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author | James Brown | 2002-05-11 06:51:11 +0000 |
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committer | James Brown | 2002-05-11 06:51:11 +0000 |
commit | 48f4d103e0fa8e3aeaf56a430e87fc82d3a1593a (patch) | |
tree | c9b0dbfd62f06790f63dfaef63926d0398953804 | |
parent | 1f46cee135a4195b27b522a0f3cebd8135b8ee65 (diff) | |
download | scummvm-rg350-48f4d103e0fa8e3aeaf56a430e87fc82d3a1593a.tar.gz scummvm-rg350-48f4d103e0fa8e3aeaf56a430e87fc82d3a1593a.tar.bz2 scummvm-rg350-48f4d103e0fa8e3aeaf56a430e87fc82d3a1593a.zip |
Fix loom sound when using COMPRESSED_SOUND_FILE.
svn-id: r4276
-rw-r--r-- | script_v1.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/script_v1.cpp b/script_v1.cpp index 0619698b6f..fdb2d3106c 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -2715,10 +2715,9 @@ void Scumm::decodeParseString() delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5); if (_gameId == GID_LOOM256) { #ifdef COMPRESSED_SOUND_FILE - playMP3CDTrack(1, 0, offset, delay); -#else - _system->play_cdrom(1, 0, offset, delay); + if (playMP3CDTrack(1, 0, offset, delay) == -1) #endif + _system->play_cdrom(1, 0, offset, delay); } else warning("parseString: 8"); |