sdl/posix/posix-main.cpp
@@ -22,7 +22,7 @@
#include "common/scummsys.h"
-#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) && !defined(PSP2) && !defined(ANDROIDSDL)
+#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) && !defined(PSP2) && !defined(ANDROIDSDL) && !defined(NINTENDO_SWITCH)
#include "backends/platform/sdl/posix/posix.h"
#include "backends/plugins/sdl/sdl-provider.h"
diff --git a/backends/platform/sdl/switch/switch-main.cpp b/backends/platform/sdl/switch/switch-main.cpp
new file mode 100644
index 0000000000..411d5608be
--- /dev/null
+++ b/backends/platform/sdl/switch/switch-main.cpp
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <switch.h>
+
+#define FORBIDDEN_SYMBOL_EXCEPTION_stdout
+#define FORBIDDEN_SYMBOL_EXCEPTION_stderr
+
+#include "common/scummsys.h"
+#include "backends/platform/sdl/switch/switch.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int main(int argc, char *argv[]) {
+
+#ifdef __SWITCH_DEBUG__
+ socketInitializeDefault();
+ nxlinkStdio();
+#endif
+
+ // Create our OSystem instance
+ g_system = new OSystem_Switch();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_Switch *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_Switch *)g_system;
+
+#ifdef __SWITCH_DEBUG__
+ socketExit();
+#endif
+
+ return res;
+}
diff --git a/backends/platform/sdl/switch/switch.cpp b/backends/platform/sdl/switch/switch.cpp
new file mode 100644
index 0000000000..7ce3372d8d
--- /dev/null
+++ b/backends/platform/sdl/switch/switch.cpp
@@ -0,0 +1,111 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#define FORBIDDEN_SYMBOL_EXCEPTION_printf
+#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
+
+#include <sys/stat.h>
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "backends/platform/sdl/switch/switch.h"
+#include "backends/events/switchsdl/switchsdl-events.h"
+#include "backends/saves/posix/posix-saves.h"
+#include "backends/fs/posix/posix-fs-factory.h"
+#include "backends/fs/posix/posix-fs.h"
+
+OSystem_Switch::OSystem_Switch(Common::String baseConfigName)
+ : _baseConfigName(baseConfigName) {
+}
+
+void OSystem_Switch::init() {
+
+ // Initialze File System Factory
+ _fsFactory = new POSIXFilesystemFactory();
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::init();
+}
+
+void OSystem_Switch::initBackend() {
+
+ ConfMan.registerDefault("joystick_num", 0);
+ ConfMan.registerDefault("fullscreen", true);
+ ConfMan.registerDefault("aspect_ratio", false);
+ ConfMan.registerDefault("gfx_mode", "2x");
+ ConfMan.registerDefault("output_rate", 48000);
+ ConfMan.registerDefault("touchpad_mouse_mode", true);
+
+ if (!ConfMan.hasKey("joystick_num")) {
+ ConfMan.setInt("joystick_num", 0);
+ }
+ if (!ConfMan.hasKey("fullscreen")) {
+ ConfMan.setBool("fullscreen", true);
+ }
+ if (!ConfMan.hasKey("aspect_ratio")) {
+ ConfMan.setBool("aspect_ratio", false);
+ }
+ if (!ConfMan.hasKey("gfx_mode")) {
+ ConfMan.set("gfx_mode", "2x");
+ }
+ if (!ConfMan.hasKey("output_rate")) {
+ ConfMan.setInt("output_rate", 48000);
+ }
+ if (!ConfMan.hasKey("touchpad_mouse_mode")) {
+ ConfMan.setBool("touchpad_mouse_mode", true);
+ }
+
+ // Create the savefile manager
+ if (_savefileManager == 0) {
+ _savefileManager = new POSIXSaveFileManager();
+ }
+
+ // Event source
+ if (_eventSource == 0) {
+ _eventSource = new SwitchEventSource();
+ }
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::initBackend();
+}
+
+bool OSystem_Switch::hasFeature(Feature f) {
+
+ if (f == kFeatureDisplayLogFile)
+ return false;
+ if (f == kFeatureOpenUrl)
+ return false;
+
+ return OSystem_SDL::hasFeature(f);
+}
+
+void OSystem_Switch::logMessage(LogMessageType::Type type, const char *message) {
+ printf("%s\n", message);
+}
+
+Common::String OSystem_Switch::getDefaultConfigFileName() {
+ return _baseConfigName;
+}
+
+Common::WriteStream *OSystem_Switch::createLogFile() {
+ Common::FSNode file("scummvm.log");
+ return file.createWriteStream();
+}
diff --git a/backends/platform/sdl/switch/switch.h b/backends/platform/sdl/switch/switch.h
new file mode 100644
index 0000000000..6578463897
--- /dev/null
+++ b/backends/platform/sdl/switch/switch.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PLATFORM_SDL_SWITCH_H
+#define PLATFORM_SDL_SWITCH_H
+
+#include "backends/platform/sdl/sdl.h"
+
+class OSystem_Switch : public OSystem_SDL {
+public:
+ // Let the subclasses be able to change _baseConfigName in the constructor
+ OSystem_Switch(Common::String baseConfigName = "scummvm.ini");
+ virtual ~OSystem_Switch() {}
+
+ virtual void init() override;
+ virtual void initBackend() override;
+ virtual bool hasFeature(Feature f) override;
+ virtual void logMessage(LogMessageType::Type type, const char *message) override;
+
+protected:
+ // Base string for creating the default path and filename
+ // for the configuration file
+ Common::String _baseConfigName;
+
+ virtual Common::String getDefaultConfigFileName() override;
+
+ virtual Common::WriteStream *createLogFile() override;
+};
+
+#endif
+
diff --git a/backends/platform/sdl/switch/switch.mk b/backends/platform/sdl/switch/switch.mk
new file mode 100644
index 0000000000..9c978a7917
--- /dev/null
+++ b/backends/platform/sdl/switch/switch.mk
@@ -0,0 +1,19 @@
+scummvm.nro: $(EXECUTABLE)
+ mkdir -p $(srcdir)/switch_release/scummvm/data
+ mkdir -p $(srcdir)/switch_release/scummvm/doc
+ nacptool --create "ScummVM" "Cpasjuste" "2.12" $(srcdir)/switch_release/scummvm.nacp
+ elf2nro $(EXECUTABLE) $(srcdir)/switch_release/scummvm/scummvm.nro --icon=$(srcdir)/dists/switch/icon.jpg --nacp=$(srcdir)/switch_release/scummvm.nacp
+
+scummvm_switch.zip: scummvm.nro
+ rm -f $(srcdir)/switch_release/scummvm.nacp
+ cp $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(srcdir)/switch_release/scummvm/data
+ cp $(srcdir)/backends/vkeybd/packs/vkeybd_small.zip $(srcdir)/switch_release/scummvm/data
+ cp $(DIST_FILES_THEMES) $(srcdir)/switch_release/scummvm/data
+ifdef DIST_FILES_ENGINEDATA
+ cp $(DIST_FILES_ENGINEDATA) $(srcdir)/switch_release/scummvm/data
+endif
+ cp $(DIST_FILES_DOCS) $(srcdir)/switch_release/scummvm/doc/
+ cd $(srcdir)/switch_release && zip -r ../scummvm_switch.zip . && cd ..
+
+.PHONY: scummvm.nro scummvm_switch.zip
+
diff --git a/backends/saves/posix/posix-saves.cpp b/backends/saves/posix/posix-saves.cpp
index 444aa63f15..35f9fa2050 100644
--- a/backends/saves/posix/posix-saves.cpp
+++ b/backends/saves/posix/posix-saves.cpp
@@ -47,6 +47,9 @@ POSIXSaveFileManager::POSIXSaveFileManager() {
// Register default savepath.
#if defined(SAMSUNGTV)
ConfMan.registerDefault("savepath", "/mtd_wiselink/scummvm savegames");
+#elif defined(NINTENDO_SWITCH)
+ Posix::assureDirectoryExists("./saves", nullptr);
+ ConfMan.registerDefault("savepath", "./saves");
#else
Common::String savePath;
diff --git a/configure b/configure
index b4e8224fc5..d5883e9695 100755
--- a/configure
+++ b/configure
@@ -526,7 +526,7 @@ get_system_exe_extension() {
riscos)
_exeext=",e1f"
;;
- 3ds | dreamcast | ds | gamecube | n64 | ps2 | psp | wii)
+ 3ds | dreamcast | ds | gamecube | n64 | ps2 | psp | switch | wii)
_exeext=".elf"
;;
gph-linux)
@@ -919,7 +919,7 @@ Configuration:
-h, --help display this help and exit
--backend=BACKEND backend to build (3ds, android, dc, dingux, ds, gcw0,
gph, iphone, ios7, linuxmoto, maemo, n64, null, openpandora,
- ps2, psp, psp2, samsungtv, sdl, tizen, webos, wii, wince) [sdl]
+ ps2, psp, psp2, samsungtv, sdl, switch, tizen, webos, wii, wince) [sdl]
Installation directories:
--prefix=PREFIX install architecture-independent files in PREFIX
@@ -972,6 +972,7 @@ Special configuration feature:
psp2 for PlayStation Vita
psp for PlayStation Portable
samsungtv for Samsung TV
+ switch for Nintendo Switch
tizen for Samsung Tizen
webos for HP Palm WebOS
wii for Nintendo Wii
@@ -1685,6 +1686,16 @@ samsungtv)
_host_cpu=arm
_host_alias=arm-linux-gnueabi
;;
+switch)
+ _host_os=switch
+ _host_cpu=arm
+ _host_alias=aarch64-none-elf
+ test "x$prefix" = xNONE && prefix=.
+ datarootdir='${prefix}/data'
+ datadir='${datarootdir}'
+ docdir='${prefix}/doc'
+ PKG_CONFIG_LIBDIR=$DEVKITPRO/portlibs/switch/lib/pkgconfig
+ ;;
tizen)
_host_os=tizen
_host_cpu=arm
@@ -1784,7 +1795,7 @@ android)
exit 1
fi
;;
-3ds | ds | gamecube | wii)
+3ds | ds | gamecube | switch | wii)
if test -z "$DEVKITPRO"; then
echo "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to devkitPRO>"
exit 1
@@ -2101,7 +2112,7 @@ if test "$have_gcc" = yes ; then
case $_host_os in
# newlib-based system include files suppress non-C89 function
# declarations under __STRICT_ANSI__
- 3ds | amigaos* | android | androidsdl | dreamcast | ds | gamecube | mingw* | mint* | n64 | psp | ps2 | ps3 | psp2 | tizen | wii | wince )
+ 3ds | amigaos* | android | androidsdl | dreamcast | ds | gamecube | mingw* | mint* | n64 | psp | ps2 | ps3 | psp2 | switch | tizen | wii | wince )
;;
*)
append_var CXXFLAGS "-ansi"
@@ -2175,7 +2186,7 @@ fi
# However, some platforms use GNU extensions in system header files, so
# for these we must not use -pedantic.
case $_host_os in
-3ds | android | androidsdl | gamecube | ps2 | psp | tizen | wii | webos)
+3ds | android | androidsdl | gamecube | ps2 | psp | switch | tizen | wii | webos)
;;
*)
# ICC does not support pedantic, while GCC and clang do.
@@ -2883,6 +2894,22 @@ case $_host_os in
# Needs -lbind -lsocket for the timidity MIDI driver
append_var LIBS "-lnsl -lsocket"
;;
+ switch)
+ _pkgconfig="$DEVKITPRO/portlibs/switch/bin/aarch64-none-elf-pkg-config"
+ _sdlpath="$DEVKITPRO/portlibs/switch/bin"
+ append_var DEFINES "-DSWITCH -D__SWITCH__ -DNINTENDO_SWITCH"
+ append_var CXXFLAGS "-march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE -ftls-model=local-exec"
+ append_var CXXFLAGS "-ffunction-sections -fdata-sections"
+ append_var CXXFLAGS "-I$DEVKITPRO/libnx/include -I$DEVKITPRO/portlibs/switch/include"
+ append_var LDFLAGS "-L$DEVKITPRO/libnx/lib -L$DEVKITPRO/portlibs/switch/lib"
+ append_var LDFLAGS "-specs=$DEVKITPRO/libnx/switch.specs"
+ add_line_to_config_mk 'SWITCH = 1'
+ if test "$_debug_build" = yes; then
+ append_var DEFINES "-D__SWITCH_DEBUG__"
+ else
+ _optimization_level=-O3
+ fi
+ ;;
tizen)
add_line_to_config_mk "TIZEN_ROOTSTRAP = $TIZEN_ROOTSTRAP"
append_var LDFLAGS "--sysroot=${TIZEN_ROOTSTRAP}"
@@ -3374,6 +3401,19 @@ if test -n "$_host"; then
_mt32emu=no
_vkeybd=yes
;;
+ switch)
+ _backend="switch"
+ _opengl_mode=gles2
+ _build_scalers=yes
+ _build_hq_scalers=yes
+ _dynamic_modules=no
+ _vkeybd=yes
+ _mt32emu=yes
+ _vorbis=yes
+ _tremor=no
+ _eventrec=no
+ _port_mk="backends/platform/sdl/switch/switch.mk"
+ ;;
tizen)
_unix=yes
_backend="tizen"
@@ -3566,6 +3606,10 @@ case $_backend in
sdl)
_sdl=auto
;;
+ switch)
+ _sdl=auto
+ append_var MODULES "backends/platform/sdl"
+ ;;
tizen)
# dirent.h not available. NONSTANDARD_PORT==ensure portdefs.h is included
append_var DEFINES "-DTIZEN -DDISABLE_STDIO_FILESTREAM -DNONSTANDARD_PORT"
@@ -3686,7 +3730,7 @@ fi
# Enable 16bit support only for backends which support it
#
case $_backend in
- 3ds | android | androidsdl | dingux | dc | gph | iphone | ios7 | maemo | openpandora | psp | psp2 | samsungtv | sdl | tizen | webos | wii)
+ 3ds | android | androidsdl | dingux | dc | gph | iphone | ios7 | maemo | openpandora | psp | psp2 | samsungtv | sdl | switch | tizen | webos | wii)
if test "$_16bit" = auto ; then
_16bit=yes
else
@@ -3765,7 +3809,7 @@ case $_host_os in
amigaos* | cygwin* | dreamcast | ds | gamecube | mingw* | n64 | ps2 | ps3 | psp2 | psp | riscos | wii | wince)
_posix=no
;;
- 3ds | android | androidsdl | beos* | bsd* | darwin* | freebsd* | gnu* | gph-linux | haiku* | hpux* | iphone | ios7 | irix*| k*bsd*-gnu* | linux* | maemo | mint* | netbsd* | openbsd* | solaris* | sunos* | uclinux* | webos)
+ 3ds | android | androidsdl | beos* | bsd* | darwin* | freebsd* | gnu* | gph-linux | haiku* | hpux* | iphone | ios7 | irix*| k*bsd*-gnu* | linux* | maemo | mint* | netbsd* | openbsd* | solaris* | sunos* | switch | uclinux* | webos)
_posix=yes
;;
os2-emx*)
diff --git a/dists/switch/icon.jpg b/dists/switch/icon.jpg
new file mode 100644
index 0000000000..a4df2811ef
--- /dev/null
+++ b/dists/switch/icon.jpg
Binary files differ