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authorMax Horn2007-02-26 12:07:20 +0000
committerMax Horn2007-02-26 12:07:20 +0000
commit48a401d9ddccff4f93f74a08663b51fdc29d1ef3 (patch)
tree3267066cb628724dd334a1e76d1307e32aea7424
parenta2a46c55d2c03e12d17eadf33f29dd04430ddcb1 (diff)
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Removing dead code
svn-id: r25878
-rw-r--r--engines/agi/agi.cpp2
-rw-r--r--engines/agi/agi.h1
2 files changed, 0 insertions, 3 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index 8a629ad87d..b19040ed0a 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -505,8 +505,6 @@ AgiEngine::AgiEngine(OSystem *syst) : Engine(syst) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
- _savePath = _saveFileMan->getSavePath(); // FIXME: Get rid of this
-
const GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 62e9bc4681..8170fd356f 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -533,7 +533,6 @@ public:
AgiLoader *_loader; /* loader */
Common::RandomSource *_rnd;
- const char *_savePath;
const char *getSavegameFilename(int num);
int selectSlot();