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author | Eugene Sandulenko | 2013-09-18 19:39:14 +0400 |
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committer | Eugene Sandulenko | 2013-09-18 19:39:54 +0400 |
commit | 4a6ede35e764d60c35e17052414ffbc8682a0a04 (patch) | |
tree | eb98b437779f3b339251fbde631216ff2d077c6d | |
parent | 918d2f175a84b8de2255b0df664dd2c792b2c170 (diff) | |
download | scummvm-rg350-4a6ede35e764d60c35e17052414ffbc8682a0a04.tar.gz scummvm-rg350-4a6ede35e764d60c35e17052414ffbc8682a0a04.tar.bz2 scummvm-rg350-4a6ede35e764d60c35e17052414ffbc8682a0a04.zip |
FULLPIPE: CGameLoader -> GameLoader
-rw-r--r-- | engines/fullpipe/fullpipe.h | 4 | ||||
-rw-r--r-- | engines/fullpipe/gameloader.cpp | 28 | ||||
-rw-r--r-- | engines/fullpipe/gameloader.h | 6 | ||||
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 2 |
4 files changed, 20 insertions, 20 deletions
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index bab1d8e786..6872dd8356 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -45,7 +45,7 @@ enum FullpipeGameFeatures { class BehaviorManager; class BaseModalObject; -class CGameLoader; +class GameLoader; class GameVar; class InputController; class Inventory2; @@ -98,7 +98,7 @@ public: Graphics::Surface _backgroundSurface; - CGameLoader *_gameLoader; + GameLoader *_gameLoader; GameProject *_gameProject; bool loadGam(const char *fname, int scene = 0); diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index 2d1f14436f..f8ede5cff2 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -47,7 +47,7 @@ InteractionController *getGameLoaderInteractionController() { return g_fullpipe->_gameLoader->_interactionController; } -CGameLoader::CGameLoader() { +GameLoader::GameLoader() { _interactionController = new InteractionController(); _inputController = new InputController(); @@ -74,15 +74,15 @@ CGameLoader::CGameLoader() { g_fullpipe->_msgId = 0; } -CGameLoader::~CGameLoader() { +GameLoader::~GameLoader() { free(_gameName); delete _gameProject; delete _interactionController; delete _inputController; } -bool CGameLoader::load(MfcArchive &file) { - debug(5, "CGameLoader::load()"); +bool GameLoader::load(MfcArchive &file) { + debug(5, "GameLoader::load()"); _gameName = file.readPascalString(); debug(6, "_gameName: %s", _gameName); @@ -129,7 +129,7 @@ bool CGameLoader::load(MfcArchive &file) { return true; } -bool CGameLoader::loadScene(int sceneId) { +bool GameLoader::loadScene(int sceneId) { SceneTag *st; int idx = getSceneTagBySceneId(sceneId, &st); @@ -155,7 +155,7 @@ bool CGameLoader::loadScene(int sceneId) { return false; } -bool CGameLoader::gotoScene(int sceneId, int entranceId) { +bool GameLoader::gotoScene(int sceneId, int entranceId) { SceneTag *st; int sc2idx = getSceneTagBySceneId(sceneId, &st); @@ -234,7 +234,7 @@ bool preloadCallback(const PreloadItem &pre, int flag) { return true; } -bool CGameLoader::preloadScene(int sceneId, int entranceId) { +bool GameLoader::preloadScene(int sceneId, int entranceId) { debug(0, "preloadScene(%d, %d), ", sceneId, entranceId); if (_preloadSceneId != sceneId || _preloadEntranceId != entranceId) { @@ -289,7 +289,7 @@ bool CGameLoader::preloadScene(int sceneId, int entranceId) { return true; } -bool CGameLoader::unloadScene(int sceneId) { +bool GameLoader::unloadScene(int sceneId) { SceneTag *tag; int sceneTag = getSceneTagBySceneId(sceneId, &tag); @@ -310,7 +310,7 @@ bool CGameLoader::unloadScene(int sceneId) { return true; } -int CGameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { +int GameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { if (_sc2array.size() > 0 && _gameProject->_sceneTagList->size() > 0) { for (uint i = 0; i < _sc2array.size(); i++) { if (_sc2array[i]._sceneId == sceneId) { @@ -329,11 +329,11 @@ int CGameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { return -1; } -void CGameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount) { +void GameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount) { if (picAniInfoCount <= 0) return; - debug(0, "CGameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfoCount); + debug(0, "GameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfoCount); PictureObject *pict; StaticANIObject *ani; @@ -381,11 +381,11 @@ void CGameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAn } } -void CGameLoader::saveScenePicAniInfos(int sceneId) { - warning("STUB: CGameLoader::saveScenePicAniInfos(%d)", sceneId); +void GameLoader::saveScenePicAniInfos(int sceneId) { + warning("STUB: GameLoader::saveScenePicAniInfos(%d)", sceneId); } -void CGameLoader::updateSystems(int counterdiff) { +void GameLoader::updateSystems(int counterdiff) { if (g_fullpipe->_currentScene) { g_fullpipe->_currentScene->update(counterdiff); diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index e702001b77..4f5462671d 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -72,10 +72,10 @@ class PreloadItems : public Common::Array<PreloadItem *>, public CObject { virtual bool load(MfcArchive &file); }; -class CGameLoader : public CObject { +class GameLoader : public CObject { public: - CGameLoader(); - virtual ~CGameLoader(); + GameLoader(); + virtual ~GameLoader(); virtual bool load(MfcArchive &file); bool loadScene(int sceneId); diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 8fe70271ff..747015e9a1 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -37,7 +37,7 @@ namespace Fullpipe { bool FullpipeEngine::loadGam(const char *fname, int scene) { - _gameLoader = new CGameLoader(); + _gameLoader = new GameLoader(); if (!_gameLoader->loadFile(fname)) return false; |