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author | Eugene Sandulenko | 2014-01-01 16:41:26 +0200 |
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committer | Eugene Sandulenko | 2014-01-01 23:08:15 +0200 |
commit | 4b507b2878a27f91fe172ca5b494c71ff98c30fd (patch) | |
tree | 39216019f4f878014ff31ecf8d57d57a6132d97d | |
parent | 84d4e97d08f78ee282ba3275fe0c8a0a1d24daae (diff) | |
download | scummvm-rg350-4b507b2878a27f91fe172ca5b494c71ff98c30fd.tar.gz scummvm-rg350-4b507b2878a27f91fe172ca5b494c71ff98c30fd.tar.bz2 scummvm-rg350-4b507b2878a27f91fe172ca5b494c71ff98c30fd.zip |
FULLPIPE: Initial code for scene17.cpp
-rw-r--r-- | engines/fullpipe/scenes/scene17.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene17.cpp b/engines/fullpipe/scenes/scene17.cpp new file mode 100644 index 0000000000..7251aae550 --- /dev/null +++ b/engines/fullpipe/scenes/scene17.cpp @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene17_initScene(Scene *sc) { + g_vars->scene17_var01 = 200; + g_vars->scene17_var02 = 200; + g_vars->scene17_var03 = 300; + g_vars->scene17_var04 = 300; + g_vars->scene17_var05 = 1; + g_vars->scene17_var06 = 0; + g_vars->scene17_var07 = 0; + g_vars->scene17_var08 = 0; + g_vars->scene17_hand = sc->getStaticANIObject1ById(ANI_HAND17, -1); +} + +} // End of namespace Fullpipe |