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author | Robert Crossfield | 2014-12-02 16:40:46 +1100 |
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committer | Robert Crossfield | 2014-12-02 16:40:46 +1100 |
commit | 4b1b9ec66f5889fd20d88f8f7f565e8448ac8389 (patch) | |
tree | 3dc73bd627fa3c79bf78c645640380a19208276c | |
parent | 814d9b1153df417c184be2b1a9072d0c7b37b201 (diff) | |
download | scummvm-rg350-4b1b9ec66f5889fd20d88f8f7f565e8448ac8389.tar.gz scummvm-rg350-4b1b9ec66f5889fd20d88f8f7f565e8448ac8389.tar.bz2 scummvm-rg350-4b1b9ec66f5889fd20d88f8f7f565e8448ac8389.zip |
SCUMM: Maniac V0: Remove workaround for bug #2971126 (this issue no longer occurs as walking is handled the same as the original)
-rw-r--r-- | engines/scumm/script_v5.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index 91afa859a9..4a53ca3fed 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -2497,10 +2497,6 @@ void ScummEngine_v5::walkActorToActor(int actor, int toActor, int dist) { y = abr.y; } a->startWalkActor(x, y, -1); - - // WORKAROUND: See bug #2971126 for details on why this is here. - if (_game.version == 0) - o5_breakHere(); } void ScummEngine_v5::o5_walkActorToActor() { |