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authorTorbjörn Andersson2005-10-29 21:30:12 +0000
committerTorbjörn Andersson2005-10-29 21:30:12 +0000
commit4b10d4077ce6bb47586dd0d11621cb94ef703fdf (patch)
tree47c6e59271caa2e27705be05495873f66ccd8c19
parent7f4cda6622990b7aa26e433ecdc8f17b8a3b237d (diff)
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Updated BS2 news / issues.
svn-id: r19367
-rw-r--r--NEWS4
-rw-r--r--TODO6
2 files changed, 4 insertions, 6 deletions
diff --git a/NEWS b/NEWS
index ff4060ffb2..19df5bc17d 100644
--- a/NEWS
+++ b/NEWS
@@ -14,6 +14,10 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
SCUMM:
- ...
+ Broken Sword 2:
+ - Major rewrite of how game resources are accessed in memory. This should
+ fix alignment issues reported on some platforms.
+
0.8.0 (2005-10-30)
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
diff --git a/TODO b/TODO
index d7dca2fbd7..199ebd9232 100644
--- a/TODO
+++ b/TODO
@@ -344,12 +344,6 @@ Broken Sword 2
* Maybe work around script bug which causes the mop to disappear briefly when
trying to pick it up from the top of the boat at the London docks. (The event
to hide the mop is sent too early.) See bug #1214168.
-* I'm told BS2 has alignment problems on some architectures. It probably does
- make the assumption that any address may be dereferenced as a pointer to a
- packed struct. I have a vague feeling that scripts may be accessing the same
- memory, too, so it's probably not enough to just replace the functions in
- protocol.cpp with ones that copy the data to an aligned struct. This could be
- a lot of work...
SIMON
=====