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authorTorbjörn Andersson2005-10-17 07:15:18 +0000
committerTorbjörn Andersson2005-10-17 07:15:18 +0000
commit4a9bf821435be76615e7ab676bd26c4555ba2a3e (patch)
tree8bac4b9f8b28ba3e1dbdf3a5cf3d9fb426abb8b8
parent290c8114de0b5ce09689253b4a9d8825a5c79c21 (diff)
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Decrease delay while editing savegame name. This way, there should be much
less risk of keypresses being lost. svn-id: r19128
-rw-r--r--sword1/control.cpp16
1 files changed, 11 insertions, 5 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp
index f3221b1e14..0c3de90c1e 100644
--- a/sword1/control.cpp
+++ b/sword1/control.cpp
@@ -281,16 +281,17 @@ uint8 Control::runPanel(void) {
if (_selectedSavegame < 255) {
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
bool visible = _cursorVisible;
- if (_cursorTick == 0)
+ _cursorTick++;
+ if (_cursorTick == 7)
_cursorVisible = true;
- else if (_cursorTick == 3)
+ else if (_cursorTick == 14) {
_cursorVisible = false;
+ _cursorTick = 0;
+ }
if (_keyPressed)
handleSaveKey(_keyPressed);
else if (_cursorVisible != visible)
showSavegameNames();
- if (++_cursorTick > 5)
- _cursorTick = 0;
} else {
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
@@ -311,7 +312,12 @@ uint8 Control::runPanel(void) {
_system->copyRectToScreen(_screenBuf, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, 480);
}
_system->updateScreen();
- delay(1000 / 12);
+ // Use shorter delay when editing savegames names to minimize
+ // the risk of keypresses being lost.
+ if (mode == BUTTON_SAVE_PANEL && _selectedSavegame < 255)
+ delay(20);
+ else
+ delay(1000 / 12);
newMode = getClicks(mode, &retVal);
} while ((newMode != BUTTON_DONE) && (retVal == 0) && (!SwordEngine::_systemVars.engineQuit));
destroyButtons();