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author | Torbjörn Andersson | 2005-10-29 21:30:12 +0000 |
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committer | Torbjörn Andersson | 2005-10-29 21:30:12 +0000 |
commit | 4b10d4077ce6bb47586dd0d11621cb94ef703fdf (patch) | |
tree | 47c6e59271caa2e27705be05495873f66ccd8c19 | |
parent | 7f4cda6622990b7aa26e433ecdc8f17b8a3b237d (diff) | |
download | scummvm-rg350-4b10d4077ce6bb47586dd0d11621cb94ef703fdf.tar.gz scummvm-rg350-4b10d4077ce6bb47586dd0d11621cb94ef703fdf.tar.bz2 scummvm-rg350-4b10d4077ce6bb47586dd0d11621cb94ef703fdf.zip |
Updated BS2 news / issues.
svn-id: r19367
-rw-r--r-- | NEWS | 4 | ||||
-rw-r--r-- | TODO | 6 |
2 files changed, 4 insertions, 6 deletions
@@ -14,6 +14,10 @@ For a more comprehensive changelog for the latest experimental CVS code, see: SCUMM: - ... + Broken Sword 2: + - Major rewrite of how game resources are accessed in memory. This should + fix alignment issues reported on some platforms. + 0.8.0 (2005-10-30) New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" @@ -344,12 +344,6 @@ Broken Sword 2 * Maybe work around script bug which causes the mop to disappear briefly when trying to pick it up from the top of the boat at the London docks. (The event to hide the mop is sent too early.) See bug #1214168. -* I'm told BS2 has alignment problems on some architectures. It probably does - make the assumption that any address may be dereferenced as a pointer to a - packed struct. I have a vague feeling that scripts may be accessing the same - memory, too, so it's probably not enough to just replace the functions in - protocol.cpp with ones that copy the data to an aligned struct. This could be - a lot of work... SIMON ===== |