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author | Eugene Sandulenko | 2004-08-23 00:41:43 +0000 |
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committer | Eugene Sandulenko | 2004-08-23 00:41:43 +0000 |
commit | 48c0be7b5f3f11575f5a11939404b4537fa17640 (patch) | |
tree | 3a1983f9ae0e47dcad4895589d7472f354e8bfaa | |
parent | bfe88771cbf438de230b85053d5805a6986c1dc8 (diff) | |
download | scummvm-rg350-48c0be7b5f3f11575f5a11939404b4537fa17640.tar.gz scummvm-rg350-48c0be7b5f3f11575f5a11939404b4537fa17640.tar.bz2 scummvm-rg350-48c0be7b5f3f11575f5a11939404b4537fa17640.zip |
Fix bug, actually a typo introduced with last cursors improvements. It crashed
all HE7.0+ games with custom cursors.
svn-id: r14694
-rw-r--r-- | scumm/cursor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/cursor.cpp b/scumm/cursor.cpp index 2b53c48da7..63e20c7c66 100644 --- a/scumm/cursor.cpp +++ b/scumm/cursor.cpp @@ -137,7 +137,7 @@ void ScummEngine::setCursorFromBuffer(byte *ptr, int width, int height, int pitc for (; height; height--) { memcpy(dst, ptr, width); dst += width; - ptr += _screenWidth; + ptr += pitch; } updateCursor(); |