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author | Travis Howell | 2007-05-22 10:51:24 +0000 |
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committer | Travis Howell | 2007-05-22 10:51:24 +0000 |
commit | 49336a857e58181e69ff33e1327d839177614e84 (patch) | |
tree | 3326310c3e535deb7e5bebc1e8e573bbb1108828 | |
parent | 5e1af6f479588212a2e9d1407f80586659f5a9d4 (diff) | |
download | scummvm-rg350-49336a857e58181e69ff33e1327d839177614e84.tar.gz scummvm-rg350-49336a857e58181e69ff33e1327d839177614e84.tar.bz2 scummvm-rg350-49336a857e58181e69ff33e1327d839177614e84.zip |
Mouse glitch no longer seems to occur in Elvira 1.
svn-id: r26910
-rw-r--r-- | engines/agos/vga.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/agos/vga.cpp b/engines/agos/vga.cpp index 516f195584..b3352ecafc 100644 --- a/engines/agos/vga.cpp +++ b/engines/agos/vga.cpp @@ -1145,10 +1145,6 @@ void AGOSEngine::vc33_setMouseOn() { } void AGOSEngine::vc34_setMouseOff() { - // FIXME - if (getGameType() == GType_ELVIRA1 && !(getFeatures() & GF_DEMO)) - return; - mouseOff(); _mouseHideCount = 200; _leftButtonDown = 0; |