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authorMatthew Hoops2007-09-06 23:32:08 +0000
committerMatthew Hoops2007-09-06 23:32:08 +0000
commit4a467ee492e857a19b6fcc8eb75dc83683cde913 (patch)
treeebce86a3fa6c4e414e265813e445e5fdfaf65f17
parent9db43997f71e3665bbba54a42514a57dd49e633f (diff)
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This fixes images in Winnie (for me at least)
svn-id: r28871
-rw-r--r--engines/agi/loader_preagi.cpp42
-rw-r--r--engines/agi/preagi_winnie.cpp1
2 files changed, 20 insertions, 23 deletions
diff --git a/engines/agi/loader_preagi.cpp b/engines/agi/loader_preagi.cpp
index e8c6cf9bfe..09bdf9f921 100644
--- a/engines/agi/loader_preagi.cpp
+++ b/engines/agi/loader_preagi.cpp
@@ -225,25 +225,24 @@ int AgiLoader_preagi::loadResource(int t, const char* n) {
/* if picture is currently NOT loaded *OR* cacheing is off,
* unload the resource (caching==off) and reload it
*/
- if (~_vm->_game.dirPic[0].flags & RES_LOADED) {
+ if (~_vm->_game.dirPic[0].flags & RES_LOADED)
unloadResource(rPICTURE, 0);
- data = new uint8[4096];
+ data = new uint8[4096];
- if (!infile.open(n))
- return errBadResource;
- infile.read(data, infile.size());
+ if (!infile.open(n))
+ return errBadResource;
+ infile.read(data, infile.size());
- if (data != NULL) {
- _vm->_game.pictures[0].rdata = data;
- _vm->_game.dirPic[0].len = infile.size();
- _vm->_game.dirPic[0].flags |= RES_LOADED;
- } else {
- ec = errBadResource;
- }
-
- infile.close();
+ if (data != NULL) {
+ _vm->_game.pictures[0].rdata = data;
+ _vm->_game.dirPic[0].len = infile.size();
+ _vm->_game.dirPic[0].flags |= RES_LOADED;
+ } else {
+ ec = errBadResource;
}
+
+ infile.close();
break;
case rSOUND:
break;
@@ -269,16 +268,15 @@ int AgiLoader_preagi::loadResource(int t, byte* n) {
/* if picture is currently NOT loaded *OR* cacheing is off,
* unload the resource (caching==off) and reload it
*/
- if (~_vm->_game.dirPic[0].flags & RES_LOADED) {
+ if (~_vm->_game.dirPic[0].flags & RES_LOADED)
unloadResource(rPICTURE, 0);
- if (n != NULL) {
- _vm->_game.pictures[0].rdata = n;
- _vm->_game.dirPic[0].len = 4096; //FIXME
- _vm->_game.dirPic[0].flags |= RES_LOADED;
- } else {
- ec = errBadResource;
- }
+ if (n != NULL) {
+ _vm->_game.pictures[0].rdata = n;
+ _vm->_game.dirPic[0].len = 4096; //FIXME
+ _vm->_game.dirPic[0].flags |= RES_LOADED;
+ } else {
+ ec = errBadResource;
}
break;
case rSOUND:
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index 83804f18bc..d7f19c062c 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -662,7 +662,6 @@ void Winnie::drawRoomPic() {
_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
- //_vm->preAgiUnloadResource(rPICTURE, 0); // FIXME: This causes crashes
// draw object picture
//Winnie_DrawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY);