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| author | Sven Hesse | 2008-07-08 11:35:09 +0000 | 
|---|---|---|
| committer | Sven Hesse | 2008-07-08 11:35:09 +0000 | 
| commit | 4a1cc7801661425c0e2eee527e886cd0f6b57263 (patch) | |
| tree | 9edb1bf4cca1d810fe99326a5c8777fb659274a4 | |
| parent | 03b36a3a544b7ae36e4528bc63039f7f3de475bb (diff) | |
| download | scummvm-rg350-4a1cc7801661425c0e2eee527e886cd0f6b57263.tar.gz scummvm-rg350-4a1cc7801661425c0e2eee527e886cd0f6b57263.tar.bz2 scummvm-rg350-4a1cc7801661425c0e2eee527e886cd0f6b57263.zip | |
Modified the EGA story image delay to work for the Mac versions as well
svn-id: r32962
| -rw-r--r-- | engines/gob/inter.cpp | 20 | 
1 files changed, 15 insertions, 5 deletions
| diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp index 9c39653a1d..df9c1353a0 100644 --- a/engines/gob/inter.cpp +++ b/engines/gob/inter.cpp @@ -212,25 +212,35 @@ void Inter::funcBlock(int16 retFlag) {  			break;  		// WORKAROUND: -		// The EGA version of gob1 doesn't add a delay after showing +		// The EGA and Mac versions of gob1 doesn't add a delay after showing  		// images between levels. We manually add it here. -		if ((_vm->getGameType() == kGameTypeGob1) && _vm->isEGA()) { +		if ((_vm->getGameType() == kGameTypeGob1) && +		   (_vm->isEGA() || (_vm->getPlatform() == Common::kPlatformMacintosh))) { +  			int addr = _vm->_global->_inter_execPtr-_vm->_game->_totFileData; -			if ((startaddr == 0x18B4 && addr == 0x1A7F && // Zombie + +			if ((startaddr == 0x18B4 && addr == 0x1A7F && // Zombie, EGA +				 !strncmp(_vm->_game->_curTotFile, "avt005.tot", 10)) || +			  (startaddr == 0x188D && addr == 0x1A58 && // Zombie, Mac  				 !strncmp(_vm->_game->_curTotFile, "avt005.tot", 10)) ||  				(startaddr == 0x1299 && addr == 0x139A && // Dungeon  				 !strncmp(_vm->_game->_curTotFile, "avt006.tot", 10)) || -				(startaddr == 0x11C0 && addr == 0x12C9 && // Cauldron +				(startaddr == 0x11C0 && addr == 0x12C9 && // Cauldron, EGA +				 !strncmp(_vm->_game->_curTotFile, "avt012.tot", 10)) || +				(startaddr == 0x11C8 && addr == 0x1341 && // Cauldron, Mac  				 !strncmp(_vm->_game->_curTotFile, "avt012.tot", 10)) ||  				(startaddr == 0x09F2 && addr == 0x0AF3 && // Statue  				 !strncmp(_vm->_game->_curTotFile, "avt016.tot", 10)) ||  				(startaddr == 0x0B92 && addr == 0x0C93 && // Castle  				 !strncmp(_vm->_game->_curTotFile, "avt019.tot", 10)) || -				(startaddr == 0x17D9 && addr == 0x18DA && // Finale +				(startaddr == 0x17D9 && addr == 0x18DA && // Finale, EGA +				 !strncmp(_vm->_game->_curTotFile, "avt022.tot", 10)) || +				(startaddr == 0x17E9 && addr == 0x19A8 && // Finale, Mac  				 !strncmp(_vm->_game->_curTotFile, "avt022.tot", 10))) {  				_vm->_util->longDelay(5000);  			} +  		} // End of workaround  		cmd = *_vm->_global->_inter_execPtr; | 
