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authorVicent Marti2008-07-25 00:59:53 +0000
committerVicent Marti2008-07-25 00:59:53 +0000
commit49b4df308ff7beb771531598c074535241e547ca (patch)
tree6440655dcbc9977ca99947430310351b24e1d159
parent7c562788968060e7fe764b9946384fa88cdd4de4 (diff)
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Fixed triangle drawing. A bit.
svn-id: r33268
-rw-r--r--graphics/VectorRenderer.cpp24
-rw-r--r--graphics/VectorRenderer.h1
-rw-r--r--gui/ThemeDefaultXML.cpp4
-rw-r--r--gui/ThemeRenderer.cpp4
4 files changed, 20 insertions, 13 deletions
diff --git a/graphics/VectorRenderer.cpp b/graphics/VectorRenderer.cpp
index 178f760751..6bbb84acaa 100644
--- a/graphics/VectorRenderer.cpp
+++ b/graphics/VectorRenderer.cpp
@@ -498,9 +498,9 @@ void VectorRendererSpec<PixelType, PixelFormat>::
drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) {
// Awesome hack: the AA messes up the last pixel triangles if their width is even
// ...fix the width instead of fixing the AA :p
- if (w % 2 == 0) {
- w++; h++;
- }
+ // if (w % 2 == 0) {
+ // w++; h++;
+ // }
if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h)
return;
@@ -517,16 +517,22 @@ drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) {
return;
color = _fgColor;
}
+
+ if (Base::_dynamicData != 0)
+ orient = (TriangleOrientation)Base::_dynamicData;
+
+ int newW = w * 3 / 4;
+ if (newW % 2) newW++;
switch(orient) {
case kTriangleUp:
case kTriangleDown:
-#ifdef VECTOR_RENDERER_FAST_TRIANGLES
- if (w == h)
- drawTriangleFast(x, y, w, (orient == kTriangleDown), color, Base::_fillMode);
- else
-#endif
- drawTriangleVertAlg(x, y, w, h, (orient == kTriangleDown), color, Base::_fillMode);
+// #ifdef VECTOR_RENDERER_FAST_TRIANGLES
+ // if (w == h)
+ drawTriangleFast(x + (w / 2) - w * 3 / 8, y + w / 4, newW, (orient == kTriangleDown), color, Base::_fillMode);
+ // else
+// #endif
+ // drawTriangleVertAlg(x, y, w, h, (orient == kTriangleDown), color, Base::_fillMode);
break;
case kTriangleLeft:
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index f659626bbf..88072da923 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -107,6 +107,7 @@ public:
};
enum TriangleOrientation {
+ kTriangleAuto = 0,
kTriangleUp,
kTriangleDown,
kTriangleLeft,
diff --git a/gui/ThemeDefaultXML.cpp b/gui/ThemeDefaultXML.cpp
index 64641b13a3..2e3c3b1270 100644
--- a/gui/ThemeDefaultXML.cpp
+++ b/gui/ThemeDefaultXML.cpp
@@ -79,12 +79,12 @@ bool ThemeRenderer::loadDefaultXML() {
"<drawdata id = 'scrollbar_button_idle' cache = false>"
"<drawstep func = 'roundedsq' radius = '4' fill = 'none' fg_color = '120, 120, 120' stroke = 1 />"
- "<drawstep func = 'triangle' fg_color = '0, 0, 0' fill = 'foreground' width = '9' height = '7' xpos = 'center' ypos = 'center' orientation = 'top' />"
+ "<drawstep func = 'triangle' fg_color = '0, 0, 0' fill = 'foreground' width = 'auto' height = 'auto' xpos = 'center' ypos = 'center' orientation = 'top' />"
"</drawdata>"
"<drawdata id = 'scrollbar_button_hover' cache = false>"
"<drawstep func = 'roundedsq' radius = '4' fill = 'background' fg_color = '120, 120, 120' bg_color = '206, 121, 99' stroke = 1 />"
- "<drawstep func = 'triangle' fg_color = '0, 0, 0' fill = 'foreground' width = '9' height = '7' xpos = 'center' ypos = 'center' orientation = 'top' />"
+ "<drawstep func = 'triangle' fg_color = '0, 0, 0' fill = 'foreground' width = 'auto' height = 'auto' xpos = 'center' ypos = 'center' orientation = 'top' />"
"</drawdata>"
"<drawdata id = 'tab_active' cache = false>"
diff --git a/gui/ThemeRenderer.cpp b/gui/ThemeRenderer.cpp
index 52c4e895a6..403fecf12e 100644
--- a/gui/ThemeRenderer.cpp
+++ b/gui/ThemeRenderer.cpp
@@ -476,10 +476,10 @@ void ThemeRenderer::drawScrollbar(const Common::Rect &r, int sliderY, int slider
const int buttonExtra = (r.width() * 120) / 100;
r2.bottom = r2.top + buttonExtra;
- queueDD(scrollState == kScrollbarStateUp ? kDDScrollbarButtonHover : kDDScrollbarButtonIdle, r2);
+ queueDD(scrollState == kScrollbarStateUp ? kDDScrollbarButtonHover : kDDScrollbarButtonIdle, r2, Graphics::VectorRenderer::kTriangleUp);
r2.translate(0, r.height() - r2.height());
- queueDD(scrollState == kScrollbarStateDown ? kDDScrollbarButtonHover : kDDScrollbarButtonIdle, r2);
+ queueDD(scrollState == kScrollbarStateDown ? kDDScrollbarButtonHover : kDDScrollbarButtonIdle, r2, Graphics::VectorRenderer::kTriangleDown);
r2 = r;
r2.left += 1;