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author | Johannes Schickel | 2012-06-10 05:04:59 +0200 |
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committer | Johannes Schickel | 2012-06-10 05:04:59 +0200 |
commit | 49fafb48a7f089c97ed3baa9aefe65ec56dce682 (patch) | |
tree | 1e9ce4431017539cc4ecf519869f29cd394bd3f9 | |
parent | 7c5cf1b400808865a5f601f70d624ad6704a0c8c (diff) | |
download | scummvm-rg350-49fafb48a7f089c97ed3baa9aefe65ec56dce682.tar.gz scummvm-rg350-49fafb48a7f089c97ed3baa9aefe65ec56dce682.tar.bz2 scummvm-rg350-49fafb48a7f089c97ed3baa9aefe65ec56dce682.zip |
GUI: Refactor default savegame description creation.
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP.
Now I added a method to SaveLoadChooser instead, which takes care of this. This
might not be the best placement of such a functionality, thus I added a TODO
which talks about moving it to a better place.
-rw-r--r-- | engines/agi/saveload.cpp | 10 | ||||
-rw-r--r-- | engines/dialogs.cpp | 10 | ||||
-rw-r--r-- | engines/sci/engine/kfile.cpp | 10 | ||||
-rw-r--r-- | gui/saveload.cpp | 13 | ||||
-rw-r--r-- | gui/saveload.h | 15 |
5 files changed, 31 insertions, 27 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 25fa7829ef..3e63da756d 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -807,15 +807,7 @@ int AgiEngine::scummVMSaveLoadDialog(bool isSave) { if (desc.empty()) { // create our own description for the saved game, the user didnt enter it -#if defined(USE_SAVEGAME_TIMESTAMP) - TimeDate curTime; - g_system->getTimeAndDate(curTime); - curTime.tm_year += 1900; // fixup year - curTime.tm_mon++; // fixup month - desc = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); -#else - desc = Common::String::format("Save %d", slot + 1); -#endif + desc = dialog->createDefaultSaveDescription(slot); } if (desc.size() > 28) diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp index 9245d9fe62..cf3dfaa44b 100644 --- a/engines/dialogs.cpp +++ b/engines/dialogs.cpp @@ -220,15 +220,7 @@ void MainMenuDialog::save() { Common::String result(_saveDialog->getResultString()); if (result.empty()) { // If the user was lazy and entered no save name, come up with a default name. - #if defined(USE_SAVEGAME_TIMESTAMP) - TimeDate curTime; - g_system->getTimeAndDate(curTime); - curTime.tm_year += 1900; // fixup year - curTime.tm_mon++; // fixup month - result = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); - #else - result = Common::String::format("Save %d", slot + 1); - #endif + result = _saveDialog->createDefaultSaveDescription(slot); } Common::Error status = _engine->saveGameState(slot, result); diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 4af71f41af..42f8b8832c 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -567,15 +567,7 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) { game_description = dialog->getResultString(); if (game_description.empty()) { // create our own description for the saved game, the user didnt enter it - #if defined(USE_SAVEGAME_TIMESTAMP) - TimeDate curTime; - g_system->getTimeAndDate(curTime); - curTime.tm_year += 1900; // fixup year - curTime.tm_mon++; // fixup month - game_description = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); - #else - game_description = Common::String::format("Save %d", savegameId + 1); - #endif + game_description = dialog->createDefaultSaveDescription(savegameId); } delete dialog; g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save) diff --git a/gui/saveload.cpp b/gui/saveload.cpp index 366efa7a90..67d871e133 100644 --- a/gui/saveload.cpp +++ b/gui/saveload.cpp @@ -21,6 +21,7 @@ #include "common/config-manager.h" #include "common/translation.h" +#include "common/system.h" #include "gui/widgets/list.h" #include "gui/message.h" @@ -126,6 +127,18 @@ const Common::String &SaveLoadChooser::getResultString() const { return (selItem >= 0) ? _list->getSelectedString() : _resultString; } +Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) const { +#if defined(USE_SAVEGAME_TIMESTAMP) + TimeDate curTime; + g_system->getTimeAndDate(curTime); + curTime.tm_year += 1900; // fixup year + curTime.tm_mon++; // fixup month + return Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); +#else + return Common::String::format("Save %d", slot + 1); +#endif +} + void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { int selItem = _list->getSelected(); diff --git a/gui/saveload.h b/gui/saveload.h index dc0f0429c7..e81b10d214 100644 --- a/gui/saveload.h +++ b/gui/saveload.h @@ -79,6 +79,21 @@ public: const Common::String &getResultString() const; + /** + * Creates a default save description for the specified slot. Depending + * on the ScummVM configuration this might be a simple "Slot #" description + * or the current date and time. + * + * TODO: This might not be the best place to put this, since engines not + * using this class might want to mimic the same behavior. Check whether + * moving this to a better place makes sense and find what this place would + * be. + * + * @param slot The slot number (must be >= 0). + * @return The slot description. + */ + Common::String createDefaultSaveDescription(const int slot) const; + virtual void reflowLayout(); virtual void close(); |